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June 5, 2009

Archive: 1st-2nd June 2009: E3 2009 Liveblogs / Future Shop Tech Blog

I haven’t really made an especially big deal of this, but I’ve recently begun blogging for Future Shop’s Tech Blog. Future Shop are a Canadian big box electronics retailer – similar to Best Buy, and in fact, the same company when you get to the corporate level – but their blog gives me (more or less) carte blanche to write what I see fit and I’m joined by some other fine writers, so it’s a rather pleasant job all in all.

As I went down to E3 this year I decided to exercise my writing muscles by trying to “liveblog” for the site, and while I wasn’t entirely successful in blogging “live” I think I wrote some of the most amusing and free flowing stuff I’ve written in a while – with some very unfiltered opinion. Stream of consciousness will do that for you.

E3: The Xbox Media Briefing – Not-Quite Liveblogged
E3: EA’s Press Conference – Liveblogged
E3: Ubisoft’s Press Conference – Not-Even-Vaguely Liveblogged
E3: Nintendo’s Media Briefing – Not Liveblogged Either
E3: Sony Press Event – The Last of the “Liveblogs”

June 5th, 2009 : Future Shop Tech Blog
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June 4, 2009

Impressions: Project Natal – Ricochet / Edge Online

“If there was something that kept our heart from leaping during Microsoft’s admittedly impressive (lifestyle video aside) onstage unveiling of Project Natal, it was our last experience with a camera-enabled Microsoft game, the limp You’re In The Movies.”

And when I say exciting I really do mean exciting, because I got a go on Project Natal and it’s everything you could possibly imagine it to be.

Well, trusting that they can get what they showed on shelves as is without it costing a ton or having to cut corners. But it’s too early to tell when they’re going to launch, so who knows?

June 4th, 2009 : Edge
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Xbox Controller Still Has A Future, Says Don Mattrick / Edge Online

“Don Mattrick, senior VP of Microsoft’s interactive entertainment business, says that the company has no intention of ditching traditional controller-based games following the unveiling of its motion sensing Project Natal.”

Hey! So while often my work pops up on Edge Online unexpectedly, today I’ve written stuff for it intentionally! How exciting.

June 4th, 2009 : Edge
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May 30, 2009

Think Like Takahashi: Noby, Katamari, Creativity, And Carpet / Gamasutra

“Keita Takahashi, creator of Katamari Damacy and Noby Noby Boy, is more interested in art, life, and his dog, than the work of his creative peers. He’s more interested in going to the museum than going to the Game Developers Conference.

And he’s not usually that interested in doing interviews — in fact, Gamasutra never ended up publishing our most recent prior interview with Takahashi, because the editor who conducted it felt his taciturn responses weren’t even worth transcribing.

So we were forced to tackle a tough question when it came to this interview: how to draw this private man, who famously would like to design a playground as much as he’d like to design a video game, out of his shell enough to talk about creativity.

We decided that the best idea might be to inspire him ourselves — and we did that by bringing a packet of markers and a pad of drawing paper, settling down on the floor of the hotel suite Namco Bandai booked for the interview, and start drawing together. “We’re just trying to keep the interview from being boring, since they often are,” we said, by way of explanation.”

The second of the interviews at this year’s GDC that I helped Christian Nutt with, one good reason to read this one is to see the images we sketched with Takahashi. The Q&A is good (if I don’t say so myself) but I think it’s good because of the drawings.

Plus, I feel pretty honoured to say I’ve doodled with the creator of Katamari Damacy!

May 30th, 2009 : Features, Gamasutra
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May 29, 2009

Film Friday: “Drag Me Up” / Torontoist

“This year’s blockbuster season seems to have dragged on interminably already, but it’s finally starting to look (tee hee) up, with the long-awaited release of Pixar’s latest, Up, today. Their first in 3D, we’ve wondered if they’ve chosen such a vertically minded project because the form of 3D projection used tends to look better when things are moving up and down rather than horizontally; not that that would make that much difference to the quality of the film.”

May 29th, 2009 : Columns, Torontoist
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May 22, 2009

Film Friday: “The Limits of Salvation” / Torontoist

“It’s Terminator Salvation week! This year’s franchise reboot that we were most looking forward to (we’ve always just liked Terminator more than Star Trek), though when we say “looking forward to” we mean “trepidatious about any new film directed by that glossy hack, McG.” (Seriously—who calls themselves “McG”? And then expects people to call him that even when they know him personally, as heard in that famous Christian Bale tape?)”

May 22nd, 2009 : Columns, Torontoist
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May 15, 2009

Film Friday: “Angels and Demons and I” / Torontoist

“This week most of the cinematic excitement is kept for Cannes—after all, those lucky sods have already been able to see Pixar’s latest film, Up!—so there’s not very much that is likely to excite us otherwise (apart from the Inside Out festival, of course, as covered by our own Johnnie Walker).”

May 15th, 2009 : Columns, Torontoist
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May 8, 2009

Film Friday: “Up and Atom” / Torontoist

“Seems like the only release anyone cares about this week is the J.J. Abrams Star Trek reboot, a release notable simply for the number of people we know that have come out of the woodwork as massive Trekkies—possibly feeling that now it’s safe, as with a hot young cast (including the brilliant Simon Pegg, pictured above playing Scotty as a tramp) it may now finally be “cool” to like Star Trek. Or so they can be prepared to yell about how terrible the new film is for featuring a hot young cast. One or the other, probably.”

May 8th, 2009 : Columns, Torontoist
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May 2, 2009

Peter Molyneux: The Essence of Interaction / Gamasutra

“At this year’s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black & White and Fable series designer, and iconoclast Peter Molyneux — on the eve of his presentation at the show.

With Fable II having been released via Lionhead parent company Microsoft late last year for Xbox 360 [NOTE: this interview contains some plot spoilers for the game], and no new project yet announced for his studio, Molyneux was chomping at the bit to discuss his next project — as the below text reveals.”

I helped Christian Nutt on a few more interviews at this year’s GDC (last year I worked with him on one with Ken Levine) and although my discussion in the interview is (unfortunately by its very nature) Fable II spoiler-packed, I think the whole interview is really great – Molyneux is a pleasure to interview.

May 2nd, 2009 : Gamasutra, Interviews
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May 1, 2009

Film Friday: “The Ghosts of Wolverine’s Past” / Torontoist

“This week’s most eagerly hyped is X-Men Origins: Wolverine, which has famously been available as an illegal download for ages. So we could have seen it, if we weren’t completely uninterested in the idea of watching a work print of a film on our laptop… or really just the idea of a Wolverine film in general (though having said that, we do look forward to seeing how Ryan Reynolds manages as Deadpool).”

I’ve also begun coverage of Hot Docs on Torontoist this week.

May 1st, 2009 : Columns, Torontoist
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