Tall Poppy Interview: Noël Mitrani, Director / Torontoist
A nice little interview with a rather lovely fellow. Worth reading, and as I’ve said before, Sur La Trace D’Igor Rizzi is well worth seeing.

A nice little interview with a rather lovely fellow. Worth reading, and as I’ve said before, Sur La Trace D’Igor Rizzi is well worth seeing.
Is that about right? Now’s Glenn Sumi joins us in being incredibly bitchy about a film that looks so depressingly targeted (and without soul) that it makes us want to catch Jennifer Garner in a big net and release her into the ocean. By which we mean ‘drown her.’”
So! A couple of things worth noting here, because I do discuss Smokin’ Aces a bit in this piece. First up, Joe Carnahan is pretty pissed off about the critical reception, as you can see from his blog, which is unfortunate, but far more interesting (and newsworthy) is that Smokin’ Aces is in Second Life!
Yep, they created a version of the Nomad hotel in the game and there’s, like, weapons and stuff to play a game called “Second Life Assassin.” I was momentarily thinking about booting up Second Life to give it a shot, but I didn’t as
a) I uninstalled Second Life recently
b) Thanks to Second Life’s rubbish client/controls, it’s almost certainly unplayable.
That’s just an educated guess, however! It could be, against all odds, wonderful. That’s so unlikely however that thinking about the amount of money that Universal will have sunk into the project has me rather annoyed. For a similar amount of cash I’m certain you could get a talented team to produce a short game (or even just a mod) that would be more worthwhile. I guess without Second Life they wouldn’t even think about making a game, though.
This is an extended version of a review that should be in the print version of Exclaim!, which is hitting the newsstands on January 30th. In stark disagreement with every other critic out there (it seems like) I actually quite liked this, despite it being chock-a-block with flaws. It really is down the score and the frenetic direction, because the plot is hateful rubbish. If I was in the habit of giving scores, this would get a 3 out of 5. Not really for everyone.
I’ll probably have more to say about it in tomorrow’s Film Friday.
Gamasutra caught up with Michel (and PR Specialist Shannon McPhee) at the recent Autodesk Backstage Pass press summit held in Montreal to discuss Autodesk’s acquisition of Alias (Toronto-based developer of Maya), the future of the games industry, and the future of Autodesk itself.”
Um, no disrespect to Michel but it’s rather hard to think of anything to say about this interview other than what I’ve already put on the page; it’s interesting if you are interested in Autodesk? Which you could be! And Michel was an excellent interviewee, so there’s that, too!
What’s this, you may ask? Well, it’s the first of hopefully many film reviews for Exclaim! Magazine, a monthly music paper that bills itself as “Canada’s Music Authority”, and probably is! Like the NME or something but not rubbish and not weekly.
So you might go on to ask, “Why on earth would you review The Marine on DVD, Mathew?” Well the review explains! Essentially I just wanted 300 words to try and convince people to see Commando, which, not merely the funniest movie of all time, may be the culmination of all of humanity’s work. It’s just that excellent. ["If Matrix were here, he'd laugh too." - Ed.]
As tonight was the launch party for this issue (that I, um, didn’t attend, because I’m a shut-in) I suppose it’s fair game to post about the issue now. Yes, for this fine issue of Broken Pencil (which I haven’t actually seen in the flesh yet) I’m fairly prominent, contributing a lovely interview with Canadian filmmaker and all round excellent chap Jamie Travis (director of The Saddest Boy in the World) and a list article that features the top 20 indie games you should play. They are, in no particular order:
Dokutsu Monogatari (Cave Story), Gunroar, 9.05 (playable online in Java), Nethack, Defcon, Alien Hominid, Every Extend, Armjoe, Façade, Orisinal (the games are playable online in Flash), Samorost (playable online in Flash), Zookeeper (playable online in Flash, and it’s a new updated version!), Naked War, Porrasturvat, Ray Hound, Fate, Klass of ’99, Narbacular Drop, Weird Worlds: Return to Infinite Space, and Cloud.
Not so much a definitive list as the first 20 games that came to mind that I like that are sufficiently varied in style and genre. You can read my explanations on why I picked them if you pick up the issue! (Available for purchase at the Broken Pencil website.)
Edit 25th January 2007: I’ve added some information to let you know which of the games are playable online in Java or flash and therefore definitely won’t contravene a “Don’t play games on our PC because it messes it up” rule. Hopefully. Oh, and I’m suddenly annoyed that I forgot all about the wonderful games from Eyemaze, such as Tontie. Oh well! There’s always next time.
Perhaps it merely had to be over so quickly to maintain such a concentrated level of joy, I don’t know; but if you cherish quality over quantity, Wario Ware: Smooth Moves is essential.”
Before anyone starts on me, yes, I’m well aware that the Wario Ware titles are always really short, but Wario Ware: Smooth Moves was over in about 3 hours, and that’s disappointing, no matter what way you cut it. It’s really, really good though.
Announced at CES as having sold an astounding 2.7 million copies worldwide, there can be few Xbox 360 owners that haven’t played Gears of War at least once, and I sincerely doubt that there are many that, uninterested in its unusual take on the third-person shooter, would be hungry for Lost Planet, a new third-person shooter that joins a marketplace already crowded with other top quality titles such as Rainbow Six: Vegas.”
Lost Planet seems to be a sort of “love it or hate it” kind of game; people are loving it for really being “videogamey” or they’re hating it for being unrealistic.
Personally I don’t love it or hate it; I consider it a pretty bad missed opportunity, though. Like Capcom’s similarly flawed P.N.03, whoever designed the controls was clearly under the impression that they were clever, streamlined and comfortable to use, when they’re actually absurdly clunky and frustrating.
Oh well. At least you can run and shoot at the same time in Lost Planet.
I particularly wanted to mention The Golden Globes: Hollywood’s Dirty Little Secret in this post because the Golden Globes was on recently, and when you know how weird the Hollywood Foreign Press Association are, the fact that stars always thank them specifically in their acceptance speeches seems incredibly creepy. There’s only about 90 of them, they all write for completely inane, meaningless publications, and they demand that each individual member gets a photo with the stars on their lavish, freebie-filled junkets. Weirdos.
I guess (and so early in my career!) I’ve just made sure that I’ll never join their ranks. Thank goodness.
Goodness! What on earth could this article be about?
Well, it’s about the Wii and PS3 launches! Because I wasn’t about to stand outside in the pouring rain with food poisoning (the PS3 launch) or get up early on a Sunday morning (the Wii launch) and only get the GamesIndustry.biz articles out if it, no sir.
It’s funny to think now, actually, how easy it is to get a PS3 and how badly the launch basically backfired for everyone (that includes Sony, not just the re-sellers.) I’m rather glad I didn’t get caught up in the madness; $2000 profit sounded too good to be true. I suppose a fair number of folks still made out like gangbusters, though.
The issue is available as a PDF at the Game Reactor website, and you know, this might actually be the last piece of work I had to archive! I should celebrate somehow. I do suppose the website will get a lot quieter now, too. Oh well.