Wii Sports / The Globe and Mail

“As a pack-in title with the Nintendo Wii, Wii Sports is of excellent value; a game that’s likely to be booted up with any visitor that expresses an interest in the system for (at the very least) a quick game of tennis. However, all of the games except, arguably, golf, lack any real depth or longetivity, and even Nintendo’s training and fitness test segments add little to the package for the solo gamer. More worrying in the long term, however, is just how limited the use of the Wii remote is, with little more than waving the controller ever used. Only boxing seems to use any complex manipulation, and that is by far the clumsiest to control. Perhaps, much like with the Nintendo DS, developers need time to grow into the new control paradigm.”

Yes, it’s true; I used the word “paradigm” in a review. I may have before! This time I couldn’t help it; it just slipped out, I swear.

Also, I have a Wii. Yay! The conclusion to this review might seem a little negative, as I have had some good fun playing Wii Sports with my girlfriend, but it’s not even been a couple of weeks and I have little urge to play it (people will probably consider me dead inside when I say I’ve probably played more Gears of War in the past week than any of the first-party Wii titles.) I’ll be getting some third-party games sooner or later, though, and I’m intrigued to see how well they stack up.

Published by mathewkumar, on November 30th, 2006. Filed under: Reviews, The Globe and Mail4 Comments

Phantasy Star Universe / The Globe and Mail

“Sega studio Sonic Team’s original Phantasy Star Online, released on the sadly missed Dreamcast in 2000, was a revelation: the first true online multiplayer RPG on consoles. Effortless to play and set up even using the Dreamcast’s straining 56k modem, the title was free to play online and immensely popular. As the majority of the game was the online component, by the time the Gamecube port Phantasy Star Online: Episodes I&II appeared Sega had taken to charging a (not unsubstantial) $8.95 (U.S.) per month for online access.

For a game that offered little (if anything) in the way of content updates this proved a bit too rich for many, and interest in the title soon dwindled, with the change of genre in Phantasy Star Online: Episode III making little impact.

Despite the mistakes that have been made, the strength of the intellectual property remains, and Phantasy Star Universe, advertised as the first true revision of Phantasy Star Online was hotly anticipated by many.

But Phantasy Star Universe is a slap in the face to any true fan of the series.”

Oh Sonic Team, what has happened to you? Phantasy Star Online is horrible. Admittedly, I do spend a fair chunk of this review bitching about the lack of a free month of online play in the box (but seriously!) however the single player mode in this is so tedious in every respect as to actually be quite upsetting. I spent a significant portion of my time on Phantasy Star Online Ver. 2 on Dreamcast (I even bought a keyboard! Well, second hand for £2) and I had rather hoped this game would have been a nice return to form. Instead, all of the magic is missing. Oh well.

And if you can’t tell from the “reviewed on” text, I have an Xbox360 now. I am surprisingly impressed with the system, even though all I do with it is play Live Arcade. So… Hundreds of dollars to recognise Doom as “really quite good”, then. Still, I’m sure it’ll be worth it in the long run.

Published by mathewkumar, on November 27th, 2006. Filed under: Reviews, The Globe and Mail3 Comments

“Head to Head: Fidelity or Freedom” / The Globe and Mail

Published by mathewkumar, on November 24th, 2006. Filed under: Reviews, The Globe and MailNo Comments

Reservoir Dogs / The Globe and Mail

“For roughly as long as we’ve had cinema, we’ve had the concept of the ‘un-filmable’ novel; a written work that through some use of the form is considered untranslatable to the silver screen. However, many filmmakers have taken on the task of such adaptations with varying degrees of success, such David Cronenberg, who tackled The Naked Lunch.

A concept that is certain to take hold soon in this world of cross-media franchises is the concept of the ‘un-gameable’ film. Despite both being largely visual mediums, there are nuances to film and its specifically non-interactive form that are completely unworkable in a game, a situation that many developers struggle with even if only in attempting to make their own game franchises more filmic.

Reservoir Dogs is a film that absolutely fits the definition of ‘un-gameable’, with a dialogue-heavy plot in which almost all ‘action’ takes place off-screen. There’s no leeway for simply an interactive remake, and thus requires the developer work hard to create an adaptation that captures the style and theme of the original work while fitting the form of the new medium.

It’s obvious Volatile Games tried hard to reach this lofty goal with Reservoir Dogs; but sadly either their talent and creativity simply failed them, or Reservoir Dogs truly is un-recreatable as a game.”

Wait a minute, Volatile Games, you say? Aren’t they… A SUBSIDIARY OF BLITZ GAMES?

Why yes they are! Considering that Reservoir Dogs was a strangely hypnotic piece of utter pap, does that bode well or ill in turn for Sneak King? (As discussed in the previous post.) Who knows? When it comes to this review, I’m far more interested in the idea of “un-gameable” films; I’d rather like to write a feature on it. In fact, I plan on doing so at some point in the future.

Note to other games journalists: Don’t steal that idea and do it first. I’ll break your knees.

Published by mathewkumar, on November 14th, 2006. Filed under: Reviews, The Globe and Mail2 Comments

“Kidz roundup” / The Globe and Mail

“As the festive season approaches and you grapple with what games to buy for little Johnny or Janey, follow a little advice: choosing kid-friendly movie adaptations or games related to toy lines is a safe bet.

With that in mind, @play decided to take a look at the recent releases from THQ, with Barnyard and Monster House related to the big budget CGI summer films, and Bratz: Forever Diamondz a title based around the Bratz line of dolls that currently battles Barbie for shelf space.”

Christ, you must be thinking; first I review printers, now I’m reviewing kids’ games?

Yes. Yes I am. I am not ashamed. Someone has to, and I had a child play them with me (for Barnyard and Monster House) so I was at least making sure I wasn’t judging them entirely to my adult standards.

Bratz: Forever Diamonds is, however, a ripe rank old pile of cobblers that I sadly had to foist upon my girlfriend. Horrible, horrible stuff. And it was made by Blitz Games (you know, the Oliver Twins?) They’re working on that awesome looking “Sneak King” Burger King tie-in game, which I would have lost all hope for had Brandon Sheffield not interviewed Phillip Oliver recently, during which Phillip came across as a pretty decent guy. So we shall see.

Published by mathewkumar, on November 14th, 2006. Filed under: Reviews, The Globe and Mail1 Comment

“Head to Head: Dedicated to Photo Printing” / The Globe and Mail

“The pride of Epson’s fall line-up of printers is the Stylus Photo RX580 all-in-one, a multipurpose printer that includes a gamut of features and technologies specifically aimed at the photo enthusiast. Meanwhile, Canon has released a dedicated photo printer in the form of the PIXMA mini260, a compact and portable printer specifically intended for the printing of 4×6 prints.

Both printers have a manufacturer’s suggested retail price of $249. So, we wondered which one offers the better value for money?”

And here’s another one, a comparison review between the hefty Epson Stylus Photo RX580 and the lithe Canon PIXMA mini260. Can’t wait to click through and find out the victor of this titanic tussle? Well, I can tell you the RX580 kicked the hell out of the poor little Mini260. As you’d expect, really; he’s 3 times the weight of his weedy competitor. That big bully.

Published by mathewkumar, on November 1st, 2006. Filed under: Reviews, The Globe and MailNo Comments

“Multitalented Machine” / The Globe and Mail

“While digital cameras are now ubiquitous, high-quality prints are not. Most digital camera users store their images on their memory card or on their computer — but when it comes time to producing a print for the upstairs hallway or to send to grandma, you’ll want something well suited to the task of photo printing.”

Now you might be gasping with genuine shock and disbelief, here, as isn’t this Canada’s best games journalist lowering himself to review, of all things, consumer technology? Printers, even? Dear God.

Well, yes. He is. Because, as I explained only recently in my “So You Want to Be a Games Journalist” guide, you have to pay the bills.

And you know? It wasn’t that bad. This isn’t an exciting piece of journalism, really, but it’s useful. People need to know what printers are good and what printers are bad. This one is quite good. The end!

Published by mathewkumar, on October 31st, 2006. Filed under: Reviews, The Globe and MailNo Comments

Bully / The Globe and Mail

“When Rockstar Games announced Bully in mid-2005, the controversial name led to protests from not only vitriolic Florida lawyer and anti-video game campaigner Jack Thompson, but normally more rational organizations, such as anti-bullying charities and parents groups. However, the majority of these complaints came before any real details about the game emerged.

In the final release version of Bully, the player, as Jimmy Hopkins, a newcomer to the run-down boarding school Bullworth Academy, has the ability with the push of a button to attack or otherwise torment adults, little kids and members of the opposite sex with traditional schoolyard pranks such as itching powder and stink bombs or, yes, his fists, or even a baseball bat.

However, in near all cases where Jimmy is expected by the narrative to perform acts of violence, it is in self defence and Jimmy is never expected to attack children or girls. Even attempting to touch a girl without her permission is guaranteed to result in a swift kick in the tenders and a trip to the principal’s office.”

My take on Rockstar’s most recent controversial title, created, actually, by Rockstar Vancouver, which I feel like I should have mentioned in the review but I didn’t really have a place to note Canada’s part in creating the game (and all the GTA games were made in Scotland, which is also worth remembering.)

I write my reviews for the Globe and Mail in a different way than I’d write them for a publication purely for gamers; this review is somewhat set up with the idea that if the reader has heard of Bully at all it’s as a reprehensible “bully simulator” and whether or not they believe that, I stress that that’s really not what it is. Much like the GTA games, actually, meaningless violence and misbehavior becomes dull after about five minutes (and the plot rarely, if ever, asks for it), while experiencing the world in a constructive manner is completely brilliant.

I think the game is a nice step in the right direction; I really wasn’t a fan of Grand Theft Auto: San Andreas (big isn’t better) and the evolution of the design to more heavily stress a daily routine and interaction between factions is pretty great. A change of setting makes a world of difference, too, though it’s really the design that bodes well for the next in the GTA series.

Published by mathewkumar, on October 25th, 2006. Filed under: Reviews, The Globe and Mail1 Comment

Dragon Quest Heroes: Rocket Slime / The Globe and Mail

“The combination of solid action-adventure and unique tank battling makes Dragon Quest Heroes: Rocket Slime a surprisingly fun and interesting title, even for players with little to no interest in, or knowledge of, the Dragon Quest series, as it has only the most tenuous of connections to the franchise. While the plot isn’t the strongest, the world is charming and the design captivating, and this is another worthy title in the Nintendo DS library.”

Not the most interesting of conclusions to a review, that. However, I was genuinely surprised by this title; I played it at E3 briefly and found it forgettable, which makes it strange that it didn’t leave my DS from the moment I put it in until… Actually, wait, it’s still in the DS (I’m trying to polish of the “Tank Masters” extra).

It’s not a particularly interesting title to talk about, though; it’s just fun. So fun, in fact, that Insert Credit‘s Brandon Sheffield has played it for over 20 hours by now, and as the main quest can be polished off in about 12 hours, he’s clearly getting his money’s worth out if it by attempting to tidy up every loose end.

I like to imagine I’ll be able to tear myself away from it quicker than that…

Published by mathewkumar, on October 12th, 2006. Filed under: Reviews, The Globe and Mail2 Comments

Yakuza / The Globe and Mail

Published by mathewkumar, on September 22nd, 2006. Filed under: Reviews, The Globe and Mail1 Comment