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June 12, 2008

Interview: CCP’s Richardsson On The State Of EVE Online / Gamasutra

“Space-based PC MMO EVE Online is five, and in this wide-ranging interview with Gamasutra, CCP executive producer Nathan Richardsson looks at the game’s progress to date, gameplay comparisons with starkly different market leader World Of Warcraft, the lack of female players in-world, and much more.”
I haven’t yet played EVE, as you may be able to [...]

June 12th, 2008 : Gamasutra, Interviews
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June 9, 2008

The Impact of Activision Blizzard / Gamasutra

“The surprise announcement of the impending merger of Activision and Vivendi Games that was announced in December 2007 caused shockwaves throughout the industry that are still being felt now, in mid-2008, as the deal rolls towards completion.
In this in-depth investigation, Gamasutra will be summarizing the details of the merger and look at their moves since [...]

June 9th, 2008 : Features, Gamasutra
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June 7, 2008

Interview: The State Of Russian Gaming, According To 1C

“The Russian market is booming, and Russia’s largest publisher, 1C (Space Rangers, IL-2 Sturmovik) knows the market better than anyone. As the company prepares its first multiplatform titles, Gamasutra talks to 1C sales director Nikolay Baryshnikov about the current climate and the company’s international expansion.”
This interview was performed before the official announcement of multiplatform titles, [...]

June 7th, 2008 : Gamasutra, Interviews
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May 22, 2008

Q&A: Kuju America’s Kavanagh Talks Launch, Wii Debut / Gamasutra

“Gamasutra talks to studio head John Kavanagh about the launch of the developer’s first American presence, the Wii casual market and his own return to the industry: Kavanagh began his career as a programmer at Atari, and later worked with Eidos as publisher, working with brands including Deus Ex, Hitman and Thief, and ran their [...]

May 22nd, 2008 : Gamasutra, Interviews
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May 10, 2008

Q&A: Exent’s Tzuya Talks In-Game Ad Struggles, AdMuse / Gamasutra

“With in-game advertising a much-hyped but not entirely proven concept, Gamasutra talks to Exent Technologies CMO Yoav Tzruya about how it’s using its AdMuse technology to place ads in existing games like Call of Duty 2, taking the pulse of the still nascent business.”
Yep – another Q&A!

May 10th, 2008 : Gamasutra, Interviews
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May 8, 2008

Q&A: Planet Moon’s Loeb On Original IP, Return Of PSP? / Gamasutra

“Bay Area-based Planet Moon (Giants: Citizen Kabuto, Battle Of The Bands) is one of the quirkiest devs out there – Gamasutra talks to COO Aaron Loeb about the struggle to debut original IP in the game biz, why interest in the PSP from publishers is ‘definitely coming back’, and an upcoming story-led ‘huge, super-secret project’.”
Yep, [...]

May 8th, 2008 : Gamasutra, Interviews
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May 5, 2008

Q&A: D2C’s Scott Orr Talks WiiWare, PSP As ‘Sleeping Giant’ / Gamasutra

“Developer D2C Games (founded by Madden veteran Scott Orr) has announced SPOGS Racing for WiiWare, and Gamasutra talks to Orr about why his firm picked Wii’s downloadable service over the others, and why he thinks the PSP platform is “a sleeping giant” in terms of possible sales.”
I liked Orr’s willingness to talk about his history [...]

May 5th, 2008 : Gamasutra, Interviews
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May 3, 2008

Q&A: WhiteMoon Dreams On A New Indie Development Ethos / Gamasutra

“Veterans of the Medal of Honor and Fallout franchises have created new U.S. developer WhiteMoon Dreams, working with “a major Japanese publisher” on a new title – Gamasutra talks to the firm’s principals about the 12-person developer’s lean, mean philosophy.”
A new Q&A!

May 3rd, 2008 : Gamasutra, Interviews
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May 1, 2008

Q&A: CD Projekt’s Ohle On The Witcher, PR’s Place In The Blogosphere / Gamasutra

“CD Projekt’s PC RPG The Witcher has been a notable and perhaps surprising hit in the PC market – Gamasutra catches up with PR/marketing VP Tom Ohle to talk about the challenges of publicizing it, the state of PC gaming, and the place of PR in the current age of blogs and news aggregators.”
I think [...]

May 1st, 2008 : Gamasutra, Interviews
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April 28, 2008

Q&A: Cadence’s Vucurevich On Processing Power’s Continued Importance / Gamasutra

“Even with every next-gen console’s specialized CPUs, we don’t often think of the importance of the architecture design at the chip level. Following a recent roundtable by chip design software specialist Cadence, CTO Ted Vucurevich talks with Gamasutra about his vision of gaming hardware’s future.”
Self explanatory!

April 28th, 2008 : Gamasutra, Interviews
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