Best Of GDC: Ultra Kill! Epic Talks Unreal Tournament III Development / Gamasutra
My last piece of GDC session coverage that’s going up on Gamasutra, although there may be more going up from my “Best of GDC Mobile” feature series that’s currently running on Games On Deck. I’ll update the site here about that once they’re all up, probably.
This was a very tradition postmortem from Epic on Unreal Tournament III, unfortunately not quite as exciting for many people as the Portal session which followed it (and which I’ve already posted about.)
I must admit I’ve never played Unreal Tournament III, despite the fact I used to be a major PC gamer. I distinctly remember playing the original Unreal Tournament quite a lot during my time at the University of Paisley (now the University of the West of Scotland) and how true the concept of “zero time for spectacle” is to the franchise – we’d play Assault mode endlessly, with certain maps being won or lost within seconds. The only equivalent I can imagine now is playing Team Fortress 2 with only Scouts (if Scouts were all as powerful as Heavy Weapons Guy.)
