Archive: September 2006: En regulær spøgelsesverden / Game Reactor
I have absolutely no idea what the title of this article translates as, but whatever it is, this article is a nice little primer on Second Life, as by September last yer I’d been embedded in the world for a couple of months.
Naturally, all I do is slag it off for being completely rubbish.
It is amusing to me that I haven’t logged in once since finishing my Letters from the Metaverse column for GameSetWatch, because the Second Life hype machine has only got bigger and bigger, with the “game” being regularly discussed on TV chat shows and the like.
I guess I find this funny because despite all the hype, as far as I can see, Second Life hasn’t made any of the improvements that are required for it to sustain the interest (I’m sure that 90% of the “residents” logged in a few times, got bored and left) or even give me the urge to log back in.
The Lindens have started going open source with it, though, which means it might pull through eventually, but I’m certainly not holding my breath for it.
Oh, and the article is available as a PDF from Game Reactor’s website, as per usual.
January 10th, 2007 : Archive, Columns, Game Reactor
You’re damn right. Second Life is only popular because it (extremely poorly) fufils the idea of what people who didn’t understand understand the internet properly in the mid-ninties thought it would be. “Ooh! To find a piece of information now instead of going to a website and selecting it from a list you can now virtually fly to a virtual library and then virtually walk down the virtual stacks until you find the virtual book you need and then virtually open it and read the words off the virtual pages!”
Comment by Comrade — January 11, 2007 @ 9:45 pm