<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Mathew Kumar's Workblog &#187; Reviews</title>
	<atom:link href="http://www.mathewkumar.com/category/reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mathewkumar.com</link>
	<description>Mathew Kumar's Workblog</description>
	<lastBuildDate>Fri, 04 Sep 2009 04:17:14 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Review: Time Crisis Strike / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/02/17/675/</link>
		<comments>http://www.mathewkumar.com/2009/02/17/675/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 03:59:17 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/02/17/675/</guid>
		<description><![CDATA[&#8220;On-rails shooters are a popular genre on the iPhone and iPod Touch. After all, they make sense in the context of the hardware, demanding little more interaction than tapping, and they’ve always been a tempting genre in the arcade setting, where prices are similarly low and the fun quick and disposable.
So the thought goes that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/02/review-time-crisis-strike/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_02_17_time.jpg" align="left" hspace="5"><em>&#8220;On-rails shooters are a popular genre on the iPhone and iPod Touch. After all, they make sense in the context of the hardware, demanding little more interaction than tapping, and they’ve always been a tempting genre in the arcade setting, where prices are similarly low and the fun quick and disposable.</p>
<p>So the thought goes that a conversion of Time Crisis would be a great idea, especially as the requirement that you duck to avoid shots adds an extra level of interaction that the iPhone/iPod Touch’s accelerometer can play a role in.</p>
<p>I don’t know about you, though, but while I’ve always expected on-rails shooters to be easy to play on my iPod Touch, I’ve usually found them a bit inaccurate. Because the system relies on pudgy fingers to strike at baddies &#8211; who can often be small on screen &#8211; I often miss in my urge to strike as fast as possible.</p>
<p>Then there’s the fact that my finger then obscures the screen for often crucial milliseconds. So although you’d think tapping at a screen would be easier than aiming and shooting with a plastic gun, I’ve found it harder. So with a game as reliant on accuracy and speed as Time Crisis, can the iPhone really be as good a platform for it as it would initially seem?&#8221;</em><br />
</a><br />
No. No it is not.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/02/17/675/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Trapped: Undead Infection / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/02/14/673/</link>
		<comments>http://www.mathewkumar.com/2009/02/14/673/#comments</comments>
		<pubDate>Sun, 15 Feb 2009 03:59:47 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/02/14/673/</guid>
		<description><![CDATA[&#8220;It sounds daft, but the reason I was attracted to play Trapped: Undead Infection was explicitly similar to the reason I didn’t think I was going to like it.
It’s all to do with the very fine pixel art that went into its graphics. They’re immediately attractive to me &#8211; I just really like the “16-bit” [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/02/review-trapped-undead-infection/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_02_14_trapped.jpg" align="left" hspace="5"><em>&#8220;It sounds daft, but the reason I was attracted to play Trapped: Undead Infection was explicitly similar to the reason I didn’t think I was going to like it.</p>
<p>It’s all to do with the very fine pixel art that went into its graphics. They’re immediately attractive to me &#8211; I just really like the “16-bit” look (I lament that the upcoming Oregon Trail for iPhone looks to be using updated, cartoony graphics rather than the lovely pixel art for the original mobile phone version) but at the same time, they scream out “Java conversion.”</p>
<p>I haven’t been able to find any information online about Trapped: Undead Infection being originally sold for ordinary mobile phones, though. It’s possible that it was always intended for iPhone, but I’d swear if it wasn’t at least sold in Asia as a mobile title first, it was converted mid-way through development.&#8221;</em></a></p>
<p>It&#8217;s something to be said about the iPhone platform that at least it&#8217;s not drowning in quick-and-dirty mobile phone ports, at the very least.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/02/14/673/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Jetset: A Game For Airports / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/02/10/670/</link>
		<comments>http://www.mathewkumar.com/2009/02/10/670/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 23:57:24 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/02/10/670/</guid>
		<description><![CDATA[&#8220;Like many other journalists, I do a fair amount of travelling. And like many other gamers, I have a secret addiction to getting achievements.
I know they’re lame and completely pointless &#8211; oh how I wish I could convert my Xbox 360 achievement points into marketplace points (I’d accept a 10 to 1 ratio) or at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/02/review-jetset-a-game-for-airports/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_02_10_jetset.jpg" align="left" hspace="5"><em>&#8220;Like many other journalists, I do a fair amount of travelling. And like many other gamers, I have a secret addiction to getting achievements.</p>
<p>I know they’re lame and completely pointless &#8211; oh how I wish I could convert my Xbox 360 achievement points into marketplace points (I’d accept a 10 to 1 ratio) or at least clothes for my avatar (though he’s got a natty Scotland top on now, so that’s good) but they’re addictive, and Jetset ups the ante by requiring you visit 100 airports in the real world to receive all of the “achievements” (called “souvenirs”) that the game has to offer.</p>
<p>I shudder to think about how much that would cost in air travel, and I know that even as a jet setting journalist I’m not going to get to Nairobi or Buenos Ares any time soon. And there’s no way to cheat; you actually have to be in the airport for it to count (so I can’t get the souvenir for even my local airport without physically going there.)&#8221;</em></a></p>
<p>As a result of the souvenirs, I&#8217;m keeping Jetset on my iPod Touch even though I&#8217;d otherwise delete it. Achievements, eh?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/02/10/670/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Place Your Bets / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/02/05/648/</link>
		<comments>http://www.mathewkumar.com/2009/02/05/648/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 03:27:27 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/02/05/648/</guid>
		<description><![CDATA[&#8220;Now, I’m not one who has ever been willing to talk fondly about my school days — especially not my time during high school. Not that I’m one to hold adolescent grudges long after they have relevance; I’ve just never considered them interesting or remarkable enough.
However, Place Your Bets reminds me of the short but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/02/review-place-your-bets/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_02_05_placeyourbets.jpg" align="left" hspace="5"><em>&#8220;Now, I’m not one who has ever been willing to talk fondly about my school days — especially not my time during high school. Not that I’m one to hold adolescent grudges long after they have relevance; I’ve just never considered them interesting or remarkable enough.</p>
<p>However, Place Your Bets reminds me of the short but glorious period of time when computing students in their final year were given their own private computing lab. It was where we spent most of our free periods — and even a few periods that weren’t free — rarely doing anything other than wasting time.</p>
<p>As we were saddled with Macintoshes locked up tight so we couldn’t install anything, there wasn’t a lot of gaming to be done in the lab, but we did manage to find one game that worked — a little application called Snail Race.</p>
<p>In Snail Race, there were six racing snails that you could bet on, and it supported several players, so often we’d find ourselves crowded around one of the Macs, literally screaming in encouragement trying to get our snail to the finish line before our opponents — until the reliable point where we were told off for disturbing other classes. No money ever changed hands, but it was about as enjoyable as a group experience could get, and it was this I was hoping for from Place Your Bets.&#8221;</em></a></p>
<p>If you haven&#8217;t been able to tell, my reviews for FingerGaming are almost completely stream of conciousness.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/02/05/648/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Pinball Dreaming: Pinball Dreams / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/02/03/646/</link>
		<comments>http://www.mathewkumar.com/2009/02/03/646/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 03:59:47 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/02/03/646/</guid>
		<description><![CDATA[&#8220;To a certain strata of gamers — those who owned an Amiga in the early nineties — Pinball Dreams is legendary. So legendary, in fact, that I doubt any who currently own an iPhone or iPod Touch should need any more than the knowledge that a direct port of the title is now available to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/02/review-pinball-dreaming-pinball-dreams/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_02_03_pinballdreams.jpg" align="left" hspace="5"><em>&#8220;To a certain strata of gamers — those who owned an Amiga in the early nineties — Pinball Dreams is legendary. So legendary, in fact, that I doubt any who currently own an iPhone or iPod Touch should need any more than the knowledge that a direct port of the title is now available to stump up the $5.99 it costs and envelop themselves in some truly nostalgic gaming.</p>
<p>Of course, there are many gamers out there to who the name means nothing, in which case a history lesson is required. Pinball Dreams is one of the first titles developed by Digital Illusions CE, who we now know as DICE — best known for the Battlefield series (and the recent Mirror’s Edge).&#8221;</em></a></p>
<p>Clumsily redundant naming aside, this is an essential iPhone/iPod Touch app.  I&#8217;ve genuinely been playing this nearly non-stop &#8211; even when I have other gaming systems to hand.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/02/03/646/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Film Friday: &#8220;Pulgasari, Angel, Devil, Hero&#8221; / Torontoist</title>
		<link>http://www.mathewkumar.com/2009/01/30/636/</link>
		<comments>http://www.mathewkumar.com/2009/01/30/636/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 03:59:54 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Torontoist]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/01/30/636/</guid>
		<description><![CDATA[&#8220;To everyone who has seen The Wrestler, we always have the same advice: &#8217;see Beyond The Mat.&#8217; The clear influence behind the story of Randy &#8216;The Ram&#8217; Robinson, it displays the very highs and lows of &#8217;sports entertainment&#8217; that The Wrestler fictionalizes. Vampiro: Angel, Devil, Hero isn&#8217;t quite as successful.&#8221;
This column is actually largely a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://torontoist.com/2009/01/film_friday_pulgasari_angel_devil_h.php"><em>&#8220;To everyone who has seen The Wrestler, we always have the same advice: &#8217;see Beyond The Mat.&#8217; The clear influence behind the story of Randy &#8216;The Ram&#8217; Robinson, it displays the very highs and lows of &#8217;sports entertainment&#8217; that The Wrestler fictionalizes. Vampiro: Angel, Devil, Hero isn&#8217;t quite as successful.&#8221;</em></a></p>
<p>This column is actually largely a capsule review of the <a href="http://www.vampiromovie.com/">Vampiro biopic</a>. I also mention North Korean Kaiju film <a href="http://en.wikipedia.org/wiki/Pulgasari">Pulgasari</a> which I&#8217;ve now seen and (to be honest) didn&#8217;t consider especially good.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/01/30/636/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Low Grav Racer / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/01/29/644/</link>
		<comments>http://www.mathewkumar.com/2009/01/29/644/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 03:59:43 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/01/29/644/</guid>
		<description><![CDATA[&#8220;I’ve been thinking about the — perhaps not obvious — comparison between the Wii and the iPhone/iPod Touch a lot recently, and I think racing games are one of the best examples of their similarities (and differences). You see, I’ve never really got on with racing games on either system, with one vital exception &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/01/review-low-grav-racer/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_01_29_lowgravjpg.jpg" align="left" hspace="5"><em>&#8220;I’ve been thinking about the — perhaps not obvious — comparison between the Wii and the iPhone/iPod Touch a lot recently, and I think racing games are one of the best examples of their similarities (and differences). You see, I’ve never really got on with racing games on either system, with one vital exception &#8211; Mario Kart Wii.</p>
<p>The title has this clever design in that when you’re turning, you can “catch” the turn by hitting a button to drift. It essentially “locks” you to a turning circle which you can then adjust ever so slightly; helpful, as in all other cases when it comes to accelerometer-based turning I tend to find myself failing wildly trying to make sure my turn is right &#8211; which it never is.</p>
<p>Sadly, Low Grav Racer continues this trend.&#8221;</em></a></p>
<p>Yet to see a racer on iPhone that&#8217;s any cop at all &#8211; I just don&#8217;t think rotating or tilting the screen you&#8217;re trying to look at really works. I&#8217;ll be happy to be proven wrong, though.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/01/29/644/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Sim City / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/01/27/642/</link>
		<comments>http://www.mathewkumar.com/2009/01/27/642/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 03:59:17 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/02/06/642/</guid>
		<description><![CDATA[&#8220;Sometimes, I’m sure, we’ve all looked to the sky and asked aloud, &#8216;God, why do bad things happen?&#8217;
(Unless you happen to be an atheist, of course.)
Were God anything like the city planner I found myself as in SimCity on my iPod Touch, his response would be &#8216;listen, I’m really not trying to make bad things [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/01/review-simcity/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_01_27_simcity.jpg" align="left" hspace="5"><em>&#8220;Sometimes, I’m sure, we’ve all looked to the sky and asked aloud, &#8216;God, why do bad things happen?&#8217;</p>
<p>(Unless you happen to be an atheist, of course.)</p>
<p>Were God anything like the city planner I found myself as in SimCity on my iPod Touch, his response would be &#8216;listen, I’m really not trying to make bad things happen. I’m just clumsy. I’ve got these huge fingers, you see, and sometimes when I’m trying place a road it doesn’t go where I want it; or I zone areas incorrectly; or I accidentally hit the disaster button and destroy huge swathes of the city. I really can’t help it.&#8217;&#8221;</em></a></p>
<p>Sim City is a really unfortunately bad iPod Touch/iPhone game. I can&#8217;t imagine anyone gaining any pleasure from playing it unless they sand the tips of their fingers down to points.</p>
<p>Well, I guess <a href="http://en.wikipedia.org/wiki/Lady_Deathstrike">Lady Deathstrike</a> could enjoy it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/01/27/642/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Newtonica2 / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/01/21/640/</link>
		<comments>http://www.mathewkumar.com/2009/01/21/640/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 03:59:16 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/01/21/640/</guid>
		<description><![CDATA[&#8220;Straight up — I’ve never played the original Newtonica. If you’re already familiar with the fact that Newtonica2 is a completely different game, then my bothering to tell you this is almost certainly maddening, but shut up for a minute and let me meander to the point I’m trying to make.&#8221;
I&#8217;m not a huge puzzle [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/01/review-newtonica2/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_01_21_newtonica2.jpg" align="left" hspace="5"><em>&#8220;Straight up — I’ve never played the original Newtonica. If you’re already familiar with the fact that Newtonica2 is a completely different game, then my bothering to tell you this is almost certainly maddening, but shut up for a minute and let me meander to the point I’m trying to make.&#8221;</em></a></p>
<p>I&#8217;m not a huge puzzle game fan, but I like Newtonica2. It gets brutally exacting towards the end, however &#8211; and I have no idea if collecting the (impossibly hard to capture) doughnuts has any point, either.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/01/21/640/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Space Deadbeef / FingerGaming</title>
		<link>http://www.mathewkumar.com/2009/01/15/638/</link>
		<comments>http://www.mathewkumar.com/2009/01/15/638/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 03:59:17 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[FingerGaming]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/01/15/638/</guid>
		<description><![CDATA[&#8220;I love Space Deadbeef.
Kind of an unusual start for a review, to be honest, but it feels unusual enough that a free shooter that’s short to the point of being a “tech demo” should be far and away the best thing I’ve played on my iPod Touch that I’m not really worried about it.&#8221;
As Contributing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fingergaming.com/2009/01/review-space-deadbeef/"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/02/2009_01_15_deadbeef.jpg" align="left" hspace="5"><em>&#8220;I love Space Deadbeef.</p>
<p>Kind of an unusual start for a review, to be honest, but it feels unusual enough that a free shooter that’s short to the point of being a “tech demo” should be far and away the best thing I’ve played on my iPod Touch that I’m not really worried about it.&#8221;</em></a></p>
<p>As Contributing Editor for <a href="http://www.gamasutra.com/">Gamasutra</a> I spend quite a lot of time working on the sites related to it &#8211; you may have noticed I&#8217;ve spent most of my time recently editing <a href="http://worldsinmotion.biz/">Worlds In Motion</a> &#8211; but because I like doing reviews I&#8217;ve decided to start doing them for the one site on the network that does them, <a href="http://fingergaming.com/">Finger Gaming</a>.</p>
<p>And here&#8217;s the first one! A neat little review of a free app that pretty much everyone who likes shoot-em-ups (and owns an iPhone/iPod Touch) should have. Don&#8217;t listen to what people say about flying into bullets when trying to shoot enemies &#8211; that&#8217;s part of the challenge.</p>
<p>I think, anyway.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mathewkumar.com/2009/01/15/638/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.330 seconds -->
