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May 31, 2007

Q&A: Andrew Stein, Director Of Mobile Business Development, PopCap Games / Games On Deck

“Casual games developer and publisher PopCap Games recently announced the hiring of Andrew Stein to the newly-created position of Director of Mobile Business Development.
In this exclusive interview, Games On Deck talks to Stein about why he chose to join PopCap and his plans for the company’s mobile future.”
It’s been three months, roughly, since Games […]

May 31st, 2007 : Features, Interviews, Games On Deck
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March 29, 2007

Iron BREW: Mike Yuen On The Brew Gaming Signature Solution / Games On Deck

“The competition to provide the complete mobile gaming experience is heating up with Nokia returning with the N-Gage brand, so Games On Deck has taken the opportunity to talk to Mike Yuen, head of Qualcomm’s Gaming Group, about their option, the Brew Gaming Signature Solution.”
Linked for the title, a sneaky reference to the greatest soft […]

March 29th, 2007 : Features, Interviews, Games On Deck
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March 26, 2007

N-Gage Arena: Nokia’s Tomi Huttula / Games On Deck

“Following our earlier Nokia coverage, which included an interview with Nokia’s director of games publishing, Gregg Sauter, and an editorial from Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, in this second interview with a Nokia executive, Games On Deck talks to Tomi Huttula, Head of Arena Product Management for […]

March 26th, 2007 : Features, Interviews, Games On Deck
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March 19, 2007

Q&A: Capcom Mobile President Midori Yuasa / Games On Deck

“In this latest interview on GamesOnDeck, we talk to Midori Yuasa, President of Capcom Mobile, about the company’s history, future plans, and its choice to develop all titles for the US market in-house in North America.”
This probably isn’t the most exciting interview, but Capcom Mobile are, like many of the other mobile game companies that […]

March 19th, 2007 : Interviews, Games On Deck
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March 8, 2007

A Grey Striped Revolution: Michael Chang On The Ad-Supported Model / Games On Deck

“When we last spoke to Michael Chang, in September 2006, the ad-supported model of game distribution was still in the process of being proven. However, with more than 1.4 million downloads on Gamejump.com within 4 months of launch and new distribution partnerships made with networks such as MobilePro’s ProGames Network and more and more publishers […]

March 8th, 2007 : Features, Interviews, Games On Deck
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March 5, 2007

The Return Of The N-Gage: Nokia’s Gregg Sauter / Games On Deck

“As part of the launch of Games On Deck we investigate what may be the biggest story in the mobile games industry this year: the return of the N-Gage platform.
In the first of a series of interviews with Nokia executives (with two more to come later this month) we talked to Nokia’s director of […]

March 5th, 2007 : Features, Interviews, Games On Deck
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January 30, 2007

Tall Poppy Interview: Noël Mitrani, Director / Torontoist

“Noël Mitrani is the director of Sur La Trace D’Igor Rizzi, which premiered in Canada at the Toronto International Film Festival in 2006, winning the CityTV Award for Best Canadian First Feature. The film, in which Jean-Marc Thomas (Laurent Lucas), a former European soccer player, wanders the streets Montreal before falling into petty crime while […]

January 30th, 2007 : Torontoist, Interviews
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January 25, 2007

Making Stories Real: A Q&A with Autodesk’s Michel Kripalani / Gamasutra

“Michel Kripalani is the senior games industry manager for Autodesk, overseeing aspects of Autodesk 3ds Max, Autodesk Maya and Autodesk MotionBuilder from the perspective of a game developer.
Gamasutra caught up with Michel (and PR Specialist Shannon McPhee) at the recent Autodesk Backstage Pass press summit held in Montreal to discuss Autodesk’s acquisition of Alias (Toronto-based […]

January 25th, 2007 : Features, Gamasutra, Interviews
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January 22, 2007

The Top 20 Indie Games You Should Play, Jamie Travis Interview / Broken Pencil

As tonight was the launch party for this issue (that I, um, didn’t attend, because I’m a shut-in) I suppose it’s fair game to post about the issue now. Yes, for this fine issue of Broken Pencil (which I haven’t actually seen in the flesh yet) I’m fairly prominent, contributing a lovely interview with […]

January 22nd, 2007 : Interviews, Broken Pencil
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January 11, 2007

Archive: September 2006: Bryan Lee O’Malley, New Super Mario Bros, Street Fighter Alpha Anthology / Plan B Magazine

What a horribly lengthy headline, readers. But it does explain my contribution to this issue as succinctly as possible!
Yes, in this issue I did a funky skillo interview with Bryan Lee O’Malley (creator of Scott Pilgrim) which is accompanied by an absolutely ace sketch of Scott Pilgrim character Ramona Flowers (this one, to my memory.) […]

January 11th, 2007 : Archive, Reviews, Plan B Magazine, Interviews
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