Rush Hour 3 / Exclaim!

“There’s something almost charming in how bad the latest sequel in the Rush Hour franchise is, finally emerging six years after the last installment.

Director Brett Ratner and writer Jeff Nathanson have unintentionally crafted a film that manages to parody itself. It represents the confused, simplistic view of the world that we imagine an American in unfamiliar waters would possess as they attempt to mock that very conceit.”

I think it would be easy to say I’ve over-analysed Rush Hour 3 in this review. It is, after all, just another bad movie. However, I felt it was kind of worth exploring why I found it an interesting bad movie rather than a boring bad movie. Not to say it’s “so bad it’s good” or anything – it isn’t. It’s a bit of a stretch to even call it charming, as taken straight it’s quite offensive.

Really my position in this review is one of condescension, which is a bit mean, but if you’re going to make a film this willfully stupid then you probably deserve it.

Published by mathewkumar, on August 9th, 2007. Filed under: Exclaim!, ReviewsNo Comments

Download Downlow: July / The Globe And Mail

Published by mathewkumar, on August 6th, 2007. Filed under: Reviews, The Globe and MailNo Comments

Frankie & Annette MGM Movie Legends Collection / Exclaim!

Published by mathewkumar, on August 4th, 2007. Filed under: Exclaim!, ReviewsNo Comments

Mario Strikers Charged / The Globe And Mail

“There’s something very wrong about a game where I spent my time playing the Strikers Challenge mode just to unlock cheats that would allow me to turn off its special shots features when playing offline against an opponent. Doing so turns the game into a superb simulacrum of street hockey and it’s unfortunate that the single and online multiplayer modes don’t allow you the same options.”

So, looking at Metacritic, this is pretty much the least enthusiastic review of Mario Strikers Charged on the web. But every single other reviewer of this game was smoking crack. Mario Strikers Charged is an absolute mess of a game that is sporadically fun despite the majority of the design decisions. If someone could make it clear that Nintendo sports games don’t need to be completely and utterly random that would just be lovely.

Anyway, this is probably my most Canadian review yet – I reference hockey repeatedly!

Published by mathewkumar, on August 2nd, 2007. Filed under: Reviews, The Globe and Mail2 Comments

Download Downlow / The Globe and Mail

“One of the most exasperating things about being a Canadian gamer has been the drastic change in value between the Canadian and American dollar. With the currencies due to reach parity any minute now, having to pay a $10 to $20 premium on any game purchased at retail (and that’s not even including provincial and government taxes) starts to sting pretty hard. Unsurprisingly, despite the distinct lack of physical constraints such as importing, shelf space, etc. downloadable titles also require that Canadian gamers pay a premium, generally costing roughly 20-25% more than they do for American gamers.”

Published a little late this month, due to the combination of E3 and some other factors, this is the first of a regular monthly column on downloadable titles for The Globe and Mail. This month covers June’s releases, looking at Pac-Man C.E., Carcassonne, F-Zero X and Super Stardust HD.

And yes, I started this column to justify purchasing Pac-Man C.E.! Anyone familiar with the Pac-Man back catalogue should be amused to see I call it the best Pac-Man title since the completely bonkers Pac-Man 2: The New Adventures. If you haven’t played that, you absolutely must – maybe it’ll hit the Virtual Console?

Published by mathewkumar, on July 16th, 2007. Filed under: Columns, Reviews, The Globe and MailNo Comments

Mario Party 8 / Eurogamer

Published by mathewkumar, on July 10th, 2007. Filed under: Eurogamer, Reviews1 Comment

Carcassonne / Eurogamer

“Carcassonne is a solid game in the Xbox 360′s online multiplayer line-up, but if you’re in the market for a board game designed by a German with a title that begins with the letter C, it’s probably not quite as worthy of a purchase as Catan.”

I think this is a fair enough review as long as you remember that reviews are unavoidably subjective – Carcassonne is quite good, but I personally don’t like the core game as much as Catan. I do really like that it’s perfectly playable offline and with only 2 players, though.

Published by mathewkumar, on July 9th, 2007. Filed under: Eurogamer, Reviews2 Comments

Big Brain Academy: Wii Degree / Eurogamer

Published by mathewkumar, on June 20th, 2007. Filed under: Eurogamer, Reviews1 Comment

Surf’s Up / Exclaim!

“A lot of strange things have been done in the name of anthropomorphism in CGI children’s films: everything from vehicles that managed to build themselves roads and towns in Pixar’s Cars to male cows that inexplicably had udders in the risible Barnyard has been done. By those standards, a film about surfing penguins on a tropical island filmed in a mock documentary style is practically the picture of restraint.”

I must admit, Surf’s Up sounded like the stupidest idea of all time when I first heard of it, but after seeing the trailer, which featured some incredibly pleasing looking waves, cute penguins and Brian Posehn, I was suckered into seeing it (for free and for review, natch.)

I actually quite liked it! One thing I didn’t mention in the review is the cameos from pro surfers Kelly Slater and Rob Machado, playing themselves as penguins. Which is interesting, and has let me to think that these penguins exist in an alternate world where penguins, not humans, evolved and became sentinent, with history following roughly the same chain of events, but in penguin society rather than human. So penguins would remember “Penguin Harbour” when those dastardly Japanese penguins attacked without warning in World War 2, or something.

It’s clear I have thought about this far too much.

Published by mathewkumar, on June 7th, 2007. Filed under: Exclaim!, Reviews1 Comment

Custom Robo Arena / Eurogamer

“I’ve got a big idea, readers. Why don’t we all get together and declare that we’ve had enough of the same old clichés that lazy Japanese RPG developers like to foist upon us, eh? Just draft up a nice letter, get someone to translate it, and send it off to “All videogame developers, Japan.” I’m sure it’ll get to someone. And viola! No more amnesiac heroes with a vague but important secret. No more precocious young lads from tiny villages who turn out to be the chosen one. And no more heroes that stand mute, while their companions talk and the plot progresses around them.”

It’s interesting to note that even with the traditionally argumentative Eurogamer readership, there’s not a single comment in defense of Japanese RPG clichés. Offhand, there is an argument that the kind of clichés I’ve mentioned suffer not from overuse but from simply never being used in interesting ways, but, you know, I don’t buy it. They need to be put to bed for a pretty long time.

Published by mathewkumar, on May 29th, 2007. Filed under: Eurogamer, Reviews1 Comment