May 15, 2008
“In Dizzywood, players can create, customize and name a character to explore an enchanted wood.
Players can co-operate with others to solve the mysteries of the wood, and can earn rewards, such as items, achievement badges, e-motes and powers for successful completion of events, or they can just relax, chat with friends, take part in […]
May 15th, 2008 : Features, Worlds In Motion
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May 7, 2008
“In Moshi Monsters, users “adopt” one monster from a range of six species to care for. Users are placed in charge of ensuring the monster remains happy and fed by purchasing goods from the local town (either food or furniture and items to decorate their monster’s home) and raises money to purchase these items by […]
May 7th, 2008 : Features, Worlds In Motion
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April 26, 2008
“I was kind of interested in BioShock, especially because you explore the illusion of choice within games as the metastory. It’s over and above that. One of the things that interests me is that there’s a point where you realize that’s what’s happened, but after that, you’re not actually given any choice! Could you talk […]
April 26th, 2008 : Features, Gamasutra, Interviews
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March 24, 2008
“Gamevil’s James Song gave the audience at GDC Mobile a ‘glimpse into the future’ by examining case studies between Korean and US cultural phenomena, relating them to the future of mobile gaming and its business models.
He argued that a shift away from branded games towards original content would come in time for the US market.”
Last […]
March 24th, 2008 : Features, Games On Deck
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February 5, 2008
“Link’s Awakening, Super Mario 64, Ocarina Of Time, Majora’s Mask, Super Mario Sunshine and Super Mario Galaxy: what’s the first name to pop into your head? It’s almost impossible not to think of Shigeru Miyamoto, but it’s hard to conceive any other name to attach to such a remarkable series of titles. Yet a man […]
February 5th, 2008 : Features, Interviews, Edge
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January 2, 2008
“After twenty years in the business, with the decision of Atari to sell Shiny Entertainment in early 2006, founder and Earthworm Jim, MDK, Messiah and Enter The Matrix co-creator David Perry decided to take a year off.
But, as humorously recounted in his recent talk at the Montreal International Game Summit, things didn’t quite work out […]
January 2nd, 2008 : Features, Gamasutra
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December 19, 2007
“Stéphane D’Astous, General Manager of the newly-formed Eidos Montreal, is bullish about his studio’s planned development cycle. ‘Trying to get nine women to give birth to a baby in one month doesn’t work. Everyone has tried that in this industry, but we decided to cut the bullshit,’ D’Astous declared on our in-depth tour of the […]
December 19th, 2007 : Features, Gamasutra
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November 29, 2007
“At the Montreal International Game Summit 2007, EA Mobile Montreal’s General Manager, Patrick Minotti, gave his insight into the mobile games industry from the standpoint of a developer who has been in the mobile games industry since 2001, taking a look at the changing face of the mobile game consumer and the changes in how […]
November 29th, 2007 : Features, Games On Deck
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November 19, 2007
“Located in the temperate Niagara region best known internationally for wine production, St. Catharines is also home to game developer Silicon Knights, currently working on Too Human for release on Xbox 360 under the command of founder and president Denis Dyack.
Despite its significance, few even within the city are aware that St. Catharines features Ontario’s […]
November 19th, 2007 : Features, Gamasutra
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July 2, 2007
“Mobile porting technology provider Tira Wireless recently announced Tira Jump 2007, the latest version of their flagship product suite, including a new feature, “Jumplets.”
Games On Deck talks to Tony de la Lama, SVP Product Management and Marketing and Simon Keogh, director of Product Management, about the company’s history and their future.”
I’m linking this because […]
July 2nd, 2007 : Features, Interviews, Games On Deck
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