July 6, 2009
“Following Monday’s press conference announcing a new Ubisoft development studio in Toronto, Gamasutra had a chance to talk to the studio’s new CEO, Yannis Mallat.
The unveiling of the “full development studio” in Toronto, Ontario marks the company’s first development presence in the province, and is intended to create 800 new jobs in the next decade.
Mallat [...]
July 6th, 2009 : Gamasutra, Interviews
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May 2, 2009
“At this year’s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black & White and Fable series designer, and iconoclast Peter Molyneux — on the eve of his presentation at the show.
With Fable II having been released via Lionhead parent company Microsoft late last year for [...]
May 2nd, 2009 : Gamasutra, Interviews
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August 14, 2008
“As online games increase in size, fraud through credit card chargebacks can cost MMO firms millions every month. Gamasutra talks to Gene Hoffman, CEO of billing and fraud management company Vindicia, about the issues MMO publishers such as Blizzard face, and what they can do to avoid fraud.”
A great interview (in my humble opinion, of [...]
August 14th, 2008 : Gamasutra, Interviews
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August 12, 2008
“If you didn’t know there’s a Portuguese games industry, you’d better learn, says Paulo Gomes, founder and CEO of upstart Portuguese publisher GameInvest. Now that the company’s just debuted its first U.S. title, Toy Shop, Gomes discusses GameInvest’s unique “clustering” approach to publisher-developer relations.”
This isn’t the kind of article that people would usually get excited [...]
August 12th, 2008 : Gamasutra, Interviews
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July 29, 2008
“Indie developer NinjaBee has built up a major catalog of XBLA titles – from Cloning Clyde and Band of Bugs through the upcoming A Kingdom Of Keflings, and president Steve Taylor takes Gamasutra through the XBLA development process – from certification to user-generated content restraints – in this in-depth interview.”
Forgot to link this because it [...]
July 29th, 2008 : Archive, Gamasutra, Interviews
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July 10, 2008
“Los Angeles-based online game developer Riot Games has just announced a $7 million investment round – Gamasutra talks to president Marc Merrill about his admiration for Counter-Strike and the company’s plans to reach the “midcore” audience.”
I mentioned before my addiction to Team Fortress 2, and it’s gotten so bad that I’m randomly mentioning it in [...]
July 10th, 2008 : Gamasutra, Interviews
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July 9, 2008
“Indie developer Twisted Pixel has just announced action-adventure The Maw for Xbox Live Arcade, but also juggles contributions to larger console titles (NBA Ballers: Chosen One) with its original IP – Gamasutra talks to CEO Michael Wilford about the trials and tribulations of being an indie.”
Yep, I’ve been doing a lot of Q&As again!
July 9th, 2008 : Gamasutra, Interviews
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July 8, 2008
“Game localization and QA firm Babel Media has been acquired by outsourcing company Quatrro, with former Electronic Arts VP Richard Leinfellner taking over as Babel CEO – Gamasutra talked to Leinfellner and Babel’s Algy Williams about their plans to expand into full outsourcing, and their beliefs on how the game-making model will change.”
Fun fact: I [...]
July 8th, 2008 : Gamasutra, Interviews
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July 5, 2008
“French development studio Cyanide have a surprisingly diverse product strategy, including cross-platform Games Workshop license Blood Bowl and free-to-play PC MMO Dungeon Party – CEO Patrick Pligersdorffer talks with Gamasutra about why Cyanide are proud to be seen as a PC developer, talks piracy and discusses the French development community.”
I was thrilled to do this [...]
July 5th, 2008 : Gamasutra, Interviews
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July 3, 2008
“Developer Tilted Mill (SimCities Societies) has regained the rights to its 2004 PC strategy game Children of the Nile, and is preparing to self-publish an enhanced version – founder Chris Beatrice tells Gamasutra how he hopes indie distribution will work for them.”
Now available on Steam!
July 3rd, 2008 : Gamasutra, Interviews, Uncategorized
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