Q&A: Andrew Stein, Director Of Mobile Business Development, PopCap Games / Games On Deck
In this exclusive interview, Games On Deck talks to Stein about why he chose to join PopCap and his plans for the company’s mobile future.”
It’s been three months, roughly, since Games On Deck launched, so I think it’s about time to mention it again here. Things are going excellently at the website, with this interview just a small example of what’s been going on. I’m particularly proud of the articles I’ve commissioned, rather than wrote myself; such as this week’s postmortem of Pillowfight from Capybara Games (who are, funnily enough, based here in Toronto.)
But here’s a list of everything I’ve written for the site since my last update: SNAP Mobile: Nokia’s Antoine Doumenc; Q&A: Vipul Sawhney, President of Hovr; Q&A: Mahi De Silva, Co-Founder And CEO, Frengo; Q&A: Mobile Complete CEO Faraz Syed; Q&A: Christian K-L Yau Heilesen, CEO, Funmobile; Q&A: Bob Shireman, Chief Publishing Officer, SkyZone; Q&A: Paul Maglione, President of Vivendi Games Mobile; Q&A: Tom Sperry, CEO of Exit Games USA and Q&A: Jim Blackhurst, Producer, Tomb Raider Legend.
That’s a lot of Q&As!

“Casual games developer and publisher PopCap Games recently announced the hiring of Andrew Stein to the newly-created position of Director of Mobile Business Development.
“I’ve got a big idea, readers. Why don’t we all get together and declare that we’ve had enough of the same old clichés that lazy Japanese RPG developers like to foist upon us, eh? Just draft up a nice letter, get someone to translate it, and send it off to “All videogame developers, Japan.” I’m sure it’ll get to someone. And viola! No more amnesiac heroes with a vague but important secret. No more precocious young lads from tiny villages who turn out to be the chosen one. And no more heroes that stand mute, while their companions talk and the plot progresses around them.”
“Hands up if you remember when ‘arcade-perfect’ meant something.
“First things first: some of us still have normal-person televisions. Catan is yet another game that completely ignores the fact that some people will need to play it on SDTV. Much of the text is tiny. Worse, it’s tiny for no particular reason at all. Double-worse, it’s actually pretty tiny on an HDTV, too.