Review: Trapped: Undead Infection / FingerGaming
It’s all to do with the very fine pixel art that went into its graphics. They’re immediately attractive to me – I just really like the “16-bit” look (I lament that the upcoming Oregon Trail for iPhone looks to be using updated, cartoony graphics rather than the lovely pixel art for the original mobile phone version) but at the same time, they scream out “Java conversion.”
I haven’t been able to find any information online about Trapped: Undead Infection being originally sold for ordinary mobile phones, though. It’s possible that it was always intended for iPhone, but I’d swear if it wasn’t at least sold in Asia as a mobile title first, it was converted mid-way through development.”
It’s something to be said about the iPhone platform that at least it’s not drowning in quick-and-dirty mobile phone ports, at the very least.

“It sounds daft, but the reason I was attracted to play Trapped: Undead Infection was explicitly similar to the reason I didn’t think I was going to like it.