November 8, 2008
“If you happen to read Gamasutra as well as GameSetWatch (and I hope you do, because it’s important to cut your intake of unusual game-related nonsense with hard-hitting industry reportage—otherwise, you won’t get all the nutrients that’ll help you grow up strong and healthy) you might have read a few reports I wrote last week [...]
November 8th, 2008 : GameSetWatch
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February 16, 2008
“A few weeks ago, roughly seconds after I got an invite to Metanet Software’s N+ launch party at the Gladstone Hotel (which I immediately promised to go to, as I missed an earlier PR event arranged by Microsoft) I received both an IM from Simon Carless (our benevolent overlord) and an e-mail from Brandon Sheffield [...]
February 16th, 2008 : GameSetWatch
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September 19, 2006
“Last week I was wondering about machinima in Second Life, and this week I decided to look at it. I have to be honest; I think that machinima is almost always terrible. Much like using video games to create architecture prototypes, it works fantastically to create quick and dirty mock-ups of shots, locations or even [...]
September 19th, 2006 : Columns, GameSetWatch
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September 12, 2006
“I’ve been taking a bit of a break from Second Life this week, as I’ve been incredibly busy attempting to cover the Toronto International Film Festival. Film competes regularly in my affections with videogames, and I’m usually rather fascinated by the influence of one on the other. It’s worth noting, I think, that very little [...]
September 12th, 2006 : Columns, GameSetWatch
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September 5, 2006
“It might be very hard to play a game within Second Life, but it doesn’t mean that the people who use Second Life aren’t gamers, and though they’ve perhaps learned to keep the activity of gaming separate from Second Life, they still bring their culture with them.”
Coverage of, as ShaperMC put it in the comments, [...]
September 5th, 2006 : Columns, GameSetWatch
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August 29, 2006
“The last time I logged into Second Life it seemed to have more ghosts than ever.
Maybe one day I’ll be one of them.”
I thought the last column was weary, but this one takes the biscuit. Still, at least I got to write a very vague Specials reference in there.
I’d actually forgotten this got posted today [...]
August 29th, 2006 : Columns, GameSetWatch
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August 23, 2006
“Oh Second Life. We’ve had some interesting times, you and me, over the past 8 weeks we’ve been together. Mostly, I must admit, I’ve been complaining about the games I’ve played with you. ‘Too glitchy!’ I’d think, bemoaning a lack of polish, or ‘Not user friendly!’ I’d sigh, wishing for a better interface with the [...]
August 23rd, 2006 : Columns, GameSetWatch
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August 22, 2006
As I suspect my most recent “Letters from the Metaverse” column should be posted on GameSetWatch today, I should really cover the pieces that are already up.
“Letters from the Metaverse” (named from Alistair Cooke’s Letter from America and Neal Stephenson’s Snow Crash; it was only later that I remembered that it was “letter”, not “letters”) [...]
August 22nd, 2006 : Archive, Columns, GameSetWatch
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