Q&A: Digini Reveals Subscription-Based Blade3D XNA Engine / Gamasutra

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Q&A: Digini Reveals Subscription-Based Blade3D XNA Engine / Gamasutra

“Digini has announced Blade3D, a new subscription-based development environment for Xbox 360 and PC, based on Microsoft’s XNA platform - the company’s Jon Grande and Tony Garcia talk exclusively to Gamasutra about how the new model will ’shake up’ game development.”

This Q&A on Gamasutra by yours truly might seem kind of random, as usually my coverage on Gamasutra has been limited to show coverage and cross-postings from Games On Deck, but this interview marks the first piece of original content produced for the site as part of my new position as contributing editor.

My duties include posting news and editing other articles on a daily basis (if we’re going to nit-pick, my first piece as a contributing editor was this short news post on the upcoming Dexter game) so expect to see my work on the site often from now on. As with Games On Deck I’m not going to post about everything I do on the site here, but I’ll be sure to post anything of interest.

March 17th, 2008 : Gamasutra, Interviews

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