Online World Atlas: Atlantica Online / Worlds In Motion

Published by mathewkumar, on January 31st, 2009. Filed under: Features, Worlds In MotionNo Comments

Online World Atlas: eRepublik / Worlds In Motion

Published by mathewkumar, on January 17th, 2009. Filed under: Features, Worlds In MotionNo Comments

Online World Atlas: Travian / Worlds In Motion

Published by mathewkumar, on January 5th, 2009. Filed under: Features, Worlds In Motion1 Comment

Online World Atlas: Audition / Worlds In Motion

Published by mathewkumar, on December 8th, 2008. Filed under: Features, Worlds In MotionNo Comments

Online World Atlas: Trukz / Worlds In Motion

Published by mathewkumar, on November 24th, 2008. Filed under: Features, Worlds In MotionNo Comments

Online World Atlas: NeoPets / Worlds In Motion

Published by mathewkumar, on November 9th, 2008. Filed under: Features, Worlds In Motion2 Comments

Online World Atlas: Wizard101 / Worlds In Motion

Published by mathewkumar, on October 21st, 2008. Filed under: Features, Worlds In MotionNo Comments

Online World Atlas: Urban Dead / Worlds In Motion

“In Urban Dead, players create a character, either a zombie or a survivor (and if a survivor, from a number of classes, including consumers, firemen and army privates) and is dropped into the city of Malton either to cause as much destruction as possible (as a zombie) or to survive by an means possible — most usually by banding together with other players in barricaded buildings (if a player.) Players have a limited number of action points each day, but are forewarned that even if they have run out of action points, the rest of the world goes on around them, while they ‘sleep’.”

I really liked Urban Dead – until I spent weeks as a corpse waiting to be resurrected, that is. Once that happened the shine basically wore off. I still think it’s a remarkably fun virtual world, but I think that it’s unfairly weighted towards the undead – that you can’t kill them permanently (even with a headshot!) makes it less interesting as a massive simulation of a zombie infested city than it could otherwise be.

Published by mathewkumar, on August 30th, 2008. Filed under: Features, Worlds In MotionNo Comments

Online World Atlas: Ikariam / Worlds In Motion

“In Ikariam, users create a town on a randomly assigned island. On their island are up to 15 other players, plus a sawmill and a unique resource. The aim of the game is for the player to create the largest and most prosperous city by accumulating resources through production, trade or warfare, and developing new technologies and buildings as a result.”

I really liked Ikariam. I liked it so much that I was playing it constantly, just slowly improving my cities and civilization in aim of… what?

Which is why I stopped playing. I couldn’t see any “end-game” or point where I’d feel a great satisfaction (you can continue to improve your cities to a near infinite degree) so I just deleted my account straight away – after finishing this article, of course.

I do almost wish I’d come to that realisation before finishing the article, though. Because it kind of strikes at a classic MMO problem – they want to keep you playing, so how do they make sure you are rewarded enough, but not enough (or too little) that you stop playing?

With Ikariam specifically, I think the problem is a flaw deep in the design – it either needs to be possible to destroy cities or to reach a point where they are completed and expansion is the only option. I imagine they don’t allow players to destroy cities as then especially powerful players could run roughshod over new players, but the difficulty of balancing that would have led to a richer game, I think. The other option (ability to “complete” cities) seems too likely to make a lot of players stop playing once they’d “completed” their first city unless resources were much harder to come by, which could possibly make the game even less rewarding!

MMO designers – I don’t envy them.

Published by mathewkumar, on August 19th, 2008. Filed under: Worlds In MotionNo Comments

Online World Atlas: Virtual MTV / Worlds In Motion

Published by mathewkumar, on August 11th, 2008. Filed under: Features, Worlds In MotionNo Comments