Archive: 14-16th July 2009: Develop Conference 2009 / Gamasutra

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Archive: 14-16th July 2009: Develop Conference 2009 / Gamasutra

I had an absolutely great Develop this year – ignoring getting the worst chips ever in the chip shop next door to the Hilton Brighton Metropole. As well as my coverage for Gamasutra I moderated a session in the first day’s “Evolve” track, After the iPhone Honeymoon:Where Next for Apple’s Mobile? (which went rather well, thanks to speakers such as ngmoco’s Alan Yu and Tag Games‘ Paul Farley), performed a “Best Worst Game” live on One Life Left, and got stuck in during the Develop Den Opinion Jam arguing against arbitrary moral choices in video games. I only lost out to Ernest Adams, who argued for better writers (which no one could disagree with, surely?)

Develop 2009: David Perry: ‘Gaming Should Be More Convenient’
Develop 2009: Team17’s Brown Talks Challenges Of Self-Publishing Online
Develop 2009: Thatgamecompany’s Chen On How Emotion Can Evolve Games
Develop 2009: Realtime Worlds’ Jones On Players As Content
Develop 2009: SCEE’s Hirani Reveals PS Eye Facial Recognition, Motion Controller Details
Develop 2009: LittleBigPlanet’s Cohesive Chaos

July 16th, 2009 : Archive, Gamasutra

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