Review: Time Crisis Strike / FingerGaming
So the thought goes that a conversion of Time Crisis would be a great idea, especially as the requirement that you duck to avoid shots adds an extra level of interaction that the iPhone/iPod Touch’s accelerometer can play a role in.
I don’t know about you, though, but while I’ve always expected on-rails shooters to be easy to play on my iPod Touch, I’ve usually found them a bit inaccurate. Because the system relies on pudgy fingers to strike at baddies – who can often be small on screen – I often miss in my urge to strike as fast as possible.
Then there’s the fact that my finger then obscures the screen for often crucial milliseconds. So although you’d think tapping at a screen would be easier than aiming and shooting with a plastic gun, I’ve found it harder. So with a game as reliant on accuracy and speed as Time Crisis, can the iPhone really be as good a platform for it as it would initially seem?”
No. No it is not.

“On-rails shooters are a popular genre on the iPhone and iPod Touch. After all, they make sense in the context of the hardware, demanding little more interaction than tapping, and they’ve always been a tempting genre in the arcade setting, where prices are similarly low and the fun quick and disposable.