Archive: E3 2009 Previews / GamesMaster
The August 2009 issue of GamesMaster magazine was its “Hands-on E3 Special” and I was those hands – quite literally, too, because loads of the “hands-on” boxes in this issue are written by me – even if I didn’t write the rest of the article.
So a slightly odd way of doing things, but if you’ve got this issue, I wrote the full previews for Milo and Kate, New Super Mario Bros. Wii, APB, Halo: ODST and Red Steel 2.
Meanwhile, I wrote just the hands-on boxes for Forza Motorsport 3, Blur, Split/Second, Gran Turismo PSP, Zelda: Spirit Tracks, Mini Ninjas, Army of Two: The 40th Day, Heavy Rain and Splinter Cell: Conviction.
It’s all tip-top content, though!

A lovely big picture of one of the completely rubbish new characters they added to Street Fighter IV for no particular reason on the cover of this issue of Game Reactor, which mostly serves to remind me I haven’t played it enough recently and also to be annoyed that they didn’t put any of the brilliantly designed characters from Street Fighter III in IV (like Dudley, who I might have complained about missing before.)
I keep forgetting that I write this column. Unfortunate, really, considering it’s such a lovely magazine (in terms of design; being in Danish I still can’t read a jot of it.)
I had an absolutely great
In this article I talk about Warhammer Online: Age of Reckoning.
This article – my first back on the job -was titled, quite simply, “Leipzig sucks”. It’s a very self indulgent article – after all, it’s almost entirely me complaining about how complicated it is to get to Leipzig, and then complaining about Leipzig (the town, which I notably call “little more than a train station between real places.”)
This article amuses me! I try list all the postives I can think about Sony’s record with the PS3 – remember this was in November 2007 – and, roughly, can come up with one – their commitment to excellent independent games like Everyday Shooter on the PSN.
Looking back at this column – which celebrates the release of Sin and Punishment on the Virtual Console – reminds me how long the Wii has been about already. And also the fact that they still haven’t released Mario’s Super Picross in North America, which is an abusively cruel thing for Nintendo to do.
Publishing that last entry about GamesMaster has put me in a mind to update my site with some other other items that I’ve overlooked or simply forgotten to include here. For example, remember
If you’re wondering why it’s taken me till Feburary 2009 to post about previews I wrote for GamesMaster over six months ago – admittedly these previews featured in the October 2008 issue of GamesMaster – well, the answer is that I forgot to ask for a copy of the magazine for months.