Online World Atlas: Atlantica Online / Worlds In Motion
I go into detail on this in the article, but Atlantica Online is an MMO with truly gorgeous art and truly rank “Kill X, Collect Y” level design. Korean MMORPGs, eh?

I go into detail on this in the article, but Atlantica Online is an MMO with truly gorgeous art and truly rank “Kill X, Collect Y” level design. Korean MMORPGs, eh?
eRepublik is a really neat idea completely undone by implementation.
Players can attack and trade with other player-owned villages.”
More (nearly) forgotten interviews:
Interview: Simutronics’ Harris On HeroEngine’s Place In The Old Republic
Interview: Ido Mazursky, CEO, Shidonni
As usual with Worlds In Motion, I’ve completely forgotten to remember to link all of the interviews I’ve done for the site here. So here are the most recent batch:
Interview: Metaverse Mod Squad On The Place of An “Avatar Staffing Solution”
Interview: Jonathan Belliss, Product Manager For Perfect World International
Interview: Dean Cheshire, Head of Production, 10VOX
Interview: Avni Rambhia, Technological Evangelist at Arxan
Interview: Victoria Pearson, Asylum Entertainment
Interview: Sam Glassenberg, CEO, Funtactix
Interview: Jack Buser On PlayStation Home’s Community Focus
Interview: Paul Thind, CBO, Outspark
I liked Trukz – even if I did manage to misspell it “Truckz” for most of the week I was playing it. I would even continue to play it if it wasn’t so demanding on time. My character is now hideously in debt thanks to continually delivering late, so that’s that, I guess.
I tried to be positive about NeoPets, oh goodness, I tried, but I hated every second of using it. It’s easily my least favourite virtual world/social network yet.
It’s been a while since I’ve linked any actual games journalism on this site, but I’ve been pretty busy with behind the scenes stuff and (in particular) my current task of editing Worlds In Motion – where, actually, I’ve done several interviews recently:
Interview: GMG Entertainment On Pre-paid Cards’ Potential In Retail
Interview: Koinup’s Pierluigi Casolari On Social Networks for Virtual Worlds
Interview: Tandem Games On The Microtransaction Model For Web-Based MMOs
Interview: Lazaro Fuentes On The Green Latina Themes Of Hip Chicas
I really liked Urban Dead – until I spent weeks as a corpse waiting to be resurrected, that is. Once that happened the shine basically wore off. I still think it’s a remarkably fun virtual world, but I think that it’s unfairly weighted towards the undead – that you can’t kill them permanently (even with a headshot!) makes it less interesting as a massive simulation of a zombie infested city than it could otherwise be.
I really liked Ikariam. I liked it so much that I was playing it constantly, just slowly improving my cities and civilization in aim of… what?
Which is why I stopped playing. I couldn’t see any “end-game” or point where I’d feel a great satisfaction (you can continue to improve your cities to a near infinite degree) so I just deleted my account straight away – after finishing this article, of course.
I do almost wish I’d come to that realisation before finishing the article, though. Because it kind of strikes at a classic MMO problem – they want to keep you playing, so how do they make sure you are rewarded enough, but not enough (or too little) that you stop playing?
With Ikariam specifically, I think the problem is a flaw deep in the design – it either needs to be possible to destroy cities or to reach a point where they are completed and expansion is the only option. I imagine they don’t allow players to destroy cities as then especially powerful players could run roughshod over new players, but the difficulty of balancing that would have led to a richer game, I think. The other option (ability to “complete” cities) seems too likely to make a lot of players stop playing once they’d “completed” their first city unless resources were much harder to come by, which could possibly make the game even less rewarding!
MMO designers – I don’t envy them.
I think little to nothing of Virtual MTV, but this article is remarkable for the fact that I admit publicly that I’ve seen nearly every episode of The Hills. Can my career survive such a shocking revelation?
Plus, an interview:
Interview: Henrique Olifiers on Jagex’s Procedurally Generated MMO, RuneScape HD