Hmm. I don’t seem to have got a copy of Plan B in the mail for a very long time; have they just stopped sending them out to the writers, or what, I wonder? Still, I at least have a copy of this issue, which features only two small capsule reviews; Shadow of the Colossus and Super Princess Peach.
Shadows of the Colossus is pretty much the one game (other than perhaps 9:05, but that’s a different story) I would use in any discussion of “are games art?” The interactive form is the only one that can force the player into performing actions they’d rather not (such as murdering peaceful giants) for what may, or may not, be an important reason, rather than just watching a character go through the motions. Of course, whether that makes it art (or even disqualifies it) would be part of the debate.
Oh, and my review of Super Princess Peach takes a slightly different tact from my earlier Eurogamer review, claiming that the game accuses your mother of owning a vibrator at the end of the game. Peach’s quest is, after all, for an item called the Vibe Scepter, and if that doesn’t have a weird sexual undertone I don’t know what does.
You can pick up a copy of this as a back issue.