Online World Atlas: Urban Dead / Worlds In Motion

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Online World Atlas: Urban Dead / Worlds In Motion

“In Urban Dead, players create a character, either a zombie or a survivor (and if a survivor, from a number of classes, including consumers, firemen and army privates) and is dropped into the city of Malton either to cause as much destruction as possible (as a zombie) or to survive by an means possible — most usually by banding together with other players in barricaded buildings (if a player.) Players have a limited number of action points each day, but are forewarned that even if they have run out of action points, the rest of the world goes on around them, while they ’sleep’.”

I really liked Urban Dead – until I spent weeks as a corpse waiting to be resurrected, that is. Once that happened the shine basically wore off. I still think it’s a remarkably fun virtual world, but I think that it’s unfairly weighted towards the undead – that you can’t kill them permanently (even with a headshot!) makes it less interesting as a massive simulation of a zombie infested city than it could otherwise be.

August 30th, 2008 : Features, Worlds In Motion

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