Better Living Through Order: An Eidos Montreal Studio Tour / Gamasutra

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Better Living Through Order: An Eidos Montreal Studio Tour / Gamasutra

“Stéphane D’Astous, General Manager of the newly-formed Eidos Montreal, is bullish about his studio’s planned development cycle. ‘Trying to get nine women to give birth to a baby in one month doesn’t work. Everyone has tried that in this industry, but we decided to cut the bullshit,’ D’Astous declared on our in-depth tour of the new facility.”

Some more coverage from my time in Montreal! This time in feature form.

I eagerly await Deus Ex 3, even if, at this point, there’s really not much more than speculation floating about. I adored the original Deus Ex, but the sequel was just horrible. Not for the reason that so many people complain about (that it was “dumbed down”) but because the environments were absolutely nothing in comparison. In the original, areas such as Hong Kong were large and interesting to explore, while in the sequel, entire cities seemed to be about four rooms big. It was a complete disappointment.

December 19th, 2007 : Features, Gamasutra

I am only curious at this stage about Deus Ex 3. I do agree about Invisible War. It just wasn’t as interesting as the first one. I never really got past Berlin before I just lost interest. The plot didn’t really make up for the poor locations. Yes there were physics and nice graphics but it was all just kinda blah.

I do want to see what a Deux Ex game will be like without Warren Spector. Have you read his bit on the Escapist about writing stories for games?

Comment by Ewan Aiton — January 14, 2008 @ 10:48 am

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