Interview: Vindicia’s Hoffman On The Science Of MMO Fraud / Gamasutra

Published by mathewkumar, on August 14th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Q&A: GameInvest’s Gomes Is A Portugese Man O’ War / Gamasutra

“If you didn’t know there’s a Portuguese games industry, you’d better learn, says Paulo Gomes, founder and CEO of upstart Portuguese publisher GameInvest. Now that the company’s just debuted its first U.S. title, Toy Shop, Gomes discusses GameInvest’s unique “clustering” approach to publisher-developer relations.”

This isn’t the kind of article that people would usually get excited about, really, but I think it’s really useful to read about the development communities in countries that you wouldn’t think of otherwise. The global view is important!

Published by mathewkumar, on August 12th, 2008. Filed under: Gamasutra, InterviewsNo Comments

In-Depth: Bungie On Eight Years Of Halo AI / Gamasutra

“Gamasutra attended a recent lecture that saw Bungie’s Damian Isla detail the ’30 seconds of fun’ approach to game AI in the Halo franchise – discussing the advantage to “territorial” enemies that make ‘smart mistakes’, giving the player opportunities to feel smart – many details within.”

By sheer happenstance, I went to Develop! Well – the last day of it, because I was visiting London, and thought a trip down to Brighton might be a pleasant way to spend a day. And it was!

While I was there I covered this session, because I thought I might as well give myself a reason to be there (other than “networking”) and I think I picked well, because there were a lot of good insights in this talk, I think.

Published by mathewkumar, on August 6th, 2008. Filed under: GamasutraNo Comments

Archive: 15th July, 2008: Q&A: NinjaBee’s Taylor Talks State Of XBLA, Indie / Gamasutra

Published by mathewkumar, on July 29th, 2008. Filed under: Archive, Gamasutra, InterviewsNo Comments

Q&A: Riot’s Merrill On Targeting The ‘Midcore’ Gamer / Gamasutra

Published by mathewkumar, on July 10th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Q&A: Twisted Pixel’s Wilford On Being Swallowed By The Maw / Gamasutra

Published by mathewkumar, on July 9th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Interview: Babel’s Leinfellner, Williams Talk The Rise Of Outsourcing / Gamasutra

Published by mathewkumar, on July 8th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Q&A: Pligersdorffer And A Taste Of Cyanide / Gamasutra

“French development studio Cyanide have a surprisingly diverse product strategy, including cross-platform Games Workshop license Blood Bowl and free-to-play PC MMO Dungeon Party – CEO Patrick Pligersdorffer talks with Gamasutra about why Cyanide are proud to be seen as a PC developer, talks piracy and discusses the French development community.”

I was thrilled to do this interview, because I’ve been eagerly awaiting the video game version of Blood Bowl. I never actually tried Chaos League (though I can’t really remember why now) even though Blood Bowl is easily my favourite of Games Workshop’s oeuvre (well, of the stuff I’ve played, anyway.)

I actually have a painted Orc and Human team sitting at home in a box somewhere. It’s great, and on the basis of this interview I do think the video game is at least going to be authentic enough to please me, though whether that will translate to sales I don’t know.

Published by mathewkumar, on July 5th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Q&A: Tilted Mill On Re-Acquiring Children Of The Nile Rights / Gamasutra

Published by mathewkumar, on July 3rd, 2008. Filed under: Gamasutra, Interviews, UncategorizedNo Comments

Q&A: Aristen’s Gladwell On FxStudio’s ‘Special’ Debut / Gamasutra

Published by mathewkumar, on July 2nd, 2008. Filed under: Gamasutra, InterviewsNo Comments