Tron: Legacy / Exclaim!

“It’s more than a little ironic that what makes the original Tron (released in 1982) so visually striking isn’t the rudimentary computer graphics that it features, which would go on to inspire the widespread use of CGI in cinema. No, it’s something far more low-tech: the ‘backlit animation’ that would give the film’s ‘in computer’ sequences an ethereal glow; it was so expensive and time-consuming that it would never be used in another film. Although it is, in its own way, visually stunning, Tron: Legacy’s lack of such a ‘human’ process in its development gives the film a feeling that’s far colder than the original.”

Link (Blu-Ray review)

Published by mathewkumar, on April 15th, 2011. Filed under: Exclaim!, ReviewsNo Comments

Archive: E3 2009 Previews / GamesMaster

The August 2009 issue of GamesMaster magazine was its “Hands-on E3 Special” and I was those hands – quite literally, too, because loads of the “hands-on” boxes in this issue are written by me – even if I didn’t write the rest of the article.

So a slightly odd way of doing things, but if you’ve got this issue, I wrote the full previews for Milo and Kate, New Super Mario Bros. Wii, APB, Halo: ODST and Red Steel 2.

Meanwhile, I wrote just the hands-on boxes for Forza Motorsport 3, Blur, Split/Second, Gran Turismo PSP, Zelda: Spirit Tracks, Mini Ninjas, Army of Two: The 40th Day, Heavy Rain and Splinter Cell: Conviction.

It’s all tip-top content, though!

Published by mathewkumar, on September 3rd, 2009. Filed under: Archive, GamesMasterNo Comments

Archive: Titmouse Games Interview / Edge

I’m sure you’re bored of me linking issues of Edge with the caveat that I think there’s some coverage of mine in the issue, but I’m not sure. Well, this issue – issue 203 – isn’t the issue that’s going to change that.

You see, I did a really great interview with Titmouse Games – the new game development arm of Titmouse Animation – and sent it into Edge and since then they haven’t got back to me about it. In fact, I realize I haven’t even invoiced them for it (something I’m trying to sort out.) However, Titmouse Games state on their site “Check out our interview in the July edition of EDGE magazine!” so I assume it got in. And hey, this one is the July issue, so I guess it’s this one!

Anyway, not to boast but the best thing at E3 was the party at Titmouse’s offices, because it was catered by Kogi BBQ. If you are ever in LA you have to hunt down one of their Korean taco trucks. it’s worth the effort.

Published by mathewkumar, on September 2nd, 2009. Filed under: Archive, EdgeNo Comments

Archive: Region Specific: Prince Edward Island, Canada / Edge

Previously I’ve mentioned trying to get my hands on a particular copy of Edge just to see my article in it, only to realize that the article has actually been put up on Edge Online too. This is the case with my Region Specific article on Prince Edward Island. I spent ages looking for Edge 201 (the issue in which it appears) only to realize you can read it here:

http://edgepei.futurenet.com/

In a lovely e-zine format that is just like reading a magazine, but on your computer using a mouse and keyboard rather than, uh, on paper using your fingers. But you still use your eyes and brain to read in either case, so it’s fine.

Anyway, I know exactly what people think of these Region Specific articles, and that’s that they’re rubbish filler that no-one reads. That is, of course, wrong. At least when I write them. Mine are captivating and educational! Where else are you going to learn about a Nintendo DS game about puffins within the context of Canadian content, eh?

Published by mathewkumar, on September 1st, 2009. Filed under: Archive, Edge, FeaturesNo Comments

Rogers, The Local Programming Improvement Fund, and Passing the Buck to the Consumer / Future Shop Tech Blog

Published by mathewkumar, on August 31st, 2009. Filed under: Future Shop Tech BlogNo Comments

Film Friday: “Kill All Hippies” / Torontoist

Published by mathewkumar, on August 28th, 2009. Filed under: Columns, TorontoistNo Comments

Archive: February 2009: At Være Sneet Helt Inde / Game Reactor

A lovely big picture of one of the completely rubbish new characters they added to Street Fighter IV for no particular reason on the cover of this issue of Game Reactor, which mostly serves to remind me I haven’t played it enough recently and also to be annoyed that they didn’t put any of the brilliantly designed characters from Street Fighter III in IV (like Dudley, who I might have complained about missing before.)

This article has nothing to do with Street Fighter IV though – it’s actually some coverage of the indie games that had warmed my heart across the cold winter – specifically Super Hypercube and the all conquering Spelunky.

PDF link

Published by mathewkumar, on August 24th, 2009. Filed under: Archive, Columns, Game ReactorNo Comments

Film Friday: “Glorious Bastard” / Torontoist

Published by mathewkumar, on August 21st, 2009. Filed under: Columns, TorontoistNo Comments

Archive: December 2008: Anderledes Spiludvikling / Game Reactor

I keep forgetting that I write this column. Unfortunate, really, considering it’s such a lovely magazine (in terms of design; being in Danish I still can’t read a jot of it.)

I should really have remembered writing this one, at the very least to let Jim Munroe and Jim McGinley know that I got some coverage of the Artsy Game Incubator/TOJam Artcade some coverage in Denmark. And probably to let Benjamin Rivers know there’s a whacking great picture of him in the article.

Oh well. I guess I can let them know now!

PDF Link

Published by mathewkumar, on August 20th, 2009. Filed under: Archive, Columns, Game ReactorNo Comments

Film Friday: “Partition 7″ / Torontoist

Published by mathewkumar, on August 14th, 2009. Filed under: Columns, TorontoistNo Comments