July 16, 2009
I had an absolutely great Develop this year – ignoring getting the worst chips ever in the chip shop next door to the Hilton Brighton Metropole. As well as my coverage for Gamasutra I moderated a session in the first day’s “Evolve” track, After the iPhone Honeymoon:Where Next for Apple’s Mobile? (which went rather well, [...]
July 16th, 2009 : Archive, Gamasutra
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July 6, 2009
“Following Monday’s press conference announcing a new Ubisoft development studio in Toronto, Gamasutra had a chance to talk to the studio’s new CEO, Yannis Mallat.
The unveiling of the “full development studio” in Toronto, Ontario marks the company’s first development presence in the province, and is intended to create 800 new jobs in the next decade.
Mallat [...]
July 6th, 2009 : Gamasutra, Interviews
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May 30, 2009
“Keita Takahashi, creator of Katamari Damacy and Noby Noby Boy, is more interested in art, life, and his dog, than the work of his creative peers. He’s more interested in going to the museum than going to the Game Developers Conference.
And he’s not usually that interested in doing interviews — in fact, Gamasutra never ended [...]
May 30th, 2009 : Features, Gamasutra
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May 2, 2009
“At this year’s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black & White and Fable series designer, and iconoclast Peter Molyneux — on the eve of his presentation at the show.
With Fable II having been released via Lionhead parent company Microsoft late last year for [...]
May 2nd, 2009 : Gamasutra, Interviews
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March 27, 2009
“‘This is the eighth year in a row we’ve been doing this,’ opened moderator Jonathan Blow (Braid), introducing the Experimental Gameplay Sessions at Game Developers Conference 2009, before claiming that this was the ‘most interesting year yet.’
The reason? A ‘drastic, discontinuous change’ had occurred in the games industry in recent years – an explosion of [...]
March 27th, 2009 : Gamasutra
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November 25, 2008
The Montreal International Game Summit has been and gone for another year, and my session coverage has all been published on Gamasutra (though as usual, any interviews or other coverage that I’ve done will take longer to arrive.)
I really like MIGS – not only is it fairly close and in a city I rather like, [...]
November 25th, 2008 : Gamasutra
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October 30, 2008
The Ontario Game Summit and Game On: Finance were a pair of interconnected conferences just held here in Toronto, both of which were largely interested in how to draw more game development to this fair province.
I feel like I should have more to say about them here, but I think the articles I’m just [...]
October 30th, 2008 : Archive, Gamasutra
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August 27, 2008
The Lepzig Games Convention is certainly a sight to behold – roughly five full aircraft hangers full of rabid German gamers salivating over not only displays for the latest games but also (I kid you not) the latest in fancy PC cases, mice, and CPU cooling fans. Really. I never had a chance to visit [...]
August 27th, 2008 : Archive, Gamasutra
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August 26, 2008
The Edinburgh Interactive Festival actually only ran from the 10th to the 12th of August, but with the 10th being a Sunday and Gamasutra’s tendency to stretch show coverage out across weeks, I thought I’d wait until now until I posted my coverage. There might still be more to be put up, of course, but [...]
August 26th, 2008 : Gamasutra
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August 15, 2008
“As the casual game biz gets more complex, and the mainstream game biz examines complexity – where to now? To investigate this growing industry, Gamasutra talks to some of its leading lights: John Welch, CEO of PlayFirst (Diner Dash); Jason Kapalka, CCO of PopCap (Peggle, Bejeweled) and Russell Carroll, director of marketing at developer and [...]
August 15th, 2008 : Features, Gamasutra
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