May 10, 2008
“With in-game advertising a much-hyped but not entirely proven concept, Gamasutra talks to Exent Technologies CMO Yoav Tzruya about how it’s using its AdMuse technology to place ads in existing games like Call of Duty 2, taking the pulse of the still nascent business.”
Yep - another Q&A!
May 10th, 2008 : Gamasutra, Interviews
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May 8, 2008
“Bay Area-based Planet Moon (Giants: Citizen Kabuto, Battle Of The Bands) is one of the quirkiest devs out there - Gamasutra talks to COO Aaron Loeb about the struggle to debut original IP in the game biz, why interest in the PSP from publishers is ‘definitely coming back’, and an upcoming story-led ‘huge, super-secret project’.”
Yep, […]
May 8th, 2008 : Gamasutra, Interviews
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May 5, 2008
“Developer D2C Games (founded by Madden veteran Scott Orr) has announced SPOGS Racing for WiiWare, and Gamasutra talks to Orr about why his firm picked Wii’s downloadable service over the others, and why he thinks the PSP platform is “a sleeping giant” in terms of possible sales.”
I liked Orr’s willingness to talk about his history […]
May 5th, 2008 : Gamasutra, Interviews
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May 3, 2008
“Veterans of the Medal of Honor and Fallout franchises have created new U.S. developer WhiteMoon Dreams, working with “a major Japanese publisher” on a new title - Gamasutra talks to the firm’s principals about the 12-person developer’s lean, mean philosophy.”
A new Q&A!
May 3rd, 2008 : Gamasutra, Interviews
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May 1, 2008
“CD Projekt’s PC RPG The Witcher has been a notable and perhaps surprising hit in the PC market - Gamasutra catches up with PR/marketing VP Tom Ohle to talk about the challenges of publicizing it, the state of PC gaming, and the place of PR in the current age of blogs and news aggregators.”
I think […]
May 1st, 2008 : Gamasutra, Interviews
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April 28, 2008
“Even with every next-gen console’s specialized CPUs, we don’t often think of the importance of the architecture design at the chip level. Following a recent roundtable by chip design software specialist Cadence, CTO Ted Vucurevich talks with Gamasutra about his vision of gaming hardware’s future.”
Self explanatory!
April 28th, 2008 : Gamasutra, Interviews
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April 26, 2008
“I was kind of interested in BioShock, especially because you explore the illusion of choice within games as the metastory. It’s over and above that. One of the things that interests me is that there’s a point where you realize that’s what’s happened, but after that, you’re not actually given any choice! Could you talk […]
April 26th, 2008 : Features, Gamasutra, Interviews
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April 17, 2008
“Dofus is the most popular MMORPG that you’ve never heard of: with 7 million registered players, comic books, and spin-off titles in development. Ankama Studios’ Cédric Gérard and Frederic Brunet discuss the IGF-winning company’s current status and upcoming titles, including Dofus-Arena and Wakfu.”
Don’t worry! I’ve never played Dofus either.
(I probably shouldn’t admit to that.)
April 17th, 2008 : Gamasutra, Interviews
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April 9, 2008
“As games become more complex, ironing out and navigating ‘geocultural risks’ becomes vital - Gamasutra talks to Englobe founder and former ‘geopolitical strategist’ Microsoft Tom Edwards about navigating cultural issues on titles including Halo 2 and Kakuto Chojin.”
A kinda interesting interview on the idea that game developers should pay attention to cultural differences during development. […]
April 9th, 2008 : Gamasutra, Interviews
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April 8, 2008
“At the recent ICE 08 game conference in Toronto, Digital Extremes’ president and founder James Schmalz discussed his views on the current and future video games industry. Along the way, Schmalz drew on his experience developing the recently released Dark Sector, and gave high praise to Bioshock’s storytelling abilities and the possibilities offered by […]
April 8th, 2008 : Gamasutra
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