May 31, 2007
“Casual games developer and publisher PopCap Games recently announced the hiring of Andrew Stein to the newly-created position of Director of Mobile Business Development.
In this exclusive interview, Games On Deck talks to Stein about why he chose to join PopCap and his plans for the company’s mobile future.”
It’s been three months, roughly, since Games […]
May 31st, 2007 : Features, Interviews, Games On Deck
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March 29, 2007
“The competition to provide the complete mobile gaming experience is heating up with Nokia returning with the N-Gage brand, so Games On Deck has taken the opportunity to talk to Mike Yuen, head of Qualcomm’s Gaming Group, about their option, the Brew Gaming Signature Solution.”
Linked for the title, a sneaky reference to the greatest soft […]
March 29th, 2007 : Features, Interviews, Games On Deck
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March 26, 2007
“Following our earlier Nokia coverage, which included an interview with Nokia’s director of games publishing, Gregg Sauter, and an editorial from Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, in this second interview with a Nokia executive, Games On Deck talks to Tomi Huttula, Head of Arena Product Management for […]
March 26th, 2007 : Features, Interviews, Games On Deck
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March 8, 2007
“When we last spoke to Michael Chang, in September 2006, the ad-supported model of game distribution was still in the process of being proven. However, with more than 1.4 million downloads on Gamejump.com within 4 months of launch and new distribution partnerships made with networks such as MobilePro’s ProGames Network and more and more publishers […]
March 8th, 2007 : Features, Interviews, Games On Deck
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March 5, 2007
“As part of the launch of Games On Deck we investigate what may be the biggest story in the mobile games industry this year: the return of the N-Gage platform.
In the first of a series of interviews with Nokia executives (with two more to come later this month) we talked to Nokia’s director of […]
March 5th, 2007 : Features, Interviews, Games On Deck
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February 1, 2007
“Held in mid-December at Montreal’s chic Sofitel Hotel, located at the foot of Montreal’s most famous landmark, Parc Mont Royal, Autodesk’s Backstage Pass event promised a behind the scenes look at Autodesk’s media and entertainment business and the future developments of their product line, which includes 3D animation tools used across the games industry such […]
February 1st, 2007 : Features, Gamasutra
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January 25, 2007
“Michel Kripalani is the senior games industry manager for Autodesk, overseeing aspects of Autodesk 3ds Max, Autodesk Maya and Autodesk MotionBuilder from the perspective of a game developer.
Gamasutra caught up with Michel (and PR Specialist Shannon McPhee) at the recent Autodesk Backstage Pass press summit held in Montreal to discuss Autodesk’s acquisition of Alias (Toronto-based […]
January 25th, 2007 : Features, Gamasutra, Interviews
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December 29, 2006
“Alain Tascan is almost certainly not the image of an EA employee that most people would have in mind; he’s emphatically French, and resolutely not afraid to speak his mind. It was speaking his mind at the recent Montreal International Game Summit that led to headlines across the specialist press for the charismatic General Manager […]
December 29th, 2006 : Features, Gamasutra, Interviews
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December 14, 2006
“Historically, Boulevard Saint-Laurent in Montreal was the dividing line and meeting point for all the cultures of Québec; English to the west, French to the east, and everyone else in between.
It’s little surprise then that the French company Ubisoft chose it as the location for their first North American studio in 1997, and the multiculturalism […]
December 14th, 2006 : Features, Gamasutra, Interviews
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December 11, 2006
“Raphael Colantonio, the outspoken and charismatic CEO and creative director of Arkane Studios, was recently in Montreal for the Montreal International Game Summit, where he presented the session ‘Building a Small Independent Studio in a Big Publisher World’ (subtitled ‘Lifting the Mountain’). Based in Lyon, France, Arkane Studios recently opened a studio in Austin, Texas, […]
December 11th, 2006 : Features, Gamasutra, Interviews
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