Film Friday: “Live Free Or Die From Inadequate Healthcare” / Torontoist
For example: Torontoist once had to wait four or five hours to be seen in a Toronto emergency room after a (non-life threatening) fall on our head, but by the end of the evening, we’d had x-rays, brain scans, and even a spinal tap(!) to ensure that there was nothing wrong with us. We got, you know, full health care. Would we rather have waited longer in the U.S. healthcare system while our insurance company was called, only to find all of the tests were denied as non-essential?
But Torontoist is at a disadvantage here, because we can’t even begin to imagine why free universal health care is a bad idea. Higher taxes, or something? Lame. Sicko may not be essential for Canadians to see, but it might be nice for Americans to see it. They don’t need to believe it—they can question it, as is their very right as an intelligent viewer. As long as it makes them think.”
Sicko should, by all accounts, infuriate me, but for the reasons above I can’t quite hate it – I might even think it’s alright. If it requires some really lowest common-denominator heart-string tugging to get people to think about a system that literally lets the weakest and most vulnerable die in the street, then so be it, really.
Oh, and for anyone who thinks I was too harsh on Ratatouille – I really didn’t mean to be. I’m actually eagerly anticipating seeing it (cute rats, Patton Oswalt, what’s not to like?) but come on, Pixar films are usually transparently show-offy with their latest CGI.

“Big Brain Academy: Wii Degree is a difficult sort of title for a video game reviewer to approach. Okay, sure, it has many of the trappings of a traditional video game; medals for playing well, a multiplayer mode, it comes in a box on a disc that you put into a console, that sort of thing. But as part of Nintendo’s ‘Touch Generations’ line-up, it’s probably as uncomfortable with me using the term ‘game’ to describe it as I am. The difference is, of course, is that Big Brain Academy: Wii Degree probably thinks of itself as ‘lifestyle software,’ I think of it as the digital equivalent of a dog-eared primary school maths book.”
It’s been rather a while since I’ve written something for Plan B Magazine, but I’ve returned to its pages in fine style, with a full page interview with Tetsuya Mizuguchi about his interest in creating virtual pop stars for video games; from Ulala (for Space Channel 5) to the nameless girl featured in the Genki Rockets