In-Depth: Bungie On Eight Years Of Halo AI / Gamasutra

“Gamasutra attended a recent lecture that saw Bungie’s Damian Isla detail the ’30 seconds of fun’ approach to game AI in the Halo franchise – discussing the advantage to “territorial” enemies that make ‘smart mistakes’, giving the player opportunities to feel smart – many details within.”

By sheer happenstance, I went to Develop! Well – the last day of it, because I was visiting London, and thought a trip down to Brighton might be a pleasant way to spend a day. And it was!

While I was there I covered this session, because I thought I might as well give myself a reason to be there (other than “networking”) and I think I picked well, because there were a lot of good insights in this talk, I think.

Published by mathewkumar, on August 6th, 2008. Filed under: GamasutraNo Comments

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