July 12, 2008
“In Barbie Girls, players create an avatar, design their room and can then explore a virtual world where they can earn ‘B Bucks’ play games, watch videos and chat with other girls in a safe environment.”
Yep - I’ve played a Barbie game. But then I’ve also played a Bratz game, so…
Anyway, I’m LA for E3 […]
July 12th, 2008 : Features, Worlds In Motion
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July 6, 2008
“Kingdom of Loathing probably isn’t the kind of game you’d plan to look at if you were trying to work out how to build a community in your MMO, but it only take a short time playing to realize such an assumption is dead wrong. Kingdom of Loathing might be more of a ‘game’ than […]
July 6th, 2008 : Features, Worlds In Motion
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June 28, 2008
“Build-A-Bearville offers a customizable avatar, home and spaces for players to interact with each other. Only players who designate each others as friends can chat freely, with all other discussion keyword based ’safe chat’. Players can play games and embark on quests to earn “Bear Bills” which can be used to purchase clothes and furniture […]
June 28th, 2008 : Features, Worlds In Motion
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June 25, 2008
“…This conclusion is unusual, because it takes only a very short amount of research to find that two of the tracks from Crystal Castles listed above—”Mother Knows Best” and “Loving and Caring”—feature unapproved samples and are commercially available.”
I’m posting about this article before my Film Friday because, well, it’s important enough to stand up on […]
June 25th, 2008 : Features, Torontoist
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June 21, 2008
“Fresbo World is a socially orientated online world like most others, offering a customizable avatar, a home to decorate and areas in which players can meet and socialize. Players can also arrange events and auction unwanted items, and games are available to play. The world has also been designed to allow users the ability to […]
June 21st, 2008 : Features, Worlds In Motion
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June 14, 2008
“There is an online virtual world with a 3D client. Similar to Second Life, the world consists of several islands upon which users can explore and socialize. Users can create items using several provided tools (StyleMaker, Painter ToolKit and Builder ToolKit) though it takes time and costs money to have these placed in the world […]
June 14th, 2008 : Features, Interviews, Worlds In Motion
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June 9, 2008
“The surprise announcement of the impending merger of Activision and Vivendi Games that was announced in December 2007 caused shockwaves throughout the industry that are still being felt now, in mid-2008, as the deal rolls towards completion.
In this in-depth investigation, Gamasutra will be summarizing the details of the merger and look at their moves since […]
June 9th, 2008 : Features, Gamasutra
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June 8, 2008
“Gaia Online’s community originally solidified around its forums, and the majority of Gaia Online users still spend most of their time there. However, the site has a massive range of other community options, with customizable avatars and home pages, an online world with towns full of user-owned homes that are just as customizable as the […]
June 8th, 2008 : Features, Worlds In Motion
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May 31, 2008
“WeeWorld has elements of both social worlds and social networks, with the player’s homepage similar to MySpace or Facebook, but also featuring a room for the player’s avatar, which the player can decorate with objects. Players can take their WeeMee into the WeeWorld and visit locations (largely to chat with other users) or can interact […]
May 31st, 2008 : Features, Worlds In Motion
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May 24, 2008
“Mabinogi is (for the most part) a classic MMORPG, with players exploring dungeons, defeating monsters and purchasing weapons and armor. However, the title is also advertised as a way to ‘live your fantasy life’ and diverges from many other MMORPGs by not featuring a class system. Players can level up in any skills, which include […]
May 24th, 2008 : Features, Worlds In Motion
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