July 10, 2008
“Los Angeles-based online game developer Riot Games has just announced a $7 million investment round - Gamasutra talks to president Marc Merrill about his admiration for Counter-Strike and the company’s plans to reach the “midcore” audience.”
I mentioned before my addiction to Team Fortress 2, and it’s gotten so bad that I’m randomly mentioning it in […]
July 10th, 2008 : Gamasutra, Interviews
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July 9, 2008
“Indie developer Twisted Pixel has just announced action-adventure The Maw for Xbox Live Arcade, but also juggles contributions to larger console titles (NBA Ballers: Chosen One) with its original IP - Gamasutra talks to CEO Michael Wilford about the trials and tribulations of being an indie.”
Yep, I’ve been doing a lot of Q&As again!
July 9th, 2008 : Gamasutra, Interviews
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July 8, 2008
“Game localization and QA firm Babel Media has been acquired by outsourcing company Quatrro, with former Electronic Arts VP Richard Leinfellner taking over as Babel CEO - Gamasutra talked to Leinfellner and Babel’s Algy Williams about their plans to expand into full outsourcing, and their beliefs on how the game-making model will change.”
Fun fact: I […]
July 8th, 2008 : Gamasutra, Interviews
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July 5, 2008
“French development studio Cyanide have a surprisingly diverse product strategy, including cross-platform Games Workshop license Blood Bowl and free-to-play PC MMO Dungeon Party - CEO Patrick Pligersdorffer talks with Gamasutra about why Cyanide are proud to be seen as a PC developer, talks piracy and discusses the French development community.”
I was thrilled to do this […]
July 5th, 2008 : Gamasutra, Interviews
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July 3, 2008
“Developer Tilted Mill (SimCities Societies) has regained the rights to its 2004 PC strategy game Children of the Nile, and is preparing to self-publish an enhanced version - founder Chris Beatrice tells Gamasutra how he hopes indie distribution will work for them.”
Now available on Steam!
July 3rd, 2008 : Uncategorized, Gamasutra, Interviews
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July 2, 2008
“Startup firm Aristen has revealed FxStudio Creativity Suite, a cross-platform special effects sequencing solution for games - Gamasutra talks to founder and ex-Monolith staffer Toby Gladwell about the tool’s mission and its first deal, an integration with the Gamebryo platform.”
I haven’t been updating this site properly because I accidentally installed Team Fortress 2 on my […]
July 2nd, 2008 : Gamasutra, Interviews
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June 14, 2008
“There is an online virtual world with a 3D client. Similar to Second Life, the world consists of several islands upon which users can explore and socialize. Users can create items using several provided tools (StyleMaker, Painter ToolKit and Builder ToolKit) though it takes time and costs money to have these placed in the world […]
June 14th, 2008 : Features, Interviews, Worlds In Motion
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June 12, 2008
“Space-based PC MMO EVE Online is five, and in this wide-ranging interview with Gamasutra, CCP executive producer Nathan Richardsson looks at the game’s progress to date, gameplay comparisons with starkly different market leader World Of Warcraft, the lack of female players in-world, and much more.”
I haven’t yet played EVE, as you may be able to […]
June 12th, 2008 : Gamasutra, Interviews
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June 7, 2008
“The Russian market is booming, and Russia’s largest publisher, 1C (Space Rangers, IL-2 Sturmovik) knows the market better than anyone. As the company prepares its first multiplatform titles, Gamasutra talks to 1C sales director Nikolay Baryshnikov about the current climate and the company’s international expansion.”
This interview was performed before the official announcement of multiplatform titles, […]
June 7th, 2008 : Gamasutra, Interviews
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May 22, 2008
“Gamasutra talks to studio head John Kavanagh about the launch of the developer’s first American presence, the Wii casual market and his own return to the industry: Kavanagh began his career as a programmer at Atari, and later worked with Eidos as publisher, working with brands including Deus Ex, Hitman and Thief, and ran their […]
May 22nd, 2008 : Gamasutra, Interviews
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