Online World Atlas: Build-A-Bearville / Worlds In Motion
Build-A-Bearville is for kids who like Build-A-Bears. For that purpose, it is rather good. And that’s about it!

Build-A-Bearville is for kids who like Build-A-Bears. For that purpose, it is rather good. And that’s about it!
I have now seen Wall*E, and lo, my heart did swell till it was almost painful.
I am also pleased with that title; has anyone else referenced a Spectrum game when talking about the latest Pixar film? Probably, yes. But give me my moment in the sun.
Oh, and can’t forget to mention my post on the Toronto Independent Game Development Jam: TOJam and Cheese. Good games by Shawn McGrath, Jon Mak and Benjamin Rivers are available to download!
I’m posting about this article before my Film Friday because, well, it’s important enough to stand up on its own. As this is my own blog I can state that on one level, this article is as much about my personal feeling that if you’re going to write “journalism on the internet” you should hold yourself to as high a standard as possible, as it is about how Crystal Castles should really admit and apologise for all that they’ve been up to in public rather than just put out more misinformation.
The basic fact is the Pitchfork article that this article is a response to is gob-smackingly bad. It takes maybe ten seconds of research to learn that the conclusion they draw is completely incorrect, and in fact, they’re actually proven wrong by at least one of the articles that they link to!
Some folks I have talked to put this down to an undercurrent of “well these chiptunes artists don’t really matter and Crystal Castles says everything is peachy so let’s just believe them!” Which is pretty likely, I guess. And makes it even worse.
Sigh.
(Oh, and special thanks to David Topping for working with me at length on this article, polishing it up into the tip-top hard journalism it is now.)
I guess this was kind of a weird online world to look at, considering its total membership must be in the low thousands. But then why not? It’s an underdog, and I love an underdog!
Includes a review of Peter Lynch’s legendary documentary Project Grizzly. As I say in the article, you must read Troy Hurtubise’s Wikipedia page. I’ve seen a clip of him testing his fire paste, and considering that appears to work, I absolutely want to believe the Angel Light does too…
I have forgotten to mention basically all of the interviews I’ve performed for Worlds In Motion, for some reason. So here they are:
Q&A: Marc Theermann On Weblin’s Virtual World Future
Q&A: Abandon Interactive Entertainment’s Ottilie Talks Freaky Creatures
Q&A: virtuMedia’s Jankowski On Polish MMO Timik.pl
Q&A: FlowPlay’s Morton Talks ourWorld Online Environment
Hmm, less than I thought – Well, that’s all the ones I remember, anyway!
I wait for the Scott Pilgrim movie with bated breath, as I really want to see Toronto as I know it put on the big screen – not just as a stand in for New York. Edgar Wright is in charge, so I’m sure it will (because we’ll kill him it it doesn’t.)
I haven’t yet played EVE, as you may be able to tell from my interview – because unlike most articles I’ve read about EVE, it isn’t so steeped in the world it’s impossible for an outsider to understand. I think, anyway.
I will play EVE in future, however, as I’m sure to do it at some point for the Worlds In Motion Atlas. I’ll have to enlist the help of Jim Rossignol!
P.S. You should buy his book!
In this in-depth investigation, Gamasutra will be summarizing the details of the merger and look at their moves since the announcement, with commentary from some of the industry’s most respected authorities in their field, including Wedbush Morgan’s Michael Pachter and game attorney Thomas H. Buscaglia.”
A big feature on the biggest news story in the industry, that does a pretty good job summarizing the developments up to this point (if I don’t say so myself!) and has some really nice commentary. Worth a read if you’re into that sort of stuff.
I didn’t much like Gaia Online! So I haven’t been trying too many MMOs I do like as part of the atlas, sadly. The main problems with Gaia Online are the interface and the fact it’s incredibly slow and glitchy. Pretty insurmountable problems – maybe it’ll improve, maybe not.