Best Of GDC Mobile 2008: The Future Of Mobile Gaming In The US / Games On Deck
He argued that a shift away from branded games towards original content would come in time for the US market.”
Last of my GDC Mobile session coverage!
You can also check out:
Best of GDC Mobile 2008: The Rise Of The Widget?
Best Of GDC Mobile 2008: Why Publishing Good Mobile Games Isn’t Easy - Glu Mobile’s Jill Braff moans about how hard it is to be a publisher. Boo hoo.
Best Of GDC Mobile 2008: Kicking Tires On The Ad Wagon
Best of GDC Mobile 2008: Mobile Social Entertainment: The Next Big Thing from Japan - A great talk on the popularity of small Flash Lite games on mobile social networks in Japan. It’ll never take off here because carriers are too lazy/stupid to put Flash Lite on handsets (there’s also their insane data costs, can’t forget them) but it sounds brilliant.
Best Of GDC Mobile 2008: Dredge On Journalists’ Loves And Hates - Stuart Dredge helped me judge games during IGF Mobile, and this was a cute talk on what game reviewers love and hate, specifically when it came to mobile games. It’s interesting, but rather a difficult sell to get developers and publishers to care about what reviewers think when they (primarily) have to care about what the carriers think just to sell their game in the first place.
March 24th, 2008 : Features, Games On Deck
“Gamevil’s James Song gave the audience at GDC Mobile a ‘glimpse into the future’ by examining case studies between Korean and US cultural phenomena, relating them to the future of mobile gaming and its business models.