MIGS 2007: Flagship’s Thompson On Finding Agility In The Random / Gamasutra
Thompson mentioned, late in the talk, that quality assurance is much harder when using random generation in your games. Which is noteworthy, because from most accounts Hellgate: London was an buggy mess at launch. Clearly it is a heck of a problem.
This was the final session of MIGS but one – straight afterwards there was the Journalists Panel, where the collected game developers that visited MIGS (well, those that hadn’t already headed off to the pub) could grill a panel of journalists on whatever took their fancy. The panel included Game Girl Advance‘s Jane Pinckard, Sun Media’s Steve Tilley and… me! If I find some free time I’m going to write about the panel, as a lot of arguments were started but never exactly resolved. Not that I’ll be able to resolve them exactly, but there are a few things I still want to make my opinion clear on!

“At the Montreal International Game Summit 2007, EA Mobile Montreal’s General Manager, Patrick Minotti, gave his insight into the mobile games industry from the standpoint of a developer who has been in the mobile games industry since 2001, taking a look at the changing face of the mobile game consumer and the changes in how they consume mobile games.”
“If you’d feel better playing gun games with a controller that’s more like a gun (as some players like to play golf games with a controller that’s ‘more like a golf club’, though we still think they’re mental) Link’s Crossbow Training is a nice little extra but, whatever you do, don’t pick up a Zapper just for the game – but with Resident Evil: Umbrella Chronicles, House of the Dead II & III, and Ghost Squad just around the corner, there are a few good reasons to pick it up anyway.”
“It’s a strange complaint to begin a review with, but why oh why do character creators never include an option for sideburns? Mass Effect has the most fully featured face creation tool we’ve seen since the Xbox 360′s last (western) RPG of note, Oblivion, but as usual you’re stuck with a limited range of base components. As a result, if you’re like me and like to spend hours trying to create a digital representation of yourself in any game which offers you the opportunity, you’ll still end up with something that could only charitably be claimed to look anything like you through half closed eyes full of Vaseline. It’s still better than the blandly handsome “John Shepard” that the game offers as the base starting character.