Archive: 18-25th November 2008: Montreal International Game Summit 2008 / Gamasutra

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Archive: 18-25th November 2008: Montreal International Game Summit 2008 / Gamasutra

The Montreal International Game Summit has been and gone for another year, and my session coverage has all been published on Gamasutra (though as usual, any interviews or other coverage that I’ve done will take longer to arrive.)

I really like MIGS – not only is it fairly close and in a city I rather like, it’s a nice size and generally a friendly and interesting conference to be at. I’ll be honest and say that this year, perhaps, wasn’t quite as brilliant as the previous two (but maybe they were unusually good.) Still, I’m pleased to see the sessions I wrote up were well received. In particular I’d recommend Jonathan Blow’s keynote – there’s certainly a lot to think about there.

MIGS: Spector Calls For ‘Pioneer Spirit,’ ‘Renaissance’ In Tough Times
MIGS: Valve’s Mitchell On Creating Left 4 Dead’s ‘Filmic’ Visual Style
MIGS: Microsoft’s Fryer On Creating a Culture Of Production
MIGS: Imagining A Hero – Ubisoft’s Mattes On Prince of Persia’s Visual Evolution
Braid’s Blow: ‘How To Make Games That Touch People’
In-Depth: The Difficult Birth Of EA’s Army of Two
Analysis: How To Get Creative With Game Music

November 25th, 2008 : Gamasutra

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