Gaming Made Me: Mathew Kumarked These Highly / Rock Paper Shotgun
I take part in Rock Paper Shotgun‘s absolutely fantastic “Gaming Made Me” series. Read them all! Mine’s best, obviously, but they’re all good.

I take part in Rock Paper Shotgun‘s absolutely fantastic “Gaming Made Me” series. Read them all! Mine’s best, obviously, but they’re all good.
And he’s not usually that interested in doing interviews — in fact, Gamasutra never ended up publishing our most recent prior interview with Takahashi, because the editor who conducted it felt his taciturn responses weren’t even worth transcribing.
So we were forced to tackle a tough question when it came to this interview: how to draw this private man, who famously would like to design a playground as much as he’d like to design a video game, out of his shell enough to talk about creativity.
We decided that the best idea might be to inspire him ourselves — and we did that by bringing a packet of markers and a pad of drawing paper, settling down on the floor of the hotel suite Namco Bandai booked for the interview, and start drawing together. “We’re just trying to keep the interview from being boring, since they often are,” we said, by way of explanation.”
The second of the interviews at this year’s GDC that I helped Christian Nutt with, one good reason to read this one is to see the images we sketched with Takahashi. The Q&A is good (if I don’t say so myself) but I think it’s good because of the drawings.
Plus, I feel pretty honoured to say I’ve doodled with the creator of Katamari Damacy!
I go into detail on this in the article, but Atlantica Online is an MMO with truly gorgeous art and truly rank “Kill X, Collect Y” level design. Korean MMORPGs, eh?
eRepublik is a really neat idea completely undone by implementation.
“Here at OXM we’ve done enough interviews with high-ranking executives to know they’re never that exciting. They tend to stick to the topics their PR department expects them to. Not so Don Mattrick.”
I’ve been completely useless at updating this site recently – simply too much to do – but I’ve at least finally found some time to link this, my interview with Microsoft bigwigs Don Mattrick and John Schappert, performed before the release of the New Xbox Experience and including the incredible claim from Mattrick that he “invented avatars.”
Naughty old Future Publishing has also again misattributed an article of mine when putting it online (as seen here) but I can assure you this article is 100% my own work.
[Edit: OXM's lovely editor Jonty clears up the misattribution in the comments.]
Players can attack and trade with other player-owned villages.”
More (nearly) forgotten interviews:
Interview: Simutronics’ Harris On HeroEngine’s Place In The Old Republic
Interview: Ido Mazursky, CEO, Shidonni
As usual with Worlds In Motion, I’ve completely forgotten to remember to link all of the interviews I’ve done for the site here. So here are the most recent batch:
Interview: Metaverse Mod Squad On The Place of An “Avatar Staffing Solution”
Interview: Jonathan Belliss, Product Manager For Perfect World International
Interview: Dean Cheshire, Head of Production, 10VOX
Interview: Avni Rambhia, Technological Evangelist at Arxan
Interview: Victoria Pearson, Asylum Entertainment
Interview: Sam Glassenberg, CEO, Funtactix
Interview: Jack Buser On PlayStation Home’s Community Focus
Interview: Paul Thind, CBO, Outspark
I liked Trukz – even if I did manage to misspell it “Truckz” for most of the week I was playing it. I would even continue to play it if it wasn’t so demanding on time. My character is now hideously in debt thanks to continually delivering late, so that’s that, I guess.
“From gaming to GPS systems, we round up the best in new technology.”
The publication of this article was a red-letter day indeed – after living in Toronto for nearly four years, I’ve finally “made it” by having my work published in one of this fine city’s alternative weeklies.
Above and beyond saying that, I’m not sure I’ve got much to say about this rather straight-forward article (does what it says on the tin, etc.) other than for readers to consider this “Eye Weekly’s” top tips for holiday gifts rather than specifically mine (although it does feature a hefty dose of my personal opinion) because, honestly, a totally personal holiday gift guide could have been all video games!
I tried to be positive about NeoPets, oh goodness, I tried, but I hated every second of using it. It’s easily my least favourite virtual world/social network yet.