Online World Atlas: Fresbo World / Worlds In Motion
I guess this was kind of a weird online world to look at, considering its total membership must be in the low thousands. But then why not? It’s an underdog, and I love an underdog!

I guess this was kind of a weird online world to look at, considering its total membership must be in the low thousands. But then why not? It’s an underdog, and I love an underdog!
I have forgotten to mention basically all of the interviews I’ve performed for Worlds In Motion, for some reason. So here they are:
Q&A: Marc Theermann On Weblin’s Virtual World Future
Q&A: Abandon Interactive Entertainment’s Ottilie Talks Freaky Creatures
Q&A: virtuMedia’s Jankowski On Polish MMO Timik.pl
Q&A: FlowPlay’s Morton Talks ourWorld Online Environment
Hmm, less than I thought – Well, that’s all the ones I remember, anyway!
In this in-depth investigation, Gamasutra will be summarizing the details of the merger and look at their moves since the announcement, with commentary from some of the industry’s most respected authorities in their field, including Wedbush Morgan’s Michael Pachter and game attorney Thomas H. Buscaglia.”
A big feature on the biggest news story in the industry, that does a pretty good job summarizing the developments up to this point (if I don’t say so myself!) and has some really nice commentary. Worth a read if you’re into that sort of stuff.
I didn’t much like Gaia Online! So I haven’t been trying too many MMOs I do like as part of the atlas, sadly. The main problems with Gaia Online are the interface and the fact it’s incredibly slow and glitchy. Pretty insurmountable problems – maybe it’ll improve, maybe not.
I have a WeeMee as a result of this article (you can visit him here, if you so wish) but I don’t think I’ll be checking on him that regularly. Unless I finally get around to signing up for Facebook and all that jazz (and thus intergrate my WeeMee into my social networking… for whatever reason).
As I say in the piece, I don’t have a huge amount of interest in continuing to play Mabinogi. It’s still kind of an interesting world, though, and the first Korean MMO that I’ve spent a significant amount of time with, so there’s that!
“In Dizzywood, players can create, customize and name a character to explore an enchanted wood.
Players can co-operate with others to solve the mysteries of the wood, and can earn rewards, such as items, achievement badges, e-motes and powers for successful completion of events, or they can just relax, chat with friends, take part in games, and explore.”
Another location filled in the atlas!
I’m filling in Worlds In Motion’s Online World Atlas now, which is a fun little gig exploring virtual worlds and then saying what I think of them. First up was this – a cute, very Pete Folwery monster raising MMO that I rather liked. Do pop by and say hello to my monster, Shibito!
Yay! The excellent interview I helped Christian Nutt with is now up on Gamasutra. Exciting if you like the idea of reading a very literal transcription of me spending more time talking to Ken Levine about how Cloverfield sucks than anything else (although, admittedly, there’s a point to it.)
He argued that a shift away from branded games towards original content would come in time for the US market.”
Last of my GDC Mobile session coverage!
You can also check out:
Best of GDC Mobile 2008: The Rise Of The Widget?
Best Of GDC Mobile 2008: Why Publishing Good Mobile Games Isn’t Easy – Glu Mobile’s Jill Braff moans about how hard it is to be a publisher. Boo hoo.
Best Of GDC Mobile 2008: Kicking Tires On The Ad Wagon
Best of GDC Mobile 2008: Mobile Social Entertainment: The Next Big Thing from Japan – A great talk on the popularity of small Flash Lite games on mobile social networks in Japan. It’ll never take off here because carriers are too lazy/stupid to put Flash Lite on handsets (there’s also their insane data costs, can’t forget them) but it sounds brilliant.
Best Of GDC Mobile 2008: Dredge On Journalists’ Loves And Hates – Stuart Dredge helped me judge games during IGF Mobile, and this was a cute talk on what game reviewers love and hate, specifically when it came to mobile games. It’s interesting, but rather a difficult sell to get developers and publishers to care about what reviewers think when they (primarily) have to care about what the carriers think just to sell their game in the first place.