Archive: March 2007: Bagudkompatibel Eller Ej / Game Reactor
This article was certainly for European readers, as it’s one long cuss of Sony for crippling the backwards compatibility of the PS3 in Europe. As this was written (literally) on the day they announced they were ripping out the hardware emulation, it’s a bit more doom and gloom than it could have been, but the final compatibility list is hardly reassuring (Grand Theft Auto: San Andreas – Noticeable Issues, Metal Gear Solid 2: Sons of Liberty – Doesn’t Work, etc.)
I don’t think they’ve ripped out hardware emulation for North Americans yet, have they? Which is a good thing, as I suppose I’ll have to rush out and get a PS3 before they do. If I can be bothered, which isn’t, currently, looking too likely. Anyway! You can download this issue as a PDF from the Game Reactor website.


Goodness! What on earth could this article be about?
A pretty unusual piece, this (um, having said that, though, all of my Game Reactor articles are pretty unusual, one way or another) in that it’s actually more of an interview with a screenwriter than it is an opinion column about games.
I have absolutely no idea what the title of this article translates as, but whatever it is, this article is a nice little primer on Second Life, as by September last yer I’d been embedded in the world for a couple of months.
Right, well, it’s the first day of the second week of 2007, so it’s probably time to get back into the habit of posting sort-of but not-really daily posts here as I still haven’t run out of work I need to archive for posterity on this site.
What a lovely cover for a lovely game, eh? Well, this is, as you might expect from the date, an article about E3. The title in English was “Beware the Quiet ones”, and as such I spend most of it discussing how loud and bombastic both the PS3 and Wii were compared to the Xbox 360, and how, in the end, the only machine with a game which truly blew my away was on the 360 (the excellent Dead Rising, of course.)
Or, in English, “The Difference between Wii and Wheee!”
The second article I’ve written that references “The Game” (see my
A lovely cover featuring what might be