GDC 2009: Inside The Experimental Gameplay Sessions 2009 / Gamasutra
The reason? A ‘drastic, discontinuous change’ had occurred in the games industry in recent years – an explosion of creativity that had led to ‘the most consistent collection of designs that push the boundaries in the most interesting and thoughtful ways.’ After briefly introducing each, he allowed the designers to speak for themselves.”
In-depth coverage of the wonderful, Jon Blow-curated session that included such greats as a real-time strategy title that encourages you to abuse time travel and a platform game in four dimensions.
March 27th, 2009 : Gamasutra