August 29, 2008
“It is 1986. Katsuya Eguchi, a young graduand of the computer graphics course at Japan Electronics College, is faced with the most difficult decision he may ever face in his life: the company to which he will pledge his allegiance. Since, in Japan, a ‘salaryman’ may stay with a company his entire life, this isn’t […]
August 29th, 2008 : Features, Edge
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May 11, 2008
“Edge catches up with the fiercely independent creators of N to get their unique insight on working with Microsoft, the struggle of maintaining their artistic vision, and what it means to be indie.”
An interview performed with Metanet’s Mare Sheppard and Raigan Burns because they asked me to! I was well aware they’d got into trouble […]
May 11th, 2008 : Interviews, Edge
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February 5, 2008
“Link’s Awakening, Super Mario 64, Ocarina Of Time, Majora’s Mask, Super Mario Sunshine and Super Mario Galaxy: what’s the first name to pop into your head? It’s almost impossible not to think of Shigeru Miyamoto, but it’s hard to conceive any other name to attach to such a remarkable series of titles. Yet a man […]
February 5th, 2008 : Features, Interviews, Edge
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January 7, 2008
“Since being handed the license to make Metroid games in 2000, the Texas-based Retro Studios has quietly worked on the franchise and only rarely granted interviews. However, after the release of Metroid Prime 3: Corruption, Retro’s final Metroid game (for the foreseeable future), we took the chance to speak with company president Michael Kelbaugh and […]
January 7th, 2008 : Edge
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December 10, 2007
“After a famously disastrous showing at E3 in 2006 and the extensive fallout from founder Denis Dyack’s unfavorable reaction to the media coverage, Silicon Knights hasn’t been particularly eager to show off the progress it has been making on Too Human.
The developer recently chose to show the first new playable code to journalists in […]
December 10th, 2007 : Edge, Previews
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October 2, 2007
Because I live on the moon or something, I still haven’t actually seen a physical copy of this, but I’m reliably informed by my eyes observing some scanned pages that an interview I performed with the jolly chaps at Capybara Games made it into the September issue of Edge, rather pleasingly. It’s glorious to see […]
October 2nd, 2007 : Archive, Interviews, Edge
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