Online World Atlas: Build-A-Bearville / Worlds In Motion

Published by mathewkumar, on June 28th, 2008. Filed under: Features, Worlds In MotionNo Comments

Film Friday: “Everyone’s A Wall*E” / Torontoist

“Since an enlarged heart is such a dangerous medical condition, how on earth do Pixar get away with causing people’s hearts to swell so much with each of their new releases? With Wall*E, the tale of a lonely little robot that falls in love, we’re worried our chests will burst right there in the cinema! It just sounds too adorable.”

I have now seen Wall*E, and lo, my heart did swell till it was almost painful.

I am also pleased with that title; has anyone else referenced a Spectrum game when talking about the latest Pixar film? Probably, yes. But give me my moment in the sun.

Oh, and can’t forget to mention my post on the Toronto Independent Game Development Jam: TOJam and Cheese. Good games by Shawn McGrath, Jon Mak and Benjamin Rivers are available to download!

Published by mathewkumar, on June 27th, 2008. Filed under: Columns, TorontoistNo Comments

People Who Live In Crystal Castles… / Torontoist

“…This conclusion is unusual, because it takes only a very short amount of research to find that two of the tracks from Crystal Castles listed above—”Mother Knows Best” and “Loving and Caring”—feature unapproved samples and are commercially available.”

I’m posting about this article before my Film Friday because, well, it’s important enough to stand up on its own. As this is my own blog I can state that on one level, this article is as much about my personal feeling that if you’re going to write “journalism on the internet” you should hold yourself to as high a standard as possible, as it is about how Crystal Castles should really admit and apologise for all that they’ve been up to in public rather than just put out more misinformation.

The basic fact is the Pitchfork article that this article is a response to is gob-smackingly bad. It takes maybe ten seconds of research to learn that the conclusion they draw is completely incorrect, and in fact, they’re actually proven wrong by at least one of the articles that they link to!

Some folks I have talked to put this down to an undercurrent of “well these chiptunes artists don’t really matter and Crystal Castles says everything is peachy so let’s just believe them!” Which is pretty likely, I guess. And makes it even worse.

Sigh.

(Oh, and special thanks to David Topping for working with me at length on this article, polishing it up into the tip-top hard journalism it is now.)

Published by mathewkumar, on June 25th, 2008. Filed under: Features, Torontoist3 Comments

Online World Atlas: Fresbo World / Worlds In Motion

Published by mathewkumar, on June 21st, 2008. Filed under: Features, Worlds In MotionNo Comments

Film Friday: “Grizzly, Man” / Torontoist

Published by mathewkumar, on June 20th, 2008. Filed under: Columns, TorontoistNo Comments

Online World Atlas: There / Worlds In Motion

Published by mathewkumar, on June 14th, 2008. Filed under: Features, Interviews, Worlds In MotionNo Comments

Film Friday: “The Hulk Ain’t Happening” / Torontoist

Published by mathewkumar, on June 13th, 2008. Filed under: Columns, TorontoistNo Comments

Interview: CCP’s Richardsson On The State Of EVE Online / Gamasutra

“Space-based PC MMO EVE Online is five, and in this wide-ranging interview with Gamasutra, CCP executive producer Nathan Richardsson looks at the game’s progress to date, gameplay comparisons with starkly different market leader World Of Warcraft, the lack of female players in-world, and much more.”

I haven’t yet played EVE, as you may be able to tell from my interview – because unlike most articles I’ve read about EVE, it isn’t so steeped in the world it’s impossible for an outsider to understand. I think, anyway.

I will play EVE in future, however, as I’m sure to do it at some point for the Worlds In Motion Atlas. I’ll have to enlist the help of Jim Rossignol!

P.S. You should buy his book!

Published by mathewkumar, on June 12th, 2008. Filed under: Gamasutra, InterviewsNo Comments

The Impact of Activision Blizzard / Gamasutra

Published by mathewkumar, on June 9th, 2008. Filed under: Features, GamasutraNo Comments

Online World Atlas: Gaia Online / Worlds In Motion

“Gaia Online’s community originally solidified around its forums, and the majority of Gaia Online users still spend most of their time there. However, the site has a massive range of other community options, with customizable avatars and home pages, an online world with towns full of user-owned homes that are just as customizable as the avatars, and games to play (with or against other members of the community).”

I didn’t much like Gaia Online! So I haven’t been trying too many MMOs I do like as part of the atlas, sadly. The main problems with Gaia Online are the interface and the fact it’s incredibly slow and glitchy. Pretty insurmountable problems – maybe it’ll improve, maybe not.

Published by mathewkumar, on June 8th, 2008. Filed under: Features, Worlds In MotionNo Comments