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February 28, 2008

Archive: 21st February 2008: GDC 2008 / Gamasutra

GDC: The Future of Story In Game Design - See what I mean about one of the main themes being story? I wasn’t complaining - this was another entertaining session. I’m really pleased to see how many comments this story got, too!
GDC: Radical Talks ‘More Is Better’ For Prototype - This session blew me away. […]

February 28th, 2008 : Archive, Gamasutra
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February 27, 2008

Archive: 20th February 2008: GDC 2008 / Gamasutra

If I thought my problems were over when GDC Mobile ended, well, was I in for a surprise. It managed to get busier and crazier once the main conference began.
GDC 2008: The Crysis Of Audio - Maybe not the most obviously exciting way to kick off one of the main events in the gaming calendar, […]

February 27th, 2008 : Archive, Gamasutra
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February 26, 2008

Archive: 19th February 2008: GDC Mobile 2008 / Games On Deck

Day 2 of GDC Mobile was a special day for me, as it formed the culmination of over half a year’s work: the IGF Mobile Awards ceremony. Of course, before I could take part in that I had to cover the morning keynote…
GDC Mobile 2008: Anssi Vanjoki’s New Paradigm Of Gameplay - Nokia get […]

February 26th, 2008 : Archive, Games On Deck, IGF Mobile
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February 25, 2008

Archive: 18th February 2008: GDC Mobile 2008 / Games On Deck

Well, I managed to survive my trip to San Francisco for GDC this year, and so I guess it’s time to start linking everything I wrote during the conference! The first day was GDC Mobile, and as I’m the editor of Games On Deck this was one of the busiest days for me (though, to […]

February 25th, 2008 : Archive, Games On Deck
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October 2, 2007

Archive: September 2007: “Upwards Mobility” / Edge

Because I live on the moon or something, I still haven’t actually seen a physical copy of this, but I’m reliably informed by my eyes observing some scanned pages that an interview I performed with the jolly chaps at Capybara Games made it into the September issue of Edge, rather pleasingly. It’s glorious to see […]

October 2nd, 2007 : Archive, Interviews, Edge
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October 1, 2007

Archive: August 2007: Censur I Stor Stil / Game Reactor

Hmm! I’d actually forgotten all about this column, but it’s a good time to bring it up, as roughly half of it discusses my unusual excitement for the announcement of Major League Power Pros, the North American localisation of the (massively popular in Japan) Powerful Pro Baseball series.
I don’t even really like baseball (certainly […]

October 1st, 2007 : Archive, Columns, Game Reactor
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September 16, 2007

Archive: 4th-15th September 2007: Toronto International Film Festival / Torontoist

I’ve made it through another festival, admittedly one in which I was felled by the foul but inevitable “festival cold” roughly a week early (I got it on the first Saturday of the festival rather than the last) and this year I chose to put all of my day-to-day work on Torontoist. That’s not to […]

September 16th, 2007 : Archive, Torontoist, Interviews
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August 5, 2007

Archive: June 2007: Kongen Af Gamerscore / Game Reactor

This is the article I mentioned a little while ago in my post about my Film Friday, “King Kong Fever“.
It’s mostly about how addictive I find the Xbox 360’s Gamerscore, even though I’m well aware it’s completely pointless. You gain absolutely nothing from it other than the joy of seeing numbers go up, and […]

August 5th, 2007 : Archive, Game Reactor
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July 1, 2007

Archive: May 2007: 52 spil, der nøjagtigt beskriver dit kæresteforhold / Game Reactor

Perhaps surprisingly, 52 Gaming Similes To Describe Your Relationship still gains this site a ridiculous number of daily hits, mostly thanks to Stumbleupon, a site which I wasn’t actually previously familiar with. It’s done the article a lot more good than Digg did, strangely (I always thought Digg was where the action is.) Anyway, as […]

July 1st, 2007 : Archive, Columns, Game Reactor
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June 2, 2007

Archive: April 2007: Tetsuya Mizuguchi / Plan B Magazine

It’s been rather a while since I’ve written something for Plan B Magazine, but I’ve returned to its pages in fine style, with a full page interview with Tetsuya Mizuguchi about his interest in creating virtual pop stars for video games; from Ulala (for Space Channel 5) to the nameless girl featured in the […]

June 2nd, 2007 : Archive, Plan B Magazine, Interviews
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