September 6, 2006
“Chapter Two: A Vignette Exploring Foreboding, Featuring a Description of the Author’s Misguided Fashion Choices“
Well would you look at that! The article I said would never be published only a short while ago finally online. As you can see, I haven’t linked much of the text because the very first line tells you all you [...]
September 6th, 2006 : Features, Insert Credit
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August 29, 2006
“This year in London there were three companies all offering handheld games machines with a difference – they all offer to do more than be simply a games machine. Nokia, who’ve been in the business for a while now with the N-Gage, Tapwave with their Zodiac PDA, and newcomer Gizmondo, with their handheld unit simply [...]
August 29th, 2006 : Archive, Features, Insert Credit
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August 28, 2006
“I just lost the game.
As a side effect, so did you.”
It’s entirely unfortunate that whenever I, you, or anybody else reads this article they lose “The Game” (and now, of course, anyone who reads this blog.) Still, if it works to spread this little viral bit of magic even further, then it makes me happy. [...]
August 28th, 2006 : Archive, Features, Insert Credit
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August 27, 2006
“And so it was I found myself in the Waterstones on Princes Street trying to read The Birthday Party in half an hour. Which I managed. But considering that a great deal of the atmosphere of the play is (apparently) in Pinter’s use of silence, my ultra fast version kind of lost a bit of [...]
August 27th, 2006 : Archive, Features, Insert Credit
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August 26, 2006
“I visited Japan in February of this year, and during my stay, Asobitcity announced its closure, and Yamagiwa Soft burned to the ground.
It’s unusual, I guess, that my most concrete memories of both stores are of their pornography sections. “
I’ve been taking a short break from filling in my archive chronologically, but here’s the piece [...]
August 26th, 2006 : Archive, Insert Credit, Reviews
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August 21, 2006
“If you ignore the gradings and play through the game from beginning to end, Viewtiful Joe is a short, fast paced, no brain summer blockbuster type of game. Maybe that’s all Atsushi Inaba wanted to create. I, sadly, wanted more.”
And so we reach my first review. It’s possibly a bit over-egged, but I agree [...]
August 21st, 2006 : Archive, Insert Credit, Reviews
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August 20, 2006
“To truly love games, you must hate the games industry.
If the unreached potential of a game is what can make you hate it, the games industry is the peak of unreached potential. It continues to give birth to one of the most exciting form of entertainment possible. An entertainment that everyone could enjoy, but very [...]
August 20th, 2006 : Archive, Features, Insert Credit
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August 19, 2006
“I might be wrong, but just about the most uncool thing to do at a game expo is for everyone in your crew to wear T-shirts emblazoned with the name of your website. Real videogame journalists don’t do that. They don’t sit in the press office media room posting “OMG I AM AT ECTS LOLLERS!” [...]
August 19th, 2006 : Archive, Features, Insert Credit
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August 18, 2006
“Nintendo are a company who, surprisingly, are sticking to their guns and quietly creating innovation and, above all, fun products that make me feel like a kid again.
More people should have that feeling.
And unless Nintendo start letting people know they can, things aren’t going to go any better for them. “
Apparently they did start letting [...]
August 18th, 2006 : Archive, Features, Insert Credit
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August 17, 2006
As soon as I heard Kojima was going to be at ECTS I knew I had to find him and give him my card. Tim tried and… Didn’t quite succeed. Was this my Insert Credit proving ground? Could I GET KOJIMA?
For some reason I don’t remember this as being the second article I ever wrote, [...]
August 17th, 2006 : Archive, Features, Insert Credit
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