Archive: February 2007: Den Virtuelle Trøst / Game Reactor
Game Reactor has had a redesign, and has turned from one of the best looking magazines out there (that I can’t understand a single word of) into, um, an even better looking magazine (that I still can’t understand a single word of.)
In the new redesign, too, they’ve actually managed to make the picture of me that accompanies my article even bigger than ever (if you download the PDF you’ll see it’s massive.)
This article is largely one long cuss. I cuss the PS3 for not having any decent launch titles, and then I cuss Nintendo for the absurdly shoddy state of the Wii Virtual Console, specifically in Europe, where the games are all crippled with 50hz conversions, but also worldwide, noting the inability to download games from other regions and just how (in general) overpriced it is.
Admittedly, I do have some rather kind words for Xbox Live Arcade, as the online scoreboards can turn any old game into something compulsive, not to mention the often excellent original content. If they could only get up to speed and release more than one game a week!

“The competition to provide the complete mobile gaming experience is heating up with Nokia returning with the N-Gage brand, so Games On Deck has taken the opportunity to talk to Mike Yuen, head of Qualcomm’s Gaming Group, about their option, the Brew Gaming Signature Solution.”
“Following our earlier Nokia coverage, which included an interview with Nokia’s director of games publishing, Gregg Sauter, and an editorial from Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, in this second interview with a Nokia executive, Games On Deck talks to Tomi Huttula, Head of Arena Product Management for Nokia, about the new incarnation of N-Gage Arena.”
“In this latest interview on GamesOnDeck, we talk to Midori Yuasa, President of Capcom Mobile, about the company’s history, future plans, and its choice to develop all titles for the US market in-house in North America.”
“I don’t doubt that Suzak tried to make yet another innovative instalment in the Wario franchise, with their stressful demands for constant touch screen use – but the sad fact is that there isn’t a single spark of imagination or joy in this entire game. Despite some obvious effort, Wario: Master of Disguise is just utterly tedious in every respect and an absolute chore to play.”
“When we last spoke to Michael Chang, in September 2006, the ad-supported model of game distribution was still in the process of being proven. However, with more than 1.4 million downloads on Gamejump.com within 4 months of launch and new distribution partnerships made with networks such as MobilePro’s ProGames Network and more and more publishers signing up for the service, including the likes of Orange Pixel and Kiloo, Chang is more than willing to argue that Greystripe’s solution is a revolution in mobile gaming. Games On Deck sat down with Chang pre-GDC Mobile to discuss.”