October 21, 2008
“Wizard101 is an online virtual world with a 3D client. The title allows users to customize outfits and accessories for their wizard avatars, play puzzles and mini-games, adopt magical pets, and learn from seven different schools of magic – collecting cards, which can then use to engage in card duels alongside and against other players.”
It’s [...]
October 21st, 2008 : Features, Worlds In Motion
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September 14, 2008
“Los Angeles may be a town known for the highest excesses of rock n’ roll debauchery (with legendarily wayward rock acts such as Motley Crue and Guns N’ Roses synonymous with the city) but Activision’s headquarters – a dull grey box located in sleepy Santa Monica – is hardly the most thrilling place in the [...]
September 14th, 2008 : Features, PSW
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August 30, 2008
“In Urban Dead, players create a character, either a zombie or a survivor (and if a survivor, from a number of classes, including consumers, firemen and army privates) and is dropped into the city of Malton either to cause as much destruction as possible (as a zombie) or to survive by an means possible — [...]
August 30th, 2008 : Features, Worlds In Motion
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August 15, 2008
“As the casual game biz gets more complex, and the mainstream game biz examines complexity – where to now? To investigate this growing industry, Gamasutra talks to some of its leading lights: John Welch, CEO of PlayFirst (Diner Dash); Jason Kapalka, CCO of PopCap (Peggle, Bejeweled) and Russell Carroll, director of marketing at developer and [...]
August 15th, 2008 : Features, Gamasutra
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August 11, 2008
“In Virtual MTV, users choose a generic avatar to start with and select the brand they (at least initially) wish to explore. Each of the brands is an MTV reality property — such as ’soap opera’ The Hills or car modification show Pimp My Ride — and the user can take part in an experience [...]
August 11th, 2008 : Features, Worlds In Motion
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July 28, 2008
“In ForumWarz, players choose one of three classes and begin a largely single player adventure to gain levels, earn Flezz (the world’s currency) and “pwn forums”. Each player is allowed a limited number of forum visits per day. Players who choose to can take part in multiplayer aspects, including clans, “Forumwarz Domination” (a player vs. [...]
July 28th, 2008 : Features, Worlds In Motion
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July 12, 2008
“In Barbie Girls, players create an avatar, design their room and can then explore a virtual world where they can earn ‘B Bucks’ play games, watch videos and chat with other girls in a safe environment.”
Yep – I’ve played a Barbie game. But then I’ve also played a Bratz game, so…
Anyway, I’m LA for E3 [...]
July 12th, 2008 : Features, Worlds In Motion
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July 6, 2008
“Kingdom of Loathing probably isn’t the kind of game you’d plan to look at if you were trying to work out how to build a community in your MMO, but it only take a short time playing to realize such an assumption is dead wrong. Kingdom of Loathing might be more of a ‘game’ than [...]
July 6th, 2008 : Features, Worlds In Motion
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June 28, 2008
“Build-A-Bearville offers a customizable avatar, home and spaces for players to interact with each other. Only players who designate each others as friends can chat freely, with all other discussion keyword based ’safe chat’. Players can play games and embark on quests to earn “Bear Bills” which can be used to purchase clothes and furniture [...]
June 28th, 2008 : Features, Worlds In Motion
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June 25, 2008
“…This conclusion is unusual, because it takes only a very short amount of research to find that two of the tracks from Crystal Castles listed above—”Mother Knows Best” and “Loving and Caring”—feature unapproved samples and are commercially available.”
I’m posting about this article before my Film Friday because, well, it’s important enough to stand up on [...]
June 25th, 2008 : Features, Torontoist
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