Archive: 14th July 2008: E3 2008 – Microsoft, EA / CBC

The 2008 edition of the “E3 Media and Business Summit” has come and gone, and the whole thing was a bit of a blur to be honest. However, I’m going to try and split up my retrospective a bit, as it dragged on a bit longer than the actual event (which only officially ran between the 15th-17th) and I feel like I’ve got a bit more to say about the whole thing.

You may note that I blogged about E3 for the Canadian Broadcasting Company! Exciting, no? Why I’m mere steps away now from becoming the “go-to” guy when Jian Ghomeshi wants someone to cover video games on Q, or when George Stroumboulopoulos needs someone for the same thing on The Hour. Or at least that would be the plan, anyway… Though realistically I’m probably not much closer to it.

Anyway, my coverage! I decided not to go for the obvious route and write up “this is what happened” or “this is what I played” blog posts, and actually write a small analysis for each one. I think it kind of worked out, though it was a lot harder than I thought (writing commentary while your brain is fried from over-stimulation is… difficult, let’s say.)

Microsoft looks to Wii to take on PS3 and Xbox gets lips, Final Fantasy XIII – this was originally just one article, but was sub-edited into two. As I was writing for a specifically Canadian audience (not something I often do!) I wanted to make sure to lament that the Netflix thing wasn’t announced here. Which kind of sucks.

EA’s Dynamic DNA – I concentrated on the announcement of NBA Live ’09′s Dynamic DNA from the EA press conference, because I thought it was roughly the most exciting and “new” thing they talked about. I suppose it would have more resonance with the CBC audience if it had been announced for NHL ’09, though.

Published by mathewkumar, on July 22nd, 2008. Filed under: Archive, CBCNo Comments

Online World Atlas: Barbie Girls / Worlds In Motion

“In Barbie Girls, players create an avatar, design their room and can then explore a virtual world where they can earn ‘B Bucks’ play games, watch videos and chat with other girls in a safe environment.”

Yep – I’ve played a Barbie game. But then I’ve also played a Bratz game, so…

Anyway, I’m LA for E3 all next week, so I’ve got an excuse for not updating my site properly for a while. But there will be interesting updates, I’m sure, when I return!

Published by mathewkumar, on July 12th, 2008. Filed under: Features, Worlds In MotionNo Comments

Film Friday: “Then Again, You Can’t Beat A Moai Head” / Torontoist

Published by mathewkumar, on July 11th, 2008. Filed under: ColumnsNo Comments

Q&A: Riot’s Merrill On Targeting The ‘Midcore’ Gamer / Gamasutra

Published by mathewkumar, on July 10th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Q&A: Twisted Pixel’s Wilford On Being Swallowed By The Maw / Gamasutra

Published by mathewkumar, on July 9th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Interview: Babel’s Leinfellner, Williams Talk The Rise Of Outsourcing / Gamasutra

Published by mathewkumar, on July 8th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Online World Atlas: Kingdom of Loathing / Worlds In Motion

Published by mathewkumar, on July 6th, 2008. Filed under: Features, Worlds In MotionNo Comments

Q&A: Pligersdorffer And A Taste Of Cyanide / Gamasutra

“French development studio Cyanide have a surprisingly diverse product strategy, including cross-platform Games Workshop license Blood Bowl and free-to-play PC MMO Dungeon Party – CEO Patrick Pligersdorffer talks with Gamasutra about why Cyanide are proud to be seen as a PC developer, talks piracy and discusses the French development community.”

I was thrilled to do this interview, because I’ve been eagerly awaiting the video game version of Blood Bowl. I never actually tried Chaos League (though I can’t really remember why now) even though Blood Bowl is easily my favourite of Games Workshop’s oeuvre (well, of the stuff I’ve played, anyway.)

I actually have a painted Orc and Human team sitting at home in a box somewhere. It’s great, and on the basis of this interview I do think the video game is at least going to be authentic enough to please me, though whether that will translate to sales I don’t know.

Published by mathewkumar, on July 5th, 2008. Filed under: Gamasutra, InterviewsNo Comments

Film Friday: “Hancock’s Half Power” / Torontoist

Published by mathewkumar, on July 4th, 2008. Filed under: Columns, TorontoistNo Comments

Q&A: Tilted Mill On Re-Acquiring Children Of The Nile Rights / Gamasutra

Published by mathewkumar, on July 3rd, 2008. Filed under: Gamasutra, Interviews, UncategorizedNo Comments