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	<title>Mathew Kumar's Workblog</title>
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	<link>http://www.mathewkumar.com</link>
	<description>Mathew Kumar's Workblog</description>
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		<title>A Look Back at How Sound Shapes Fared in the Eyes of Top Critics</title>
		<link>http://www.mathewkumar.com/2013/06/05/874/</link>
		<comments>http://www.mathewkumar.com/2013/06/05/874/#comments</comments>
		<pubDate>Wed, 05 Jun 2013 04:57:59 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/?p=874</guid>
		<description><![CDATA[<p>Sound Shapes, a music video game developed by Toronto-based Queasy Games, has announced more DLC (downloadable content) with PSNStores confirming the news on the third week of May, adding that the DLC will contain two sound packs: one featuring &#8217;80s music and the one sporting dubstep. But before the new DLC hypnotizes us again, let [...]</p><p>The post <a href="http://www.mathewkumar.com/2013/06/05/874/">A Look Back at How Sound Shapes Fared in the Eyes of Top Critics</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.mathewkumar.com/wp-content/uploads/2013/06/sound_shapes_logo.jpg"><img src="http://www.mathewkumar.com/wp-content/uploads/2013/06/sound_shapes_logo.jpg" alt="sound_shapes_logo" width="478" height="269" class="aligncenter size-full wp-image-883" /></a></p>
<p>Sound Shapes, a music video game developed by Toronto-based Queasy Games, has announced more DLC (downloadable content) with PSNStores confirming the news on the third week of May, adding that the DLC will contain two sound packs: one featuring &#8217;80s music and the one sporting dubstep. But before the new DLC hypnotizes us again, let us look back at the history of the title.</p>
<p>Among the first to put up a good review of the Queasy Games product was the French division of <a href="http://www.pocketgamer.fr/ ">Pocket Gamer</a>. On March 2011, the site&#8217;s branch in France reported the arrival of Sound Shapes to the local market, saying (in French) that it will be &#8220;fun and as entertaining.&#8221; The site was particularly delighted that the game featured over 30 levels.</p>
<p><a href="http://blog.fr.playstation.com/ ">Playstation Blog France</a> was another website covering Sound Shapes’ development. In August of last year, Mathew Kumar introduced a new Trophy Mode, beat school, that is perfect for those who doesn’t only want to play the game but also want create music. He also revealed that the game has different levels that feature different pairs of artists, such as Deadmau5 with Pixeljam, and Pyramid Attack with Beck. </p>
<p>A factor that helped Sound Shapes evolve is poker. In an interview with Official PlayStation Magazine, creator Jonathan Mak revealed that he was inspired by Tetris&#8217; shapes and formations, aspects which came to be critical in Sound Shapes. When the poker craze hit in the early 2000s in European countries like the UK, France and Germany, Mak was inspired: he said even &#8220;if you’re given crap, you can rearrange it in a way that’s fruitful, grab onto an opportunity. So it was all about probability and playing the odds.&#8221; Mak may have found the right recipe for his games. Just like Sound Shapes, the card game is a game of odds too: whether on land-based casinos or virtual poker tables on sites like <a href="http://www.partypoker.fr/promotions.html">Partypoker.fr/</a>, some players don’t make urgent decisions. They always make sure that their next action won’t weaken their chances on the table, and the same thing goes for Sound Shapes. You need to be able to find the right tune and compose good music by mixing sounds of different musical instruments in various levels.</p>
<p>These are among the things that helped shape the game’s unexpected success even in the face of criticism. Now, Sound Shapes is a multi-award winner, as Game Critic Awards’ Best Mobile and Best Casual game and with awards from the 2012 Spike Video Game Awards.</p>
<p>The post <a href="http://www.mathewkumar.com/2013/06/05/874/">A Look Back at How Sound Shapes Fared in the Eyes of Top Critics</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Tron: Legacy / Exclaim!</title>
		<link>http://www.mathewkumar.com/2011/04/15/841/</link>
		<comments>http://www.mathewkumar.com/2011/04/15/841/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 15:59:03 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Exclaim!]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/?p=841</guid>
		<description><![CDATA[<p>&#8220;It&#8217;s more than a little ironic that what makes the original Tron (released in 1982) so visually striking isn&#8217;t the rudimentary computer graphics that it features, which would go on to inspire the widespread use of CGI in cinema. No, it&#8217;s something far more low-tech: the &#8216;backlit animation&#8217; that would give the film&#8217;s &#8216;in computer&#8217; [...]</p><p>The post <a href="http://www.mathewkumar.com/2011/04/15/841/">Tron: Legacy / Exclaim!</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><em>&#8220;It&#8217;s more than a little ironic that what makes the original Tron (released in 1982) so visually striking isn&#8217;t the rudimentary computer graphics that it features, which would go on to inspire the widespread use of CGI in cinema. No, it&#8217;s something far more low-tech: the &#8216;backlit animation&#8217; that would give the film&#8217;s &#8216;in computer&#8217; sequences an ethereal glow; it was so expensive and time-consuming that it would never be used in another film. Although it is, in its own way, visually stunning, Tron: Legacy&#8217;s lack of such a &#8216;human&#8217; process in its development gives the film a feeling that&#8217;s far colder than the original.&#8221;</em></p>
<p><a href="http://exclaim.ca/Reviews/Dvd/tron_legacy_blu-ray-directed_by_joseph_kosinski">Link</a> (Blu-Ray review)</p>
<p>The post <a href="http://www.mathewkumar.com/2011/04/15/841/">Tron: Legacy / Exclaim!</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Archive: E3 2009 Previews / GamesMaster</title>
		<link>http://www.mathewkumar.com/2009/09/03/730/</link>
		<comments>http://www.mathewkumar.com/2009/09/03/730/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 03:59:11 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[GamesMaster]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/09/03/730/</guid>
		<description><![CDATA[<p>The August 2009 issue of GamesMaster magazine was its &#8220;Hands-on E3 Special&#8221; and I was those hands &#8211; quite literally, too, because loads of the &#8220;hands-on&#8221; boxes in this issue are written by me &#8211; even if I didn&#8217;t write the rest of the article. So a slightly odd way of doing things, but if [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/09/03/730/">Archive: E3 2009 Previews / GamesMaster</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.mathewkumar.com/wp-content/uploads/2009/09/2009_09_03_gm.jpg" align="left" hspace="5">The August 2009 issue of GamesMaster magazine was its &#8220;Hands-on E3 Special&#8221; and I was those hands &#8211; quite literally, too, because loads of the &#8220;hands-on&#8221; boxes in this issue are written by me &#8211; even if I didn&#8217;t write the rest of the article.</p>
<p>So a slightly odd way of doing things, but if you&#8217;ve got this issue, I wrote the full previews for Milo and Kate, New Super Mario Bros. Wii, APB, Halo: ODST and Red Steel 2.</p>
<p>Meanwhile, I wrote just the hands-on boxes for Forza Motorsport 3, Blur, Split/Second, Gran Turismo PSP, Zelda: Spirit Tracks, Mini Ninjas, Army of Two: The 40th Day, Heavy Rain and Splinter Cell: Conviction.</p>
<p>It&#8217;s all tip-top content, though!</p>
<p>The post <a href="http://www.mathewkumar.com/2009/09/03/730/">Archive: E3 2009 Previews / GamesMaster</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Archive: Titmouse Games Interview / Edge</title>
		<link>http://www.mathewkumar.com/2009/09/02/728/</link>
		<comments>http://www.mathewkumar.com/2009/09/02/728/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 03:59:38 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Edge]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/09/02/728/</guid>
		<description><![CDATA[<p>I&#8217;m sure you&#8217;re bored of me linking issues of Edge with the caveat that I think there&#8217;s some coverage of mine in the issue, but I&#8217;m not sure. Well, this issue &#8211; issue 203 &#8211; isn&#8217;t the issue that&#8217;s going to change that. You see, I did a really great interview with Titmouse Games &#8211; [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/09/02/728/">Archive: Titmouse Games Interview / Edge</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.mathewkumar.com/wp-content/uploads/2009/09/2009_09_01_edge.jpg" align="left" hspace="5">I&#8217;m sure you&#8217;re bored of me linking issues of Edge with the caveat that I think there&#8217;s some coverage of mine in the issue, but I&#8217;m not sure. Well, this issue &#8211; issue 203 &#8211; isn&#8217;t the issue that&#8217;s going to change that. </p>
<p>You see, I did a really great interview with <a href="http://www.titmousegames.com/">Titmouse Games</a> &#8211; the new game development arm of <a href="http://www.titmouse.net/">Titmouse Animation</a> &#8211; and sent it into Edge and since then they haven&#8217;t got back to me about it. In fact, I realize I haven&#8217;t even invoiced them for it (something I&#8217;m trying to sort out.) However, Titmouse Games <a href="http://www.titmousegames.com/home.html">state on their site</a> &#8220;Check out our interview in the July edition of EDGE magazine!&#8221; so I assume it got in. And hey, this one is the July issue, so I guess it&#8217;s this one!</p>
<p>Anyway, not to boast but the best thing at E3 was the party at Titmouse&#8217;s offices, because it was catered by <a href="http://kogibbq.com/">Kogi BBQ</a>. If you are ever in LA you have to hunt down one of their Korean taco trucks. it&#8217;s worth the effort.</p>
<p>The post <a href="http://www.mathewkumar.com/2009/09/02/728/">Archive: Titmouse Games Interview / Edge</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Archive: Region Specific: Prince Edward Island, Canada / Edge</title>
		<link>http://www.mathewkumar.com/2009/09/01/715/</link>
		<comments>http://www.mathewkumar.com/2009/09/01/715/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 03:59:13 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Edge]]></category>
		<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/09/01/715/</guid>
		<description><![CDATA[<p>Previously I&#8217;ve mentioned trying to get my hands on a particular copy of Edge just to see my article in it, only to realize that the article has actually been put up on Edge Online too. This is the case with my Region Specific article on Prince Edward Island. I spent ages looking for Edge [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/09/01/715/">Archive: Region Specific: Prince Edward Island, Canada / Edge</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.mathewkumar.com/wp-content/uploads/2009/09/2009_08_31_edge.jpg" align="left" hspace="5"><a href="http://www.mathewkumar.com/2009/05/25/720/">Previously</a> I&#8217;ve mentioned trying to get my hands on a particular copy of Edge just to see my article in it, only to realize that the article has actually been put up on Edge Online too. This is the case with my Region Specific article on Prince Edward Island. I spent ages looking for Edge 201 (the issue in which it appears) only to realize you can read it here:</p>
<p><a href="http://edgepei.futurenet.com/">http://edgepei.futurenet.com/</a></p>
<p>In a lovely e-zine format that is just like reading a magazine, but on your computer using a mouse and keyboard rather than, uh, on paper using your fingers. But you still use your eyes and brain to read in either case, so it&#8217;s fine.</p>
<p>Anyway, I know exactly what people think of these Region Specific articles, and that&#8217;s that they&#8217;re rubbish filler that no-one reads. That is, of course, wrong. At least when I write them. Mine are captivating and educational! Where else are you going to learn about a Nintendo DS game about puffins within the context of Canadian content, eh?</p>
<p>The post <a href="http://www.mathewkumar.com/2009/09/01/715/">Archive: Region Specific: Prince Edward Island, Canada / Edge</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Rogers, The Local Programming Improvement Fund, and Passing the Buck to the Consumer / Future Shop Tech Blog</title>
		<link>http://www.mathewkumar.com/2009/08/31/726/</link>
		<comments>http://www.mathewkumar.com/2009/08/31/726/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 03:59:50 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Future Shop Tech Blog]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/08/31/726/</guid>
		<description><![CDATA[<p>&#8220;I&#8217;m lazy. I&#8217;m so lazy that I&#8217;m pretty sure I&#8217;m overpaying for cable, because I haven&#8217;t bothered to shop around and find out if there are better deals available&#8211;though with cable TV seeming to be a duopoly between Bell and Rogers&#8211;neither whose prices really differ significantly&#8211;in Toronto, I&#8217;m the kind of beaten down consumer that [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/08/31/726/">Rogers, The Local Programming Improvement Fund, and Passing the Buck to the Consumer / Future Shop Tech Blog</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.futureshopforums.ca/t5/Tech-Blog/Rogers-The-Local-Programming-Improvement-Fund-and-Passing-the/ba-p/167208#M743"><em>&#8220;I&#8217;m lazy. I&#8217;m so lazy that I&#8217;m pretty sure I&#8217;m overpaying for cable, because I haven&#8217;t bothered to shop around and find out if there are better deals available&#8211;though with cable TV seeming to be a duopoly between Bell and Rogers&#8211;neither whose prices really differ significantly&#8211;in Toronto, I&#8217;m the kind of beaten down consumer that these huge corporations like&#8211;to lazy and ultimately apathetic to do anything about getting ripped off. But sometimes things annoy me. And Roger&#8217;s treatment of the Local Programming Improvement Fund is one of them.&#8221;</em></a></p>
<p>An article in which I get supremely annoyed at Canadian cable companies and invite people to complain. Proper journalism! Sort of.</p>
<p>The post <a href="http://www.mathewkumar.com/2009/08/31/726/">Rogers, The Local Programming Improvement Fund, and Passing the Buck to the Consumer / Future Shop Tech Blog</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Film Friday: &#8220;Kill All Hippies&#8221; / Torontoist</title>
		<link>http://www.mathewkumar.com/2009/08/28/713/</link>
		<comments>http://www.mathewkumar.com/2009/08/28/713/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 03:59:48 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Torontoist]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/08/28/713/</guid>
		<description><![CDATA[<p>&#8220;Last week one of our regular commenters, Derek Jensen, said he&#8217;d be going to see District 9 again rather than anything new. Perhaps this week we can convince him (and you?) to go and see In the Loop, because it&#8217;s still playing and still fantastic. It&#8217;s at the Cumberland (159 Cumberland Street) daily at 1:30 [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/08/28/713/">Film Friday: &#8220;Kill All Hippies&#8221; / Torontoist</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://torontoist.com/2009/08/film_friday_kill_all_hippies.php"><em>&#8220;Last week one of our regular commenters, Derek Jensen, said he&#8217;d be going to see District 9 again rather than anything new. Perhaps this week we can convince him (and you?) to go and see In the Loop, because it&#8217;s still playing and still fantastic. It&#8217;s at the Cumberland (159 Cumberland Street) daily at 1:30 p.m., 4:30 p.m., 7:15 p.m. and 9:50 p.m. The last film we trailed repeatedly was probably the final cut of Blade Runner, so that should let you know how much we like In the Loop.&#8221;</em></a></p>
<p>The post <a href="http://www.mathewkumar.com/2009/08/28/713/">Film Friday: &#8220;Kill All Hippies&#8221; / Torontoist</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Archive: February 2009: At Være Sneet Helt Inde / Game Reactor</title>
		<link>http://www.mathewkumar.com/2009/08/24/692/</link>
		<comments>http://www.mathewkumar.com/2009/08/24/692/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 03:59:36 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Game Reactor]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/08/24/692/</guid>
		<description><![CDATA[<p>A lovely big picture of one of the completely rubbish new characters they added to Street Fighter IV for no particular reason on the cover of this issue of Game Reactor, which mostly serves to remind me I haven&#8217;t played it enough recently and also to be annoyed that they didn&#8217;t put any of the [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/08/24/692/">Archive: February 2009: At Være Sneet Helt Inde / Game Reactor</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.mathewkumar.com/wp-content/uploads/2009/05/2009_05_03_greactor.jpg" align="left" hspace="5">A lovely big picture of one of the completely rubbish new characters they added to Street Fighter IV for no particular reason on the cover of this issue of Game Reactor, which mostly serves to remind me I haven&#8217;t played it enough recently and also to be annoyed that they didn&#8217;t put any of the brilliantly designed characters from Street Fighter III in IV (like Dudley, who I might have complained about missing before.)</p>
<p>This article has nothing to do with Street Fighter IV though &#8211; it&#8217;s actually some coverage of the indie games that had warmed my heart across the cold winter &#8211; specifically <a href="http://bit.ly/superhypercube">Super Hypercube</a> and the all conquering <a href="http://bit.ly/Spelunky">Spelunky</a>.</p>
<p><a href="http://www.gamereactor.dk/magasin/97">PDF link</a></p>
<p>The post <a href="http://www.mathewkumar.com/2009/08/24/692/">Archive: February 2009: At Være Sneet Helt Inde / Game Reactor</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Film Friday: &#8220;Glorious Bastard&#8221; / Torontoist</title>
		<link>http://www.mathewkumar.com/2009/08/21/712/</link>
		<comments>http://www.mathewkumar.com/2009/08/21/712/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 03:59:14 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Torontoist]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/08/21/712/</guid>
		<description><![CDATA[<p>&#8220;Officially, there is one film you need to see this week. It is In the Loop. Now, we know you&#8217;ve heard about nothing but Inglourious Basterds for weeks—if not months—by now, and I admit it&#8217;s easy to be swayed by such an obvious option: a clever, entirely fictional take on a defining moment in history, [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/08/21/712/">Film Friday: &#8220;Glorious Bastard&#8221; / Torontoist</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://torontoist.com/2009/08/film_friday_glorious_bastard.php"><em>&#8220;Officially, there is one film you need to see this week. It is In the Loop. Now, we know you&#8217;ve heard about nothing but Inglourious Basterds for weeks—if not months—by now, and I admit it&#8217;s easy to be swayed by such an obvious option: a clever, entirely fictional take on a defining moment in history, from a director well known for his skill with dialogue.&#8221;</em></a></p>
<p>The post <a href="http://www.mathewkumar.com/2009/08/21/712/">Film Friday: &#8220;Glorious Bastard&#8221; / Torontoist</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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		<title>Archive: December 2008: Anderledes Spiludvikling / Game Reactor</title>
		<link>http://www.mathewkumar.com/2009/08/20/690/</link>
		<comments>http://www.mathewkumar.com/2009/08/20/690/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 03:59:46 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Game Reactor]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/08/20/690/</guid>
		<description><![CDATA[<p>I keep forgetting that I write this column. Unfortunate, really, considering it&#8217;s such a lovely magazine (in terms of design; being in Danish I still can&#8217;t read a jot of it.) I should really have remembered writing this one, at the very least to let Jim Munroe and Jim McGinley know that I got some [...]</p><p>The post <a href="http://www.mathewkumar.com/2009/08/20/690/">Archive: December 2008: Anderledes Spiludvikling / Game Reactor</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.mathewkumar.com/wp-content/uploads/2009/05/2009_05_02_greactor.jpg" align="left" hspace="5">I keep forgetting that I write this column. Unfortunate, really, considering it&#8217;s such a lovely magazine (in terms of design; being in Danish I still can&#8217;t read a jot of it.)</p>
<p>I should really have remembered writing this one, at the very least to let Jim Munroe and Jim McGinley know that I got some coverage of the <a href="http://nomediakings.org/artsygames/">Artsy Game Incubator</a>/<a href="http://www.tojam.ca/home/default.asp">TOJam</a> <a href="http://www.mathewkumar.com/2008/11/08/609/">Artcade</a> some coverage in Denmark. And probably to let <a href="http://www.benjaminrivers.com/">Benjamin Rivers</a> know there&#8217;s a whacking great picture of him in the article.</p>
<p>Oh well. I guess I can let them know now!</p>
<p><a href="http://www.gamereactor.dk/magasin/96">PDF Link</a></p>
<p>The post <a href="http://www.mathewkumar.com/2009/08/20/690/">Archive: December 2008: Anderledes Spiludvikling / Game Reactor</a> appeared first on <a href="http://www.mathewkumar.com">Mathew Kumar's Workblog</a>.</p>]]></content:encoded>
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