April 2, 2008
“The mobile games industry is in a funk, most commentators agree: but what can solve it? At the ICE conference in Toronto a panel discussed the future of the mobile industry, with few positive opinions for the iPhone or Flash Lite, including Matt Gillis, Senior VP of publishing at Capcom Interactive, stating that Street Fighter […]
April 2nd, 2008 : Gamasutra, Games On Deck
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March 24, 2008
“Gamevil’s James Song gave the audience at GDC Mobile a ‘glimpse into the future’ by examining case studies between Korean and US cultural phenomena, relating them to the future of mobile gaming and its business models.
He argued that a shift away from branded games towards original content would come in time for the US market.”
Last […]
March 24th, 2008 : Features, Games On Deck
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February 26, 2008
Day 2 of GDC Mobile was a special day for me, as it formed the culmination of over half a year’s work: the IGF Mobile Awards ceremony. Of course, before I could take part in that I had to cover the morning keynote…
GDC Mobile 2008: Anssi Vanjoki’s New Paradigm Of Gameplay - Nokia get […]
February 26th, 2008 : Archive, Games On Deck, IGF Mobile
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February 25, 2008
Well, I managed to survive my trip to San Francisco for GDC this year, and so I guess it’s time to start linking everything I wrote during the conference! The first day was GDC Mobile, and as I’m the editor of Games On Deck this was one of the busiest days for me (though, to […]
February 25th, 2008 : Archive, Games On Deck
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November 29, 2007
“At the Montreal International Game Summit 2007, EA Mobile Montreal’s General Manager, Patrick Minotti, gave his insight into the mobile games industry from the standpoint of a developer who has been in the mobile games industry since 2001, taking a look at the changing face of the mobile game consumer and the changes in how […]
November 29th, 2007 : Features, Games On Deck
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July 2, 2007
“Mobile porting technology provider Tira Wireless recently announced Tira Jump 2007, the latest version of their flagship product suite, including a new feature, “Jumplets.”
Games On Deck talks to Tony de la Lama, SVP Product Management and Marketing and Simon Keogh, director of Product Management, about the company’s history and their future.”
I’m linking this because […]
July 2nd, 2007 : Features, Interviews, Games On Deck
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May 31, 2007
“Casual games developer and publisher PopCap Games recently announced the hiring of Andrew Stein to the newly-created position of Director of Mobile Business Development.
In this exclusive interview, Games On Deck talks to Stein about why he chose to join PopCap and his plans for the company’s mobile future.”
It’s been three months, roughly, since Games […]
May 31st, 2007 : Features, Interviews, Games On Deck
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March 29, 2007
“The competition to provide the complete mobile gaming experience is heating up with Nokia returning with the N-Gage brand, so Games On Deck has taken the opportunity to talk to Mike Yuen, head of Qualcomm’s Gaming Group, about their option, the Brew Gaming Signature Solution.”
Linked for the title, a sneaky reference to the greatest soft […]
March 29th, 2007 : Features, Interviews, Games On Deck
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March 26, 2007
“Following our earlier Nokia coverage, which included an interview with Nokia’s director of games publishing, Gregg Sauter, and an editorial from Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, in this second interview with a Nokia executive, Games On Deck talks to Tomi Huttula, Head of Arena Product Management for […]
March 26th, 2007 : Features, Interviews, Games On Deck
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March 19, 2007
“In this latest interview on GamesOnDeck, we talk to Midori Yuasa, President of Capcom Mobile, about the company’s history, future plans, and its choice to develop all titles for the US market in-house in North America.”
This probably isn’t the most exciting interview, but Capcom Mobile are, like many of the other mobile game companies that […]
March 19th, 2007 : Interviews, Games On Deck
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