June 5, 2009
I haven’t really made an especially big deal of this, but I’ve recently begun blogging for Future Shop’s Tech Blog. Future Shop are a Canadian big box electronics retailer – similar to Best Buy, and in fact, the same company when you get to the corporate level – but their blog gives me (more or less) carte blanche to write what I see fit and I’m joined by some other fine writers, so it’s a rather pleasant job all in all.
As I went down to E3 this year I decided to exercise my writing muscles by trying to “liveblog” for the site, and while I wasn’t entirely successful in blogging “live” I think I wrote some of the most amusing and free flowing stuff I’ve written in a while – with some very unfiltered opinion. Stream of consciousness will do that for you.
E3: The Xbox Media Briefing – Not-Quite Liveblogged
E3: EA’s Press Conference – Liveblogged
E3: Ubisoft’s Press Conference – Not-Even-Vaguely Liveblogged
E3: Nintendo’s Media Briefing – Not Liveblogged Either
E3: Sony Press Event – The Last of the “Liveblogs”
June 5th, 2009 : Future Shop Tech Blog
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June 4, 2009
“If there was something that kept our heart from leaping during Microsoft’s admittedly impressive (lifestyle video aside) onstage unveiling of Project Natal, it was our last experience with a camera-enabled Microsoft game, the limp You’re In The Movies.”
And when I say exciting I really do mean exciting, because I got a go on Project Natal and it’s everything you could possibly imagine it to be.
Well, trusting that they can get what they showed on shelves as is without it costing a ton or having to cut corners. But it’s too early to tell when they’re going to launch, so who knows?
June 4th, 2009 : Edge
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May 30, 2009
“Keita Takahashi, creator of Katamari Damacy and Noby Noby Boy, is more interested in art, life, and his dog, than the work of his creative peers. He’s more interested in going to the museum than going to the Game Developers Conference.
And he’s not usually that interested in doing interviews — in fact, Gamasutra never ended up publishing our most recent prior interview with Takahashi, because the editor who conducted it felt his taciturn responses weren’t even worth transcribing.
So we were forced to tackle a tough question when it came to this interview: how to draw this private man, who famously would like to design a playground as much as he’d like to design a video game, out of his shell enough to talk about creativity.
We decided that the best idea might be to inspire him ourselves — and we did that by bringing a packet of markers and a pad of drawing paper, settling down on the floor of the hotel suite Namco Bandai booked for the interview, and start drawing together. “We’re just trying to keep the interview from being boring, since they often are,” we said, by way of explanation.”
The second of the interviews at this year’s GDC that I helped Christian Nutt with, one good reason to read this one is to see the images we sketched with Takahashi. The Q&A is good (if I don’t say so myself) but I think it’s good because of the drawings.
Plus, I feel pretty honoured to say I’ve doodled with the creator of Katamari Damacy!
May 30th, 2009 : Features, Gamasutra
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May 2, 2009
“At this year’s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black & White and Fable series designer, and iconoclast Peter Molyneux — on the eve of his presentation at the show.
With Fable II having been released via Lionhead parent company Microsoft late last year for Xbox 360 [NOTE: this interview contains some plot spoilers for the game], and no new project yet announced for his studio, Molyneux was chomping at the bit to discuss his next project — as the below text reveals.”
I helped Christian Nutt on a few more interviews at this year’s GDC (last year I worked with him on one with Ken Levine) and although my discussion in the interview is (unfortunately by its very nature) Fable II spoiler-packed, I think the whole interview is really great – Molyneux is a pleasure to interview.
May 2nd, 2009 : Gamasutra, Interviews
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