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April 26, 2008

Ken Levine on BioShock’s Narrative Drive / Gamasutra

“I was kind of interested in BioShock, especially because you explore the illusion of choice within games as the metastory. It’s over and above that. One of the things that interests me is that there’s a point where you realize that’s what’s happened, but after that, you’re not actually given any choice! Could you talk […]

April 26th, 2008 : Features, Gamasutra, Interviews
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April 17, 2008

Q&A: Ankama Discusses Dofus-Arena, Wakfu / Gamasutra

“Dofus is the most popular MMORPG that you’ve never heard of: with 7 million registered players, comic books, and spin-off titles in development. Ankama Studios’ Cédric Gérard and Frederic Brunet discuss the IGF-winning company’s current status and upcoming titles, including Dofus-Arena and Wakfu.”
Don’t worry! I’ve never played Dofus either.
(I probably shouldn’t admit to that.)

April 17th, 2008 : Gamasutra, Interviews
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April 9, 2008

Q&A: Englobe’s Edwards Talks Gaming’s ‘Geocultural Risks’ / Gamasutra

“As games become more complex, ironing out and navigating ‘geocultural risks’ becomes vital - Gamasutra talks to Englobe founder and former ‘geopolitical strategist’ Microsoft Tom Edwards about navigating cultural issues on titles including Halo 2 and Kakuto Chojin.”
A kinda interesting interview on the idea that game developers should pay attention to cultural differences during development. […]

April 9th, 2008 : Gamasutra, Interviews
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April 7, 2008

Interview: Habbo, Double Fusion Partner For In-World Advertising / Worlds In Motion

“Global teen virtual community Habbo has announced that in-game ad firm Double Fusion is now the exclusive North American sales agency for Habbo.com, and Gamasutra talks to execs from Habbo and Double Fusion to discuss how the two hope to stop simply advertising and “start engaging the community” through its campaigns.”
I’ve never tried Habbo - […]

April 7th, 2008 : Interviews, Worlds In Motion
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March 17, 2008

Q&A: Digini Reveals Subscription-Based Blade3D XNA Engine / Gamasutra

“Digini has announced Blade3D, a new subscription-based development environment for Xbox 360 and PC, based on Microsoft’s XNA platform - the company’s Jon Grande and Tony Garcia talk exclusively to Gamasutra about how the new model will ’shake up’ game development.”
This Q&A on Gamasutra by yours truly might seem kind of random, as usually my […]

March 17th, 2008 : Gamasutra, Interviews
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February 5, 2008

Nintendo’s Unsung Star / Edge

“Link’s Awakening, Super Mario 64, Ocarina Of Time, Majora’s Mask, Super Mario Sunshine and Super Mario Galaxy: what’s the first name to pop into your head? It’s almost impossible not to think of Shigeru Miyamoto, but it’s hard to conceive any other name to attach to such a remarkable series of titles. Yet a man […]

February 5th, 2008 : Features, Interviews, Edge
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October 2, 2007

Archive: September 2007: “Upwards Mobility” / Edge

Because I live on the moon or something, I still haven’t actually seen a physical copy of this, but I’m reliably informed by my eyes observing some scanned pages that an interview I performed with the jolly chaps at Capybara Games made it into the September issue of Edge, rather pleasingly. It’s glorious to see […]

October 2nd, 2007 : Archive, Interviews, Edge
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September 16, 2007

Archive: 4th-15th September 2007: Toronto International Film Festival / Torontoist

I’ve made it through another festival, admittedly one in which I was felled by the foul but inevitable “festival cold” roughly a week early (I got it on the first Saturday of the festival rather than the last) and this year I chose to put all of my day-to-day work on Torontoist. That’s not to […]

September 16th, 2007 : Archive, Torontoist, Interviews
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July 2, 2007

Interview: Tira Wireless’ Tony de la Lama, Simon Keogh / Games On Deck

“Mobile porting technology provider Tira Wireless recently announced Tira Jump 2007, the latest version of their flagship product suite, including a new feature, “Jumplets.”
Games On Deck talks to Tony de la Lama, SVP Product Management and Marketing and Simon Keogh, director of Product Management, about the company’s history and their future.”
I’m linking this because […]

July 2nd, 2007 : Features, Interviews, Games On Deck
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June 2, 2007

Archive: April 2007: Tetsuya Mizuguchi / Plan B Magazine

It’s been rather a while since I’ve written something for Plan B Magazine, but I’ve returned to its pages in fine style, with a full page interview with Tetsuya Mizuguchi about his interest in creating virtual pop stars for video games; from Ulala (for Space Channel 5) to the nameless girl featured in the […]

June 2nd, 2007 : Archive, Plan B Magazine, Interviews
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