“Despite holding a session in a room full of clearly die-hard Portal fans, Wolpaw and Swift opened by warning for ‘spoilers’ and expected the audience to query: ‘Why should we care about Portal?’”
Due to the huge amount of GDC related content we produced on Gamasutra during the conference, a lot of the session coverage got bumped to later, including all of my coverage from the final day of the conference (though I’m not complaining.)
This was actually the final talk I went to at GDC, and really was packed with Portal fans.
I recently had a chat with someone who thought I had no soul because I only thought Portal was “okay.”
Before you too put me on your enemies list, let me explain. I liked it! I really did! I just didn’t love it. I enjoyed the dialogue, but it wasn’t the greatest thing I ever heard. It was cute, but I felt that the plot just lay on top of the game design rather than was tightly integrated (though they claimed rather different in the session.) I mean, the weighted companion cube? I burned that mother without a second thought.
I challenged Erik Wolpaw at the end of the session with the question: considering that when he was at Old Man Murray he’d have hated something as contrived as a convenient furnace in the final boss’ room, what excuse did he have?
His excuse was alright, I suppose (that the idea was that the creators of GLaDOS thought she might go insane, so put a handy furnace there to destroy her if required) but it was still only an excuse.
(Yes, I have no soul.)