July 25, 2008
RPS-ish At-Ish E3: Housecleaning – Capcom, Warner - More chat about Street Fighter IV, because it’s coming out for PC, and I really liked it a lot. Also a little about Lego Batman: The Videogame and Project Origin.
RPSish At-Ish E3: Housecleaning - EA - a lot of writing about EA’s upcoming stuff. I’m especially impressed […]
July 25th, 2008 : Archive, Rock Paper Shotgun
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July 24, 2008
Konami can’t keep time in the music game wars - Here’s an interesting fact about Konami’s Rock Revolution that I didn’t realise until after I played it - it’s being developed by Zoë Mode (who are based in Brighton). I initially assumed it was just a version of Guitar Freaks/Drum Mania being slapped together by […]
July 24th, 2008 : Archive, CBC
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RPS-ish At-ish E3: Day 3 - Sega - Now anyone who knows me that I spend quite a lot of time railing against how much the larger blogs, specifically Kotaku, suck. I spent a lot of time doing this - usually moaning about their ridiculous post titles, their lack of fact checking, etc.
So it […]
July 24th, 2008 : Archive, Rock Paper Shotgun
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July 23, 2008
Nintendo is smug – but with good reason - So here’s the deal with Nintendo’s press conference. This is some analysis I didn’t put into this article, mostly because I had to chew over my thoughts on it for a few days (and have a huge argument with Chris Remo about it), but I don’t […]
July 23rd, 2008 : Archive, CBC
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RPS-ish At-ish E3: Day 2, Part 1 - Valve - In restrospect, this article makes me cringe a little. Left 4 Dead was great fun to play, but I do myself no favours by fawning over Chet Faliszek (from Old Man Murray/Portal of Evil) because in person he was so nice (and ordinary) and online […]
July 23rd, 2008 : Archive, Rock Paper Shotgun
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July 22, 2008
So as you can see there’s a reason E3 was a bit of a blur - I decided to blog about it for two different outlets. To be honest, I probably shouldn’t have, but before heading out I thought it was going to be totally easy to write multiple blog posts a day while also […]
July 22nd, 2008 : Archive, Rock Paper Shotgun
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The 2008 edition of the “E3 Media and Business Summit” has come and gone, and the whole thing was a bit of a blur to be honest. However, I’m going to try and split up my retrospective a bit, as it dragged on a bit longer than the actual event (which only officially ran between […]
July 22nd, 2008 : Archive, CBC
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February 28, 2008
GDC: The Future of Story In Game Design - See what I mean about one of the main themes being story? I wasn’t complaining - this was another entertaining session. I’m really pleased to see how many comments this story got, too!
GDC: Radical Talks ‘More Is Better’ For Prototype - This session blew me away. […]
February 28th, 2008 : Archive, Gamasutra
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February 27, 2008
If I thought my problems were over when GDC Mobile ended, well, was I in for a surprise. It managed to get busier and crazier once the main conference began.
GDC 2008: The Crysis Of Audio - Maybe not the most obviously exciting way to kick off one of the main events in the gaming calendar, […]
February 27th, 2008 : Archive, Gamasutra
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February 26, 2008
Day 2 of GDC Mobile was a special day for me, as it formed the culmination of over half a year’s work: the IGF Mobile Awards ceremony. Of course, before I could take part in that I had to cover the morning keynote…
GDC Mobile 2008: Anssi Vanjoki’s New Paradigm Of Gameplay - Nokia get […]
February 26th, 2008 : Archive, Games On Deck, IGF Mobile
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