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	<title>Mathew Kumar's Workblog &#187; Interviews</title>
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	<link>http://www.mathewkumar.com</link>
	<description>Mathew Kumar's Workblog</description>
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		<title>Interview: Ubisoft&#8217;s Mallat On New Toronto Studio&#8217;s Future / Gamasutra</title>
		<link>http://www.mathewkumar.com/2009/07/06/703/</link>
		<comments>http://www.mathewkumar.com/2009/07/06/703/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 03:59:13 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/07/06/703/</guid>
		<description><![CDATA[&#8220;Following Monday&#8217;s press conference announcing a new Ubisoft development studio in Toronto, Gamasutra had a chance to talk to the studio&#8217;s new CEO, Yannis Mallat.
The unveiling of the &#8220;full development studio&#8221; in Toronto, Ontario marks the company&#8217;s first development presence in the province, and is intended to create 800 new jobs in the next decade.
Mallat [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24334"><em>&#8220;Following Monday&#8217;s press conference announcing a new Ubisoft development studio in Toronto, Gamasutra had a chance to talk to the studio&#8217;s new CEO, Yannis Mallat.</p>
<p>The unveiling of the &#8220;full development studio&#8221; in Toronto, Ontario marks the company&#8217;s first development presence in the province, and is intended to create 800 new jobs in the next decade.</p>
<p>Mallat &#8212; who is also to continue overseeing Ubisoft Montreal &#8212; talked to us about the big plans for a &#8220;triple-A&#8221; game development studio, with convergence with the local film industry key.&#8221;</em></a></p>
<p>A decent interview with Yannis Mallat about the very exciting news of a new studio for Ubisoft here in Toronto. I&#8217;ve spoken with Mallat <a href="http://www.mathewkumar.com/2006/12/14/237/">before</a>, and with this kind of news I expect to be talking to him a lot more.</p>
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		<title>Peter Molyneux: The Essence of Interaction / Gamasutra</title>
		<link>http://www.mathewkumar.com/2009/05/02/687/</link>
		<comments>http://www.mathewkumar.com/2009/05/02/687/#comments</comments>
		<pubDate>Sun, 03 May 2009 03:59:14 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2009/05/02/687/</guid>
		<description><![CDATA[&#8220;At this year&#8217;s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black &#038; White and Fable series designer, and iconoclast Peter Molyneux &#8212; on the eve of his presentation at the show.
With Fable II having been released via Lionhead parent company Microsoft late last year for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/view/feature/4011/peter_molyneux_the_essence_of_.php"><img src="http://www.mathewkumar.com/wp-content/uploads/2009/05/2009_05_01_peter.jpg" align="left" hspace="5">&#8220;At this year&#8217;s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black &#038; White and Fable series designer, and iconoclast Peter Molyneux &#8212; on the eve of his presentation at the show.</p>
<p>With Fable II having been released via Lionhead parent company Microsoft late last year for Xbox 360 [NOTE: this interview contains some plot spoilers for the game], and no new project yet announced for his studio, Molyneux was chomping at the bit to discuss his next project &#8212; as the below text reveals.&#8221;</a></p>
<p>I helped Christian Nutt on a few more interviews at this year&#8217;s GDC (last year I worked with him on one with <a href="http://www.mathewkumar.com/2008/04/26/495/">Ken Levine</a>) and although my discussion in the interview is (unfortunately by its very nature) Fable II spoiler-packed, I think the whole interview is really great &#8211; Molyneux is a pleasure to interview.</p>
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		<title>Interview: Vindicia&#8217;s Hoffman On The Science Of MMO Fraud / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/08/14/569/</link>
		<comments>http://www.mathewkumar.com/2008/08/14/569/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 03:59:18 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/08/14/569/</guid>
		<description><![CDATA[&#8220;As online games increase in size, fraud through credit card chargebacks can cost MMO firms millions every month. Gamasutra talks to Gene Hoffman, CEO of billing and fraud management company Vindicia, about the issues MMO publishers such as Blizzard face, and what they can do to avoid fraud.&#8221;
A great interview (in my humble opinion, of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19570"><em>&#8220;As online games increase in size, fraud through credit card chargebacks can cost MMO firms millions every month. Gamasutra talks to Gene Hoffman, CEO of billing and fraud management company Vindicia, about the issues MMO publishers such as Blizzard face, and what they can do to avoid fraud.&#8221;</em></a></p>
<p>A great interview (in my humble opinion, of course) on a generally unexplored factor of MMO games &#8211; fraud. Gene Hoffman&#8217;s insights are invaluable.</p>
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		<title>Q&amp;A: GameInvest&#8217;s Gomes Is A Portugese Man O&#8217; War / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/08/12/567/</link>
		<comments>http://www.mathewkumar.com/2008/08/12/567/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 03:59:09 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/08/12/567/</guid>
		<description><![CDATA[&#8220;If you didn&#8217;t know there&#8217;s a Portuguese games industry, you&#8217;d better learn, says Paulo Gomes, founder and CEO of upstart Portuguese publisher GameInvest. Now that the company&#8217;s just debuted its first U.S. title, Toy Shop, Gomes discusses GameInvest&#8217;s unique &#8220;clustering&#8221; approach to publisher-developer relations.&#8221;
This isn&#8217;t the kind of article that people would usually get excited [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19070"><em>&#8220;If you didn&#8217;t know there&#8217;s a Portuguese games industry, you&#8217;d better learn, says Paulo Gomes, founder and CEO of upstart Portuguese publisher GameInvest. Now that the company&#8217;s just debuted its first U.S. title, Toy Shop, Gomes discusses GameInvest&#8217;s unique &#8220;clustering&#8221; approach to publisher-developer relations.&#8221;</em></a></p>
<p>This isn&#8217;t the kind of article that people would usually get excited about, really, but I think it&#8217;s really useful to read about the development communities in countries that you wouldn&#8217;t think of otherwise. The global view is important!</p>
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		<title>Archive: 15th July, 2008: Q&amp;A: NinjaBee&#8217;s Taylor Talks State Of XBLA, Indie / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/07/29/565/</link>
		<comments>http://www.mathewkumar.com/2008/07/29/565/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 03:59:24 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/07/26/565/</guid>
		<description><![CDATA[&#8220;Indie developer NinjaBee has built up a major catalog of XBLA titles &#8211; from Cloning Clyde and Band of Bugs through the upcoming A Kingdom Of Keflings, and president Steve Taylor takes Gamasutra through the XBLA development process &#8211; from certification to user-generated content restraints &#8211; in this in-depth interview.&#8221;
Forgot to link this because it [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19167">&#8220;Indie developer NinjaBee has built up a major catalog of XBLA titles &#8211; from Cloning Clyde and Band of Bugs through the upcoming A Kingdom Of Keflings, and president Steve Taylor takes Gamasutra through the XBLA development process &#8211; from certification to user-generated content restraints &#8211; in this in-depth interview.&#8221;</a></em></p>
<p>Forgot to link this because it happened smack-bang in the middle of my time in LA covering E3. It&#8217;s a good interview, though.</p>
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		<title>Q&amp;A: Riot&#8217;s Merrill On Targeting The &#8216;Midcore&#8217; Gamer / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/07/10/548/</link>
		<comments>http://www.mathewkumar.com/2008/07/10/548/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 03:59:47 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/07/10/548/</guid>
		<description><![CDATA[&#8220;Los Angeles-based online game developer Riot Games has just announced a $7 million investment round &#8211; Gamasutra talks to president Marc Merrill about his admiration for Counter-Strike and the company&#8217;s plans to reach the &#8220;midcore&#8221; audience.&#8221;
I mentioned before my addiction to Team Fortress 2, and it&#8217;s gotten so bad that I&#8217;m randomly mentioning it in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19369"><em>&#8220;Los Angeles-based online game developer Riot Games has just announced a $7 million investment round &#8211; Gamasutra talks to president Marc Merrill about his admiration for Counter-Strike and the company&#8217;s plans to reach the &#8220;midcore&#8221; audience.&#8221;</em></a></p>
<p>I <a href="http://www.mathewkumar.com/2008/07/02/538/">mentioned before</a> my addiction to Team Fortress 2, and it&#8217;s gotten so bad that I&#8217;m randomly mentioning it in interviews, like this one. </p>
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		<title>Q&amp;A: Twisted Pixel&#8217;s Wilford On Being Swallowed By The Maw / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/07/09/547/</link>
		<comments>http://www.mathewkumar.com/2008/07/09/547/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 03:59:31 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/07/09/547/</guid>
		<description><![CDATA[&#8220;Indie developer Twisted Pixel has just announced action-adventure The Maw for Xbox Live Arcade, but also juggles contributions to larger console titles (NBA Ballers: Chosen One) with its original IP &#8211; Gamasutra talks to CEO Michael Wilford about the trials and tribulations of being an indie.&#8221;
Yep, I&#8217;ve been doing a lot of Q&#038;As again!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=18781"><em>&#8220;Indie developer Twisted Pixel has just announced action-adventure The Maw for Xbox Live Arcade, but also juggles contributions to larger console titles (NBA Ballers: Chosen One) with its original IP &#8211; Gamasutra talks to CEO Michael Wilford about the trials and tribulations of being an indie.&#8221;</em></a></p>
<p>Yep, I&#8217;ve been doing a lot of Q&#038;As again!</p>
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		<title>Interview: Babel&#8217;s Leinfellner, Williams Talk The Rise Of Outsourcing / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/07/08/546/</link>
		<comments>http://www.mathewkumar.com/2008/07/08/546/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 03:59:00 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/07/08/546/</guid>
		<description><![CDATA[&#8220;Game localization and QA firm Babel Media has been acquired by outsourcing company Quatrro, with former Electronic Arts VP Richard Leinfellner taking over as Babel CEO &#8211; Gamasutra talked to Leinfellner and Babel&#8217;s Algy Williams about their plans to expand into full outsourcing, and their beliefs on how the game-making model will change.&#8221;
Fun fact: I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19283"><em>&#8220;Game localization and QA firm Babel Media has been acquired by outsourcing company Quatrro, with former Electronic Arts VP Richard Leinfellner taking over as Babel CEO &#8211; Gamasutra talked to Leinfellner and Babel&#8217;s Algy Williams about their plans to expand into full outsourcing, and their beliefs on how the game-making model will change.&#8221;</em></a></p>
<p>Fun fact: I used to work for Babel&#8217;s direct competitor in the UK, <a href="http://www.absolutequality.com/">Absolute Quality</a>.  I didn&#8217;t mention this during the interview.</p>
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		<title>Q&amp;A: Pligersdorffer And A Taste Of Cyanide / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/07/05/542/</link>
		<comments>http://www.mathewkumar.com/2008/07/05/542/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 03:59:22 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/07/05/542/</guid>
		<description><![CDATA[&#8220;French development studio Cyanide have a surprisingly diverse product strategy, including cross-platform Games Workshop license Blood Bowl and free-to-play PC MMO Dungeon Party &#8211; CEO Patrick Pligersdorffer talks with Gamasutra about why Cyanide are proud to be seen as a PC developer, talks piracy and discusses the French development community.&#8221;
I was thrilled to do this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=18880"><em>&#8220;French development studio Cyanide have a surprisingly diverse product strategy, including cross-platform Games Workshop license Blood Bowl and free-to-play PC MMO Dungeon Party &#8211; CEO Patrick Pligersdorffer talks with Gamasutra about why Cyanide are proud to be seen as a PC developer, talks piracy and discusses the French development community.&#8221;</em></a></p>
<p>I was thrilled to do this interview, because I&#8217;ve been eagerly awaiting the video game version of Blood Bowl. I never actually tried <a href="http://en.wikipedia.org/wiki/Chaos_League">Chaos League</a> (though I can&#8217;t really remember why now) even though Blood Bowl is easily my favourite of Games Workshop&#8217;s oeuvre (well, of the stuff I&#8217;ve played, anyway.)</p>
<p>I actually have a painted Orc and Human team sitting at home in a box somewhere. It&#8217;s great, and on the basis of this interview I do think the video game is at least going to be authentic enough to please me, though whether that will translate to sales I don&#8217;t know.</p>
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		<title>Q&amp;A: Tilted Mill On Re-Acquiring Children Of The Nile Rights / Gamasutra</title>
		<link>http://www.mathewkumar.com/2008/07/03/541/</link>
		<comments>http://www.mathewkumar.com/2008/07/03/541/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 03:59:07 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mathewkumar.com/2008/07/03/541/</guid>
		<description><![CDATA[&#8220;Developer Tilted Mill (SimCities Societies) has regained the rights to its 2004 PC strategy game Children of the Nile, and is preparing to self-publish an enhanced version &#8211; founder Chris Beatrice tells Gamasutra how he hopes indie distribution will work for them.&#8221;
Now available on Steam!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19113"><em>&#8220;Developer Tilted Mill (SimCities Societies) has regained the rights to its 2004 PC strategy game Children of the Nile, and is preparing to self-publish an enhanced version &#8211; founder Chris Beatrice tells Gamasutra how he hopes indie distribution will work for them.&#8221;</em></a></p>
<p>Now <a href="http://steampowered.com/v/index.php?area=app&#038;AppId=17100&#038;cc=CA">available on Steam</a>!</p>
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