Archive: 14-16th July 2009: Develop Conference 2009 / Gamasutra
I had an absolutely great Develop this year – ignoring getting the worst chips ever in the chip shop next door to the Hilton Brighton Metropole. As well as my coverage for Gamasutra I moderated a session in the first day’s “Evolve” track, After the iPhone Honeymoon:Where Next for Apple’s Mobile? (which went rather well, thanks to speakers such as ngmoco‘s Alan Yu and Tag Games‘ Paul Farley), performed a “Best Worst Game” live on One Life Left, and got stuck in during the Develop Den Opinion Jam arguing against arbitrary moral choices in video games. I only lost out to Ernest Adams, who argued for better writers (which no one could disagree with, surely?)
Develop 2009: David Perry: ‘Gaming Should Be More Convenient’
Develop 2009: Team17’s Brown Talks Challenges Of Self-Publishing Online
Develop 2009: Thatgamecompany’s Chen On How Emotion Can Evolve Games
Develop 2009: Realtime Worlds’ Jones On Players As Content
Develop 2009: SCEE’s Hirani Reveals PS Eye Facial Recognition, Motion Controller Details
Develop 2009: LittleBigPlanet’s Cohesive Chaos

“Keita Takahashi, creator of Katamari Damacy and Noby Noby Boy, is more interested in art, life, and his dog, than the work of his creative peers. He’s more interested in going to the museum than going to the Game Developers Conference.
“At this year’s Game Developers Conference, Gamasutra once again had the chance to speak to Bullfrog and Lionhead co-founder, Populous, Black & White and Fable series designer, and iconoclast Peter Molyneux — on the eve of his presentation at the show.
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The Lepzig Games Convention is certainly a sight to behold – roughly five full aircraft hangers full of rabid German gamers salivating over not only displays for the latest games but also (I kid you not) the latest in fancy PC cases, mice, and CPU cooling fans. Really. I never had a chance to visit E3 in its most decadent heyday, either, so the sight of roaming “booth babes” at the Leipzig GC was quite remarkable.
The Edinburgh Interactive Festival actually only ran from the 10th to the 12th of August, but with the 10th being a Sunday and Gamasutra’s tendency to stretch show coverage out across weeks, I thought I’d wait until now until I posted my coverage. There might still be more to be put up, of course, but in that case I’ll just update this post.
“As the casual game biz gets more complex, and the mainstream game biz examines complexity – where to now? To investigate this growing industry, Gamasutra talks to some of its leading lights: John Welch, CEO of PlayFirst (Diner Dash); Jason Kapalka, CCO of PopCap (Peggle, Bejeweled) and Russell Carroll, director of marketing at developer and (via Reflexive Arcade) casual games distributor Reflexive Entertainment (Wik and the Fable of Souls) for their unique takes on the importance of the casual games industry — where it’s headed and what that means.”