Army of Two / The Globe and Mail

“Let’s admit it: last year we were incredibly spoiled when it came to good writing in games.

Ken Levine and his team at 2K came along and blew us away by using objectivist philosophy to craft a true work of “interactive fiction” with Bioshock at a point where we were still wondering if it was even possible, and then a small team at Valve introduced Portal, which showed us that sometimes, simply writing clever, funny dialogue was enough (and revealed to us how few games until that point could even boast that).

As a result, we’ve probably got a bit cocky about the state of game writing. But as we all know, pride comes before a fall. And that fall is Army of Two.”

This must be the article with the most juvenile title on The Globe and Mail ever, surely!

Other than that, this review just recounts my painful disappointment with Army of Two. I’ve been paying attention to the title since I spoke to Alain Tascan (I actually called it “one to watch out for” at the time) and the missed opportunity here is almost heart breaking.

I think the saddest think is that a sequel will probably be produced, and will probably go some way to fix the game design problems, but will be unable to “retcon” all of the horrible, horrible writing from the first game out of existence.

Published by mathewkumar, on March 29th, 2008. Filed under: Reviews, The Globe and MailNo Comments

Super Smash Bros. Brawl / The Globe and Mail

“This week I watched as Mario, without mercy, beat Princess Peach around the head, body, and legs with a baseball bat until she could barely grip onto the edge of a dangerous precipice in the Mushroom Kingdom. The second she started to climb her way back up, without a moment’s hesitation, he whacked her so hard in the face that she flew off into oblivion.

A little later, I placed bets with a group of other people on the outcome of a battle between a small blond boy, known only as Lucas, and a cheerful little monkey dressed up like a person. I didn’t look away once while Lucas electrocuted the monkey over and over again, before finally setting him on fire to finish the job. (I’m ashamed to say I won a lot of money on that fight.)”

I have never been a fan of the Super Smash Bros. series, and yet have found myself utterly captivated by its latest iteration. However, it’s a backhanded compliment when I say “for any Nintendo fanboy there is arguably no better game available on the Wii right now,” as it’s the continued discovery of new Nintendo fetish objects that make it enjoyable – more so than the actual gameplay (which is still way too floaty for my liking.)

It’s a very interesting (indeed, even culturally significant) title as a result, though. Tim Rogers also has an excellent review of it, up on Action Button, one iteration of which is similarly backhanded in its compliments.

Published by mathewkumar, on March 15th, 2008. Filed under: Reviews, The Globe and Mail1 Comment

The Download Downlow: November / The Globe And Mail

Published by mathewkumar, on December 8th, 2007. Filed under: Reviews, The Globe and MailNo Comments

Mass Effect / The Globe and Mail

“It’s a strange complaint to begin a review with, but why oh why do character creators never include an option for sideburns? Mass Effect has the most fully featured face creation tool we’ve seen since the Xbox 360′s last (western) RPG of note, Oblivion, but as usual you’re stuck with a limited range of base components. As a result, if you’re like me and like to spend hours trying to create a digital representation of yourself in any game which offers you the opportunity, you’ll still end up with something that could only charitably be claimed to look anything like you through half closed eyes full of Vaseline. It’s still better than the blandly handsome “John Shepard” that the game offers as the base starting character.

The character creation tool works as a neat microcosm of my experience of Mass Effect: it doesn’t live up to its promise, yet somehow it seems worth the effort anyway.”

Mass Effect is a strange title. It’s incredibly flawed – so flawed, in fact, that there are ton of issues that I didn’t have space in this (largely critical) review for – and yet I still want to keep playing it.

If I were to speculate on what the reason for the title’s problems are, I would imagine it would be a case of being a title that was bug tested far more than it was play tested. Any (half decent) play tester should have picked up on things like the inventory system being an absolute abomination, amongst others, and the game would be a lot better for it. I wouldn’t say this was a flawed gem, but it is a sort-of nice rock, or something?

Published by mathewkumar, on November 26th, 2007. Filed under: Reviews, The Globe and MailNo Comments

The Download Downlow: October / The Globe and Mail

Published by mathewkumar, on November 12th, 2007. Filed under: Columns, Reviews, The Globe and MailNo Comments

Zack and Wiki: Quest For Barbaros’ Treasure / The Globe And Mail

“It’s difficult for current releases to stand out in the face of overwhelming juggernaut that is the upcoming launch of Super Mario Galaxy, and one title likely to be forgotten is Capcom’s new original adventure title Zack and Wiki: Quest for Barbaros ‘ Treasure. Despite Capcom’s pedigree for quickly grasping new systems strengths and developing games that fit them (Resident Evil 4 on Wii is just one example) the lack of brand recognition could lead to many consumers missing out on an engaging, if occasionally frustrating, point-and-click adventure game that features a rewarding mix of puzzle and problem solving.”

Poor Zack and Wiki. It’s probably one of the most entertaining games I’ve played on the Wii so far, and absolutely everyone has already forgotten all about it. Almost certainly Zack and the (stupidly adorable) Wiki are going to be relegated to Capcom’s long cast of supporting characters that only ever appear in the background of more successful games, but it shouldn’t be that way, damn it!

It’d be real nice to see a sequel that fixes the flaws and maybe has a bit more of a plot to it – but then again, I’d also love to see some more Mega Man Legends games, and that ain’t going to happen either.

Published by mathewkumar, on November 8th, 2007. Filed under: Reviews, The Globe and MailNo Comments

Manhunt 2 / The Globe and Mail

“I can only guess that the reason that Rockstar Games so happily censored their own title for release is that, unlike the original Manhunt, the artistic intent behind Manhunt 2 just isn’t strong enough to justify it. If the original Manhunt attempted to be the video game equivalent of a George A. Romero film, with stomach churning violence and genuine social commentary, Manhunt 2′s aspirations are barely as high as a straight-to-video slasher film.”

I’ve mentioned Manhunt 2 on this blog before, and here’s my review of it. Now, I’ve got a lot of time for the original Manhunt – though tremendously flawed, there were some really clever ideas in it. In fact, I’d go as far as to say it’s actually got more interesting things to say about morality than Bioshock does.

I’m sure a lot of people would argue with me that my interpretation of the original Manhunt is giving too much credit to Rockstar, and whoever decided to make the sequel apparently didn’t see any of what I saw either. They’ve created an utterly horrible, indefensible piece of shit inspired by the current “torture porn” craze that, like crap like the Saw films (or whatever) doesn’t even try to say anything with its (incredibly obscured) violence.

I’m happy to defend Manhunt 2′s right to exist (even in uncensored form) but I’d be happier if it didn’t. Or rather, if there wasn’t a market for it.

Published by mathewkumar, on November 3rd, 2007. Filed under: Reviews, The Globe and Mail1 Comment

Chibi Robo: Park Patrol / The Globe and Mail

“Despite its repetitive aspects, the title truly is a joy to play from beginning to end. Chibi-Robo: Park Patrol joins its predecessor by being one of its system’s best games: brilliantly realized, wonderfully playable and, now, critically acclaimed. Don’t let it be ignored by consumers.”

Straight up this is probably the sweetest game I’ve played all year. I probably don’t like it quite as much as the original, but I think that’s more to do with the limitations of the DS hardware, more than anything.

So after reading this review, there are a few things you should do:

1) Run out and buy Chibi Robo: Park Patrol. (Yes, even from a Walmart, if you absolutely have to.)

2) Recommend my review using globeandmail.com’s new “recommend this article to other readers!” feature. I’m not sure it means anything in the grand scheme of things, but it makes me feel big and important. So do it!

Published by mathewkumar, on October 18th, 2007. Filed under: Reviews, The Globe and Mail1 Comment

Download Downlow: September / The Globe and Mail

Published by mathewkumar, on October 6th, 2007. Filed under: Columns, Reviews, The Globe and MailNo Comments

Download Downlow: August / The Globe And Mail

“There’s more to downloadable content than just the Wii, Xbox 360 and (much maligned) Playstation 3′s download services. Valve’s PC-based Steam system has already released many excellent and reasonably priced classic and original titles, including recently the brilliant turn-based strategy title X-COM: Terror From the Deep for only $4.95 US.”

Including reviews of the id Super Pack, Galaga ’90, Devil’s Crush, Super Metroid, Track & Field and Space Giraffe.

I’ve been pretty quiet about the Space Giraffe review because it’s not entirely positive and I don’t want to get put on Jeff Minter’s enemies list.

Well, not yet, anyway.

Published by mathewkumar, on September 6th, 2007. Filed under: Reviews, The Globe and MailNo Comments