Archive: 18th-27th August, 2008: GCDC 2008 / Gamasutra
The Lepzig Games Convention is certainly a sight to behold – roughly five full aircraft hangers full of rabid German gamers salivating over not only displays for the latest games but also (I kid you not) the latest in fancy PC cases, mice, and CPU cooling fans. Really. I never had a chance to visit E3 in its most decadent heyday, either, so the sight of roaming “booth babes” at the Leipzig GC was quite remarkable.
Anyway, I didn’t actually spend very much time at the GC at all, instead covering the Game Convention Developer Conference in-depth. Much like my opinion of the Edinburgh Interactive Festival, I really felt this show wasn’t especially good, but unlike the EIF, I’m not to sure there’s much more they could do to make it better.
Perhaps if it moves to Cologne to be part of the new GamesCom it will improve; getting to Leipzig was so irritating (and the town itself so unwelcoming) that I seriously doubt I’ll return if it chooses to stay there (not that it’s particularly likely that it will.)
GCDC: Epic’s Four Strategies For Winning The Industry ‘Arms Race’
GCDC: Epic’s Capps On Designing The ‘New, Better, More’ Gears 2
GCDC: Connors On Telltale’s Episodic Move To Consoles
GCDC: What Determines Developer Acquisition Values?
Crytek’s Yerli On The Road To A Graphics ‘Renaissance’
Meretzky Lets Loose On Stagnant Creativity
Devs And Pubs On Pitching Game Ideas: Be Persistent, Specialize