Rush Hour 3 / Exclaim!
Director Brett Ratner and writer Jeff Nathanson have unintentionally crafted a film that manages to parody itself. It represents the confused, simplistic view of the world that we imagine an American in unfamiliar waters would possess as they attempt to mock that very conceit.”
I think it would be easy to say I’ve over-analysed Rush Hour 3 in this review. It is, after all, just another bad movie. However, I felt it was kind of worth exploring why I found it an interesting bad movie rather than a boring bad movie. Not to say it’s “so bad it’s good” or anything – it isn’t. It’s a bit of a stretch to even call it charming, as taken straight it’s quite offensive.
Really my position in this review is one of condescension, which is a bit mean, but if you’re going to make a film this willfully stupid then you probably deserve it.

“The summer months are a traditionally barren time in gaming, with most publishers judging the average video game consumer is more likely to be going to be out in the sunshine or spending their money to see the latest Hollywood blockbuster than they are to be clamoring for something new to play.
“There’s something very wrong about a game where I spent my time playing the Strikers Challenge mode just to unlock cheats that would allow me to turn off its special shots features when playing offline against an opponent. Doing so turns the game into a superb simulacrum of street hockey and it’s unfortunate that the single and online multiplayer modes don’t allow you the same options.”
“One of the most exasperating things about being a Canadian gamer has been the drastic change in value between the Canadian and American dollar. With the currencies due to reach parity any minute now, having to pay a $10 to $20 premium on any game purchased at retail (and that’s not even including provincial and government taxes) starts to sting pretty hard. Unsurprisingly, despite the distinct lack of physical constraints such as importing, shelf space, etc. downloadable titles also require that Canadian gamers pay a premium, generally costing roughly 20-25% more than they do for American gamers.”
“Mario Party 8. Eight Mario parties! That’s a lot of cake, streamers and mini sausage rolls over the years, and that’s with fudging the numbers; there was also the poorly received Mario Party Advance, plus an e-Reader card game and an arcade installment that were never released here. With that in mind, the first Mario Party to hit the Wii had better do something pretty special to make it worthwhile if you’ve already purchased one already – especially considering you probably already own about 5 mini-game collections for the Wii, anyway.”
“Carcassonne is a solid game in the Xbox 360′s online multiplayer line-up, but if you’re in the market for a board game designed by a German with a title that begins with the letter C, it’s probably not quite as worthy of a purchase as Catan.”
“Big Brain Academy: Wii Degree is a difficult sort of title for a video game reviewer to approach. Okay, sure, it has many of the trappings of a traditional video game; medals for playing well, a multiplayer mode, it comes in a box on a disc that you put into a console, that sort of thing. But as part of Nintendo’s ‘Touch Generations’ line-up, it’s probably as uncomfortable with me using the term ‘game’ to describe it as I am. The difference is, of course, is that Big Brain Academy: Wii Degree probably thinks of itself as ‘lifestyle software,’ I think of it as the digital equivalent of a dog-eared primary school maths book.”
“I’ve got a big idea, readers. Why don’t we all get together and declare that we’ve had enough of the same old clichés that lazy Japanese RPG developers like to foist upon us, eh? Just draft up a nice letter, get someone to translate it, and send it off to “All videogame developers, Japan.” I’m sure it’ll get to someone. And viola! No more amnesiac heroes with a vague but important secret. No more precocious young lads from tiny villages who turn out to be the chosen one. And no more heroes that stand mute, while their companions talk and the plot progresses around them.”