April 30, 2007
This article was certainly for European readers, as it’s one long cuss of Sony for crippling the backwards compatibility of the PS3 in Europe. As this was written (literally) on the day they announced they were ripping out the hardware emulation, it’s a bit more doom and gloom than it could have been, but the […]
April 30th, 2007 : Archive, Columns, Game Reactor
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March 31, 2007
Game Reactor has had a redesign, and has turned from one of the best looking magazines out there (that I can’t understand a single word of) into, um, an even better looking magazine (that I still can’t understand a single word of.)
In the new redesign, too, they’ve actually managed to make the picture of […]
March 31st, 2007 : Archive, Columns, Game Reactor
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January 17, 2007
Goodness! What on earth could this article be about?
Well, it’s about the Wii and PS3 launches! Because I wasn’t about to stand outside in the pouring rain with food poisoning (the PS3 launch) or get up early on a Sunday morning (the Wii launch) and only get the GamesIndustry.biz articles out if it, no sir. […]
January 17th, 2007 : Archive, Columns, Game Reactor
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January 16, 2007
A pretty unusual piece, this (um, having said that, though, all of my Game Reactor articles are pretty unusual, one way or another) in that it’s actually more of an interview with a screenwriter than it is an opinion column about games.
But! The screenwriter in question happens to be the excellent JT Petty, director […]
January 16th, 2007 : Archive, Columns, Game Reactor
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January 11, 2007
What a horribly lengthy headline, readers. But it does explain my contribution to this issue as succinctly as possible!
Yes, in this issue I did a funky skillo interview with Bryan Lee O’Malley (creator of Scott Pilgrim) which is accompanied by an absolutely ace sketch of Scott Pilgrim character Ramona Flowers (this one, to my memory.) […]
January 11th, 2007 : Archive, Reviews, Plan B Magazine, Interviews
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January 10, 2007
I have absolutely no idea what the title of this article translates as, but whatever it is, this article is a nice little primer on Second Life, as by September last yer I’d been embedded in the world for a couple of months.
Naturally, all I do is slag it off for being completely rubbish.
It […]
January 10th, 2007 : Archive, Columns, Game Reactor
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January 9, 2007
Having never actually see a copy of this I can only sort of guess that I’m in this issue, but I’m fairly certain that it contains a very short review of Dead Rising by yours truly. If it doesn’t, then, well, um, I’ve lost a month somewhere and am a bit confused.
What else can I […]
January 9th, 2007 : Archive, Reviews, Plan B Magazine
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January 8, 2007
Right, well, it’s the first day of the second week of 2007, so it’s probably time to get back into the habit of posting sort-of but not-really daily posts here as I still haven’t run out of work I need to archive for posterity on this site.
This is yet another utterly rambling article, but as […]
January 8th, 2007 : Archive, Columns, Game Reactor
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December 21, 2006
By some strange and terrible twist of fate, this happens to be the most recent issue of Plan B I own, despite the fact that I’ve been in practically every issue since. I guess I’ve been lost off the mailing list.
Actually, I moaned about this the last time I posted about Plan B here, […]
December 21st, 2006 : Archive, Plan B Magazine
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December 20, 2006
“The critical requirements of a Monster Rancher title, that monster-raising be streamlined and rewarding, and the RPG sections be challenging and playable, are miserably out of reach for Monster Rancher EVO, with almost every part of the title a confusing, tedious mess that should make the average player ill with boredom. Much like a circus, […]
December 20th, 2006 : Archive, Reviews, Eurogamer
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