Iron BREW: Mike Yuen On The Brew Gaming Signature Solution / Games On Deck

Published by mathewkumar, on March 29th, 2007. Filed under: Features, Games On Deck, InterviewsNo Comments

N-Gage Arena: Nokia’s Tomi Huttula / Games On Deck

“Following our earlier Nokia coverage, which included an interview with Nokia’s director of games publishing, Gregg Sauter, and an editorial from Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, in this second interview with a Nokia executive, Games On Deck talks to Tomi Huttula, Head of Arena Product Management for Nokia, about the new incarnation of N-Gage Arena.”

I’ve actually had a bit of a chance to fiddle about with a (very) early version of the N-Gage software. It’s in far too early a stage to post anything resembling proper impressions of, but it’s very similar to the Xbox 360′s interface. I’m not entirely sure how well that idea works with the concept of mobile gaming, which involves far shorter play periods, so it’ll have to be seen to what extent the games and system are going to allow players to easily drop in and drop out. I’m sincerely looking forward to finding out.

Published by mathewkumar, on March 26th, 2007. Filed under: Features, Games On Deck, InterviewsNo Comments

Q&A: Capcom Mobile President Midori Yuasa / Games On Deck

“In this latest interview on GamesOnDeck, we talk to Midori Yuasa, President of Capcom Mobile, about the company’s history, future plans, and its choice to develop all titles for the US market in-house in North America.”

This probably isn’t the most exciting interview, but Capcom Mobile are, like many of the other mobile game companies that are borne of established Japanese (console) game publishers, interesting because they have a Japanese equivalent producing far more advanced games for Japanese consumers. A perfect example would be their recently released title Lost Planet: Trag Zero, which is a very limited sort of top-down shooter here, but a fully 3D third-person action adventure in Japan!

I would imagine there just aren’t enough consumers here with the hardware required to run such titles, and I’m guessing that Capcom learned that when they released Resident Evil: The Missions (Biohazard: The Missions in Japan.)

However, I rather hope that there comes a point where it does make sense to translate and port tiles across, because Resident Evil: The Missions is really great, and there are more exciting titles than that which gamers outside of Japan will never see.

Published by mathewkumar, on March 19th, 2007. Filed under: Games On Deck, Interviews1 Comment

A Grey Striped Revolution: Michael Chang On The Ad-Supported Model / Games On Deck

“When we last spoke to Michael Chang, in September 2006, the ad-supported model of game distribution was still in the process of being proven. However, with more than 1.4 million downloads on Gamejump.com within 4 months of launch and new distribution partnerships made with networks such as MobilePro’s ProGames Network and more and more publishers signing up for the service, including the likes of Orange Pixel and Kiloo, Chang is more than willing to argue that Greystripe’s solution is a revolution in mobile gaming. Games On Deck sat down with Chang pre-GDC Mobile to discuss.”

This is a fairly interesting article that I link here mostly because the ad-supported model has kind of led me, what with the recent announcements of things like PS3 Home and so on, to think about the future a bit. It’s easy to argue that within a short period of time (5-10 years) almost all of our information and entertainment will be streamed directly into our homes, either via the ad-supported model or by one-off payments for downloadable content. Yesterday I walked past my local Rogers Video (Canada’s Blockbuster, basically, though we’ve got Blockbuster too) and wondered – what on earth are going to happen to all these shops and workers when there’s no need for them any more? Mega City One levels of unemployment, or what?

I’m probably getting ahead of myself – even broadband penetration isn’t really that high here, and the mobile phone companies in North America lag a good 2/3 years behind even Europe in terms of forethought. But still. Interesting times await.

Published by mathewkumar, on March 8th, 2007. Filed under: Features, Games On Deck, InterviewsNo Comments

The Return Of The N-Gage: Nokia’s Gregg Sauter / Games On Deck

Published by mathewkumar, on March 5th, 2007. Filed under: Features, Games On Deck, InterviewsNo Comments

Tall Poppy Interview: Noël Mitrani, Director / Torontoist

Published by mathewkumar, on January 30th, 2007. Filed under: Interviews, TorontoistNo Comments

Making Stories Real: A Q&A with Autodesk’s Michel Kripalani / Gamasutra

Published by mathewkumar, on January 25th, 2007. Filed under: Features, Gamasutra, Interviews1 Comment

The Top 20 Indie Games You Should Play, Jamie Travis Interview / Broken Pencil

As tonight was the launch party for this issue (that I, um, didn’t attend, because I’m a shut-in) I suppose it’s fair game to post about the issue now. Yes, for this fine issue of Broken Pencil (which I haven’t actually seen in the flesh yet) I’m fairly prominent, contributing a lovely interview with Canadian filmmaker and all round excellent chap Jamie Travis (director of The Saddest Boy in the World) and a list article that features the top 20 indie games you should play. They are, in no particular order:

Dokutsu Monogatari (Cave Story), Gunroar, 9.05 (playable online in Java), Nethack, Defcon, Alien Hominid, Every Extend, Armjoe, Façade, Orisinal (the games are playable online in Flash), Samorost (playable online in Flash), Zookeeper (playable online in Flash, and it’s a new updated version!), Naked War, Porrasturvat, Ray Hound, Fate, Klass of ’99, Narbacular Drop, Weird Worlds: Return to Infinite Space, and Cloud.

Not so much a definitive list as the first 20 games that came to mind that I like that are sufficiently varied in style and genre. You can read my explanations on why I picked them if you pick up the issue! (Available for purchase at the Broken Pencil website.)

Edit 25th January 2007: I’ve added some information to let you know which of the games are playable online in Java or flash and therefore definitely won’t contravene a “Don’t play games on our PC because it messes it up” rule. Hopefully. Oh, and I’m suddenly annoyed that I forgot all about the wonderful games from Eyemaze, such as Tontie. Oh well! There’s always next time.

Published by mathewkumar, on January 22nd, 2007. Filed under: Broken Pencil, Interviews1 Comment

Archive: September 2006: Bryan Lee O’Malley, New Super Mario Bros, Street Fighter Alpha Anthology / Plan B Magazine

What a horribly lengthy headline, readers. But it does explain my contribution to this issue as succinctly as possible!

Yes, in this issue I did a funky skillo interview with Bryan Lee O’Malley (creator of Scott Pilgrim) which is accompanied by an absolutely ace sketch of Scott Pilgrim character Ramona Flowers (this one, to my memory.) Oh, I also do a sort of combination review of New Super Mario Bros and Street Fighter Anthology, the both of which are pretty great, though arguably not great enough.

Speaking of Street Fighter, actually, I just got Street Fighter II Hyper Fighting for Xbox Live Arcade, and is it just me or is the AI, even on the easiest difficulty absolutely ridiculously hard to the point of being broken?

Still, the online is pretty good, and it’s nice to have it lying around.

Published by mathewkumar, on January 11th, 2007. Filed under: Archive, Interviews, Plan B Magazine, ReviewsNo Comments

Army of Alain – Inside EA Montreal / Gamasutra

Published by mathewkumar, on December 29th, 2006. Filed under: Features, Gamasutra, InterviewsNo Comments