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	<title>Mathew Kumar's Workblog &#187; Game Developer Magazine</title>
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	<description>Mathew Kumar's Workblog</description>
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		<title>Archive: December 2008: Anderledes Spiludvikling / Game Reactor</title>
		<link>http://www.mathewkumar.com/2009/08/20/690/</link>
		<comments>http://www.mathewkumar.com/2009/08/20/690/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 03:59:46 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Game Developer Magazine]]></category>

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		<description><![CDATA[I keep forgetting that I write this column. Unfortunate, really, considering it&#8217;s such a lovely magazine (in terms of design; being in Danish I still can&#8217;t read a jot of it.)
I should really have remembered writing this one, at the very least to let Jim Munroe and Jim McGinley know that I got some coverage [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mathewkumar.com/wp-content/uploads/2009/05/2009_05_02_greactor.jpg" align="left" hspace="5">I keep forgetting that I write this column. Unfortunate, really, considering it&#8217;s such a lovely magazine (in terms of design; being in Danish I still can&#8217;t read a jot of it.)</p>
<p>I should really have remembered writing this one, at the very least to let Jim Munroe and Jim McGinley know that I got some coverage of the <a href="http://nomediakings.org/artsygames/">Artsy Game Incubator</a>/<a href="http://www.tojam.ca/home/default.asp">TOJam</a> <a href="http://www.mathewkumar.com/2008/11/08/609/">Artcade</a> some coverage in Denmark. And probably to let <a href="http://www.benjaminrivers.com/">Benjamin Rivers</a> know there&#8217;s a whacking great picture of him in the article.</p>
<p>Oh well. I guess I can let them know now!</p>
<p><a href="http://www.gamereactor.dk/magasin/96">PDF Link</a></p>
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		<title>Archive: September, 2005: Tira Jump Product Suite / Game Developer Magazine</title>
		<link>http://www.mathewkumar.com/2006/08/30/53/</link>
		<comments>http://www.mathewkumar.com/2006/08/30/53/#comments</comments>
		<pubDate>Thu, 31 Aug 2006 01:29:27 +0000</pubDate>
		<dc:creator>mathewkumar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Game Developer Magazine]]></category>
		<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[&#8220;While simple java-based mobile games can be programmed quickly and without major outlay, there are hundreds of different Java-enabled phones currently available, each with wildly differing specifications: screen sizes, memory capabilities, key placements, and so forth. To take advantage of the mobile market, game developers need to be able to port their games to as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tirawireless.com/press_articles/news_GameDeveloper_September_2005.asp"><img src="http://www.mathewkumar.com/wp-content/uploads/2006/08/2006_08_30_gd.jpg" align="left" hspace="5"><i>&#8220;While simple java-based mobile games can be programmed quickly and without major outlay, there are hundreds of different Java-enabled phones currently available, each with wildly differing specifications: screen sizes, memory capabilities, key placements, and so forth. To take advantage of the mobile market, game developers need to be able to port their games to as many handsets as possible. Until now, this process has been extremely costly and time consuming, as you had to program each game specifically for each different handset.</p>
<p>This is where Tira Wireless&#8217; Jump Product Suite steps in.&#8221;</i></a></p>
<p>I’m currently in Vancouver on assignment for <a href="http://www.gamasutra.com/">Gamasutra</a>, sitting in the hilariously small, weird, and useless “business centre” of the Westin Grand, and I’ve decided to finish up archiving the work I’ve done for <a href="http://www.cmpgame.com/">CMP </a>(the owners of Game Developer Magazine, Gamasutra and GameSetWatch) before any new articles start appearing, as I’ll be covering the upcoming <a href="http://www.torontoigc.com/">Toronto Independent Games Conference</a> for Gamasutra too.</p>
<p>I’d probably consider this article my true debut as a games journalist; admittedly it’s a rather dry review of a porting suite for mobile phone developers, but it was paid work with an established (and excellent) publication that required fact checking and proof reading! I didn’t even realize until today that the piece is listed on the cover, too. Haven’t had a true cover feature yet, but then I do suppose the majority of my work is online. This article is available as part of the downloadable digital issue of the <a href="http://www.gdmag.com/archive/sep05.htm">September 2005 Game Developer Magazine</a>, but it’s also (oddly) available in full on the Tira Wireless <a href="http://www.tirawireless.com/press_articles/news_GameDeveloper_September_2005.asp">website</a>. </p>
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